def run(self):
        # Setup environment
        lgsvl_sim = self.simConnection.connect()
        control = lgsvl.NPCControl()
        ego_control = lgsvl.VehicleControl()

        # Placing the school_bus
        school_bus_state = spawn_state(lgsvl_sim)
        school_bus_state = CarControl.place_car_on_the_point(
            state=school_bus_state, sim=lgsvl_sim, point=self.npc_source)
        school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                        distance=-6,
                                                        state=ego_state)
        ego_state = CarControl.drive_ego_car(ego_state,
                                             [("vertical", self.ego_speed)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        # Callback collision function
        ego.on_collision(self.on_collision)
        school_bus.on_collision(self.on_collision)

        # Set waypoints for School Bus
        waypoints = []
        for point in [self.npc_source, self.npc_target]:
            waypoints.append(
                lgsvl.DriveWaypoint(point, self.npc_speed,
                                    school_bus.state.transform.rotation))

        try:
            # Start the scenario
            # The School Bus is parked on the street
            control.headlights = 2
            control.e_stop = True
            school_bus.apply_control(control)
            # Let the ego running for 2 seconds
            self.simConnection.execute(timeout=2)

            # The school bus turns on signal to prepare for the turn
            control.headlights = 0  # turn off headlight
            control.turn_signal_left = True
            school_bus.apply_control(control)
            self.simConnection.execute(timeout=2)

            # Brake the ego
            CarControl.brake_ego(ego=ego,
                                 control=ego_control,
                                 brake_value=self.ego_brake,
                                 sticky=True)

            # The school bus starts to turn right
            school_bus.follow(waypoints)
            self.simConnection.execute(timeout=10)
        except Exception:
            print("Failed!")
 def test_EGO_creation(self):  # Check if EGO Apollo is created
     with SimConnection() as sim:
         agent_state = spawn_state(sim)
         agent = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", agent_state)
         expected = agent.name
         target = "Lincoln2017MKZ (Apollo 5.0)"
     self.assertEqual(expected, target)
 def test_NPC_creation(self):
     with SimConnection(60) as sim:
         agent_state = spawn_state(sim)
         agent = load_npc(sim, "Sedan", agent_state)
         expected = agent.name
         target = "Sedan"
     self.assertEqual(expected, target)
Exemple #4
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        def setup_cars(sim_connection: SimConnection, ego_speed: float,
                       npc_speed: float):
            lgsvl_sim = sim_connection.connect()
            # Placing the school_bus
            school_bus_state = spawn_state(lgsvl_sim)
            school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

            # Placing the ego on the starting point
            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(
                dimension="horizontal", distance=-6, state=ego_state)
            ego_state = CarControl.drive_ego_car(ego_state,
                                                 [("vertical", ego_speed)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "school_bus": school_bus,
                "ego": ego,
            }
Exemple #5
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    def test_placing_EGO_and_NPC_on_different_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego on the left hand side of starting point - distance 3.5
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # sedan and ego on different line
            self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on different lane")
 def generate_vehicles(self, sim: lgsvl.Simulator, vehicles: list):
     agents = []
     for vehicle in vehicles:
         state = spawn_state(sim)
         state = CarControl.place_car_from_the_point(
             dimension="vertical",
             distance=vehicle["distance"],
             state=state)
         agent = vehicle["load_vehicle"](sim, vehicle["type"], state)
         agent.on_collision(self.on_collision)
         agents.append(agent)
     return agents
Exemple #7
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        def setup_cars(simc: SimConnection, npc_speed: float):
            lgsvl_sim = simc.connect()
            sedan_state = spawn_state(lgsvl_sim)
            sedan_state = CarControl.place_car_from_the_point(dimension="vertical", distance=0, state=sedan_state)
            sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)
            sedan.follow_closest_lane(True, npc_speed)

