Exemple #1
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def xdraw_texts(texts):
    """ Draw a set of text objects.

    Parameters:
        texts (list): {'radius':, 'pos':, 'color':, 'name':, 'text':, 'layer':}.

    Returns:
        list: Created text objects.
    """
    objects = []
    bpy.ops.object.text_add(radius=1, view_align=True, location=[0, 0, 0])
    object = bpy.context.object
    for text in texts:
        copy = object.copy()
        copy.name = text.get('name', 'text')
        copy.data.body = text.get('text', 'text')
        copy.location = Vector(text.get('pos', [0, 0, 0]))
        copy.scale *= text.get('radius', 1)
        copy.data = copy.data.copy()
        copy.data.materials.append(bpy.data.materials[text.get(
            'color', 'white')])
        set_objects_layer([copy], text.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #2
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def xdraw_lines(lines):
    """ Draw a set of lines.

    Parameters:
        lines (list): {'color':, 'start':, 'end':, 'name':, 'width':, 'layer': }.

    Returns:
        list: Created line objects.
    """
    objects = []
    for line in lines:
        curve = bpy.data.curves.new(line.get('name', 'line'), type='CURVE')
        curve.dimensions = '3D'
        object = bpy.data.objects.new(line.get('name', 'line'), curve)
        object.location = [0, 0, 0]
        line_ = curve.splines.new('NURBS')
        line_.points.add(2)
        line_.points[0].co = list(line.get('start')) + [1]
        line_.points[1].co = list(line.get('end')) + [1]
        line_.order_u = 1
        object.data.fill_mode = 'FULL'
        object.data.bevel_depth = line.get('width', 0.05)
        object.data.bevel_resolution = 0
        object.data.materials.append(bpy.data.materials[line.get(
            'color', 'white')])
        set_objects_layer([object], line.get('layer', 0))
        objects.append(object)
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #3
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def xdraw_spheres(spheres, div=20):
    """ Draw a set of spheres.

    Parameters:
        spheres (dic): {'radius':, 'pos':, 'color':, 'name':, 'layer':}.
        div (int): Divisions for spheres.

    Returns:
        list: Created sphere objects.
    """
    objects = []
    bpy.ops.mesh.primitive_uv_sphere_add(size=1,
                                         location=[0, 0, 0],
                                         ring_count=div,
                                         segments=div)
    object = bpy.context.object
    for sphere in spheres:
        copy = object.copy()
        copy.name = sphere.get('name', 'sphere')
        copy.location = Vector(sphere.get('pos', [0, 0, 0]))
        copy.scale *= sphere.get('radius', 1)
        copy.data = copy.data.copy()
        copy.data.materials.append(bpy.data.materials[sphere.get(
            'color', 'white')])
        set_objects_layer([copy], sphere.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #4
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def xdraw_cubes(cubes):
    """ Draw a set of cubes.

    Parameters:
        cubes (list): {'radius':, 'pos':, 'color':, 'name':, 'layer':}.

    Returns:
        list: Created cube objects.
    """
    objects = []
    bpy.ops.mesh.primitive_cube_add(radius=1, location=[0, 0, 0])
    object = bpy.context.object
    for cube in cubes:
        copy = object.copy()
        copy.name = cube.get('name', 'cube')
        copy.location = Vector(cube.get('pos', [0, 0, 0]))
        copy.scale *= cube.get('radius', 1)
        copy.data = copy.data.copy()
        copy.data.materials.append(bpy.data.materials[cube.get(
            'color', 'white')])
        set_objects_layer([copy], cube.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #5
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def xdraw_labels(labels):
    """ Draw a set of text labels.

    Parameters:
        labels (dic): {'pos':, 'name':, 'layer':}.

    Returns:
        list: Created labels objects (bmeshes).
    """
    objects = xdraw_pointcloud(labels)
    set_objects_show_name(objects, show=True)
    deselect_all_objects()
    return objects
Exemple #6
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def xdraw_pipes(pipes, div=8):
    """ Draw a set of pipes.

    Parameters:
        pipes (list): {'radius':, 'start':, 'end':, 'color':, 'name':, 'layer':}.
        div (int): Divisions around cross-section.