            suv_state = spawn_state(lgsvl_sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=17, state=suv_state)
            suv = load_npc(lgsvl_sim, "Sedan", suv_state)
            suv.follow_closest_lane(True, npc_speed)

            ego_state = spawn_state(lgsvl_sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=ego_state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego_state = CarControl.drive_ego_car(state=ego_state, directions=[("vertical", 5)])
            ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
            return {
                "sedan": sedan,
                "suv": suv,
                "ego": ego,
            }
Exemple #8
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    def test_placing_EGO_between_TRUCK_and_SEDAN_on_same_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego - 5m ahead from the starting point
            state = spawn_state(sim)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # Placing the suv - 10m ahead from the starting point
            state = spawn_state(sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state)
            suv = load_npc(sim, "SUV", suv_state)

            # sedan and ego and suv on same line
            self.assertEqual(sedan.state.position.z, ego.state.position.z, "sedan and ego on same lane")
            self.assertEqual(ego.state.position.z, suv.state.position.z, "ego and suv on same lane")
            # ego is behind suv
            self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv")
            self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
    def test_EGO_following_NPC_without_crash(self):
        simConnection = SimConnection()
        sim = simConnection.connect()
        # Placing the suv - 10m ahead from the starting point
        state = spawn_state(sim)
        truck_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                          distance=10,
                                                          state=state)
        truck = load_npc(sim, "BoxTruck", truck_state)
        # Driving the truck - speed 5m/s from the starting point
        truck.follow_closest_lane(True, 5)

        # Driving the ego - speed 1m/s from the starting point
        state = spawn_state(sim)
        ego_state = CarControl.drive_ego_car(state=state,
                                             directions=[("vertical", 4.5)])
        ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        # Run the simulator for 10 seconds with debug mode
        simConnection.execute(timeout=10)
        self.assertEqual(True, True)
        simConnection.sim.close()
def setup_cars(sim_connection: SimConnection, ego_speed: float):
    lgsvl_sim = sim_connection.connect()
    # Placing the sedan
    sedan_state = spawn_state(lgsvl_sim)
    sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                      distance=15,
                                                      state=sedan_state)
    sedan_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                      distance=-8,
                                                      state=sedan_state)
    sedan_state = CarControl.rotate_car_by_degree(state=sedan_state,
                                                  degree=-45)
    sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)

    # Placing the ego on the starting point
    ego_state = spawn_state(lgsvl_sim)
    ego_state = CarControl.drive_ego_car(ego_state, [("vertical", ego_speed)])
    ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)
    return {
        "sedan": sedan,
        "ego": ego,
    }
Exemple #11
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    def test_placing_EGO_behind_NPC_on_same_lane(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the sedan in front of the ego
            # Both vehicles are on the same lane
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=-3.5, state=state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # sedan and ego on same line
            self.assertEqual(ego.state.position.z, sedan.state.position.z, "sedan and ego on same lane")
            # ego is behind sedan
            self.assertLess(sedan.state.position.x, ego.state.position.x, "ego behind sedan")
Exemple #12
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    def test_placing_EGO_on_different_land_and_ego_between_SUV_and_SEDAN(self):
        with SimConnection(scene="SingleLaneRoad") as sim:
            # Placing the sedan on the starting point
            state = spawn_state(sim)
            sedan = load_npc(sim, "Sedan", state)

            # Placing the ego:
            # - 5m ahead from the starting point
            # - 3.5m on the left hand side
            state = spawn_state(sim)
            ego_state = CarControl.place_car_from_the_point(dimension="horizontal", distance=-3.5, state=state)
            ego_state = CarControl.place_car_from_the_point(dimension="vertical", distance=5, state=ego_state)
            ego = load_ego(sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

            # Placing the suv - 10m ahead from the starting point
            state = spawn_state(sim)
            suv_state = CarControl.place_car_from_the_point(dimension="vertical", distance=10, state=state)
            suv = load_npc(sim, "SUV", suv_state)

            self.assertNotEqual(ego.state.position.z, sedan.state.position.z, "ego and sedan on different lane")
            self.assertNotEqual(ego.state.position.z, suv.state.position.z, "ego and suv on different lane")
            self.assertEqual(suv.state.position.z, sedan.state.position.z, "suv and sedan on same lane")
            self.assertLess(suv.state.position.x, ego.state.position.x, "ego behind suv")
            self.assertLess(ego.state.position.x, sedan.state.position.x, "ego in front of sedan")
Exemple #13
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def drive_ego_no_apollo(simConnection: SimConnection, npc_speed: float):
    lgsvl_sim = simConnection.connect()
    initial_state = spawn_state(lgsvl_sim)  # Mutable object

    configuration = init_configuration(lgsvl_sim,
                                       initial_state,
                                       npc_speed=npc_speed)
    sedan = configuration["sedan"]
    ego = configuration["ego"]
    suv = configuration["suv"]

    # Run the simulator for 5 seconds with debug mode
    # simConnection.execute(timeout=5, vehicles=[ego, sedan, suv], debug=True)
    # Run the simulator for 5 seconds
    simConnection.execute(timeout=5)

    # Record collision if happen
    collisions = []

    def on_collision(agent1, agent2, contact):
        collisions.append([agent1, agent2, contact])
        # print("{} collided with {}".format(agent1, agent2))

    sedan.on_collision(on_collision)
    suv.on_collision(on_collision)
    ego.on_collision(on_collision)

    # Drive ego to make lane change
    simConnection.execute(timeout=5)
    control = lgsvl.VehicleControl()
    control.steering = 0.037
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)
    control.steering = -0.041
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)
    control.steering = 0
    ego.apply_control(control, True)
    simConnection.execute(timeout=7)
    control.braking = 1
    ego.apply_control(control, True)
    simConnection.execute(timeout=3)

    return {"sedan": sedan, "suv": suv, "ego": ego, "collisions": collisions}
Exemple #14
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def drive_ego_with_apollo(simConnection: SimConnection):
    lgsvl_sim = simConnection.connect()
    initial_state = spawn_state(lgsvl_sim)  # Mutable object
    configuration = init_configuration(lgsvl_sim, initial_state, npc_speed=3.9)
    sedan = configuration["sedan"]
    ego = configuration["ego"]
    suv = configuration["suv"]

    # Run the simulator for 5 seconds with debug mode
    simConnection.execute(timeout=5)

    # Record collision if happen
    collisions = []

    def on_collision(agent1, agent2, contact):
        collisions.append([agent1, agent2, contact])
        print("{} collided with {}".format(agent1, agent2))

    sedan.on_collision(on_collision)
    suv.on_collision(on_collision)
    ego.on_collision(on_collision)

    # Drive ego to make lane change
    simConnection.execute(timeout=5)
    control = lgsvl.VehicleControl()
    control.steering = 0.037
    ego.apply_control(control, True)
    simConnection.execute(timeout=5)

    # Start to drive the ego by Apollo
    try:
        dv_connection = connect_to_dreamview(ego, TARGET_POINT,
                                             LGSVL__APOLLO_HOST,
                                             LGSVL__APOLLO_PORT,
                                             LGSVL__DREAMVIEW_PORT)
        dv_connection.set_hd_map(config.test_place.map_name)
        dv_connection.enable_module(ApolloModule.Control.value)

        dv_connection.setup_apollo(TARGET_POINT.x, TARGET_POINT.z, [])
    except Exception:
        simConnection.sim.close()

    return {"sedan": sedan, "suv": suv, "ego": ego, "collisions": collisions}
Exemple #15
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    def test_EGO_encroach_schoolbus_speed_6_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        TARGET = Vector(3.03013730049133, -0.00637590885162354,
                        -16.5673313140869)
        COLLISIONS = []
        SEDAN_WPS = [
            Vector(-3.31942486763, -0.0809718370437622, 24.2049713134766),
            Vector(-3.84999561309814, -0.00320455431938171, 14.877103805542),
            Vector(3.84999561309814, -0.00320455431938171, -20.877103805542)
        ]
        NPC_SPEED = 6

        sim_connection = SimConnection(scene="CubeTown")
        lgsvl_sim = sim_connection.connect()
        # Placing the school_bus
        school_bus_state = spawn_state(lgsvl_sim)
        school_bus = load_npc(lgsvl_sim, "SchoolBus", school_bus_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="horizontal",
                                                        distance=-6,
                                                        state=ego_state)
        # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 6)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            print("Exception: {} collided with {}".format(agent1, agent2))

        ego.on_collision(on_collision)
        school_bus.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(TARGET.x, TARGET.z, MODULES)
            # Start the scenario
            school_bus.follow_closest_lane(follow=True, max_speed=10)
            waypoints = []
            for point in SEDAN_WPS:
                waypoints.append(
                    lgsvl.DriveWaypoint(point, NPC_SPEED,
                                        school_bus.state.transform.rotation))

            school_bus.follow(waypoints)
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)
Exemple #16
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    def test_EGO_exit_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        EGO_TARGET = Vector(114.219772338867, -0.003660649061203,
                            -1.39988207817078)
        COLLISIONS = []

        # Setup environment
        sim_connection = SimConnection()
        lgsvl_sim = sim_connection.connect()

        NPC_state = spawn_state(lgsvl_sim)
        NPC = load_npc(lgsvl_sim, "Sedan", NPC_state)

        sedan2_state = spawn_state(lgsvl_sim)
        sedan2_state = CarControl.place_car_from_the_point(
            dimension="vertical", distance=10, state=sedan2_state)
        sedan2 = load_npc(lgsvl_sim, "Sedan", sedan2_state)
        sedan3_state = spawn_state(lgsvl_sim)
        sedan3_state = CarControl.place_car_from_the_point(
            dimension="vertical", distance=15, state=sedan3_state)
        sedan3 = load_npc(lgsvl_sim, "Sedan", sedan3_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        ego_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                        distance=5,
                                                        state=ego_state)
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        sim_connection.execute(timeout=5, debug=True, vehicles=[ego])

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            # print("Exception: {} collided with {}".format(agent1, agent2))
            raise Exception()

        ego.on_collision(on_collision)
        NPC.on_collision(on_collision)
        sedan2.on_collision(on_collision)
        sedan3.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(EGO_TARGET.x, EGO_TARGET.z, MODULES)
            # Start the scenario
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)
Exemple #17
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    def test_EGO_exit_park_with_incoming_NPC(self):
        NPC_START = lgsvl.geometry.Vector(120, -0.0120140314102173, -2)
        NPC_TARGET = lgsvl.geometry.Vector(60, -0.0121138095855713, -2)
        NPC_SPEED = 4
        VEHICLE_SET = [
            {
                "name": "Sedan",
                "load_vehicle": load_npc,
                "distance": 0,
                "type": "Sedan"
            },
            {
                "name": "Ego",
                "load_vehicle": load_ego,
                "distance": 10,
                "type": "Lincoln2017MKZ (Apollo 5.0)"
            },
            {
                "name": "SUV",
                "load_vehicle": load_npc,
                "distance": 5,
                "type": "SUV"
            },
            {
                "name": "Jeep",
                "load_vehicle": load_npc,
                "distance": 20,
                "type": "Jeep"
            },
        ]
        # Setup environment
        sim_connection = SimConnection()
        lgsvl_sim = sim_connection.connect()
        scenario = Scenario(sim_connection)
        # Setup vehicles position
        sedan, ego, suv, jeep = scenario.generate_vehicles(
            lgsvl_sim, VEHICLE_SET)
        # Setup a new NPC
        NPC_state = spawn_state(lgsvl_sim)
        NPC_state = CarControl.place_car_on_the_point(sim=lgsvl_sim,
                                                      point=NPC_START,
                                                      state=NPC_state)
        NPC_state = CarControl.rotate_car_by_degree(state=NPC_state,
                                                    degree=-90)
        NPC = load_npc(lgsvl_sim, "Sedan", NPC_state)
        NPC.on_collision(scenario.on_collision)
        waypointsCommand = [
            lgsvl.DriveWaypoint(NPC_START, NPC_SPEED,
                                NPC_state.transform.rotation),
            lgsvl.DriveWaypoint(NPC_TARGET, NPC_SPEED,
                                NPC_state.transform.rotation)
        ]

        # Delay the scenario for 2s
        sim_connection.execute(timeout=2)
        try:
            NPC.follow(waypointsCommand)
            scenario.drive_ego(sim_connection, ego)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        # Passed!
        sim_connection.sim.close()
        self.assertTrue(True, True)
    def test_EGO_encroach_NPC_speed_20_with_apollo(self):
        LGSVL__APOLLO_HOST = config("LGSVL__APOLLO_HOST")
        LGSVL__APOLLO_PORT = int(config("LGSVL__APOLLO_PORT"))
        LGSVL__DREAMVIEW_HOST = config("LGSVL__DREAMVIEW_HOST")
        MODULES = [
            'Recorder', 'Localization', 'Perception', 'Transform', 'Routing',
            'Prediction', 'Planning', 'Traffic Light', 'Control'
        ]
        TARGET = Vector(4.85003185272217, -0.0120296478271484,
                        22.7699680328369)
        COLLISIONS = []
        SEDAN_WPS = [
            Vector(-3.15000438690186, 0, 37.7700042724609),
            Vector(4.85003137588501, -0.0120288729667664, 22.7699680328369)
        ]
        NPC_SPEED = 10

        sim_connection = SimConnection(scene="CubeTown")
        lgsvl_sim = sim_connection.connect()
        # Placing the sedan
        sedan_state = spawn_state(lgsvl_sim)
        sedan_state = CarControl.place_car_from_the_point(dimension="vertical",
                                                          distance=15,
                                                          state=sedan_state)
        sedan_state = CarControl.place_car_from_the_point(
            dimension="horizontal", distance=-8, state=sedan_state)
        sedan_state = CarControl.rotate_car_by_degree(state=sedan_state,
                                                      degree=-45)
        sedan = load_npc(lgsvl_sim, "Sedan", sedan_state)

        # Placing the ego on the starting point
        ego_state = spawn_state(lgsvl_sim)
        # ego_state = CarControl.drive_ego_car(ego_state, [("vertical", 3)])
        ego = load_ego(lgsvl_sim, "Lincoln2017MKZ (Apollo 5.0)", ego_state)

        def on_collision(agent1, agent2, contact):
            COLLISIONS.append([agent1, agent2, contact])
            sim_connection.sim.close()
            print("Exception: {} collided with {}".format(agent1, agent2))

        ego.on_collision(on_collision)
        sedan.on_collision(on_collision)

        try:
            ego.connect_bridge(LGSVL__APOLLO_HOST, LGSVL__APOLLO_PORT)
            dv = lgsvl.dreamview.Connection(lgsvl_sim, ego,
                                            LGSVL__DREAMVIEW_HOST)
            dv.set_hd_map("CubeTown")
            dv.set_vehicle("Lincoln2017MKZ (Apollo 5.0)")
            dv.setup_apollo(TARGET.x, TARGET.z, MODULES)
            # Start the scenario
            waypoints = []
            for point in SEDAN_WPS:
                waypoints.append(
                    lgsvl.DriveWaypoint(point, NPC_SPEED,
                                        sedan.state.transform.rotation))

            sedan.follow(waypoints)
            sim_connection.execute(timeout=15)
        except Exception:
            sim_connection.sim.close()
            self.fail("Failed!")

        sim_connection.sim.close()
        self.assertTrue(True, True)