    Returns:
        list: Created pipe objects.
    """
    objects = []
    bpy.ops.mesh.primitive_cylinder_add(radius=1,
                                        depth=1,
                                        vertices=div,
                                        location=[0, 0, 0])
    object = bpy.context.object
    for pipe in pipes:
        radius = pipe.get('radius', 1)
        start = pipe.get('start', [0, 0, 0])
        end = pipe.get('end', [0, 0, 1])
        L = distance_point_point(start, end)
        pos = centroid_points([start, end])
        copy = object.copy()
        copy.name = pipe.get('name', 'pipe')
        copy.rotation_euler[1] = acos((end[2] - start[2]) / L)
        copy.rotation_euler[2] = atan2(end[1] - start[1], end[0] - start[0])
        copy.location = Vector(pos)
        copy.data = copy.data.copy()
        copy.scale = ((radius, radius, L))
        copy.data.materials.append(bpy.data.materials[pipe.get(
            'color', 'white')])
        set_objects_layer([copy], pipe.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #7
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def xdraw_pointcloud(points):
    """ Draw a set of points using Blender mesh vertices.

    Parameters:
        points (dic): {'pos':, 'name':, 'layer':}.

    Returns:
        list: Created point objects (bmeshes).
    """
    objects = []
    object = draw_bmesh('pt', vertices=[[0, 0, 0]])
    for point in points:
        copy = object.copy()
        copy.name = point.get('name', 'point')
        copy.location = Vector(point.get('pos', [0, 0, 0]))
        copy.data = copy.data.copy()
        set_objects_layer([copy], point.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #8
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def xdraw_points(points):
    """ Draw a set of points (empties).

    Parameters:
        points (list): {'radius':, 'pos':, 'name':, 'layer':}.

    Returns:
        list: Created empty objects.
    """
    objects = []
    bpy.ops.object.empty_add(type='SPHERE', radius=1, location=[0, 0, 0])
    object = bpy.context.object
    for point in points:
        copy = object.copy()
        copy.name = point.get('name', 'point')
        copy.location = Vector(point.get('pos', [0, 0, 0]))
        copy.scale *= point.get('radius', 1)
        set_objects_layer([copy], point.get('layer', 0))
        objects.append(copy)
    delete_objects([object])
    for object in objects:
        bpy.context.scene.objects.link(object)
    deselect_all_objects()
    return objects
Exemple #9
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def draw_network(network, type='mesh', layer=0, show_vertices=0.01, show_edges=0.005, show_faces=True,
                 vertex_name_attr=[], edge_name_attr=[], face_name_attr=[]):
    """ Draw a representation of a Network datastructure.

    Parameters:
        network (obj): Network datastructure.
        type (str): Draw as 'mesh' or 'lines'.
        layer (int): Layer to draw Network on.
        show_vertices (float): Size of vertex cubes when type is 'lines'.
        show_edges (float): Size of lines when type is 'lines'.
        show_faces (bool): Draw Network faces.
        vertex_name_attr (list): Attributes to show in vertex names.
        edge_name_attr (list): Attributes to show in edge names.
        face_name_attr (list): Attributes to show in face names.

    Returns:
        obj: Created Blender mesh or None.
    """
    keys = list(network.vertices())
    vertices = [network.vertex_coordinates(key) for key in keys]

    k_i = network.key_index()
    uv_i = network.uv_index()
    u_v = list(network.edges())
    edges = [(k_i[u], k_i[v]) for u, v in u_v]

    fkeys = list(network.faces())
    faces = [network.face[fkey] for fkey in fkeys]

    if type == 'mesh':

        return draw_bmesh('network', vertices=vertices, edges=edges, faces=faces)

    elif type == 'lines':

        if show_vertices:
            cubes_vertices = []
            for key in keys:
                vertex = network.vertex[key]
                xyz = network.vertex_coordinates(key)
                color = 'black' if vertex.get('is_fixed', None) else 'white'
                name_dic = {}
                for attr in vertex_name_attr:
                    name_dic[attr] = vertex.get(attr, 'None')
                name = json.dumps(name_dic)
                cubes_vertices.append({'radius': show_vertices, 'pos': xyz, 'color': color, 'name': name})
            xdraw_cubes(cubes_vertices)

        if show_edges:
            lines_edges = []
            for u, v in u_v:
                sp = network.vertex_coordinates(u)
                ep = network.vertex_coordinates(v)
                i = uv_i[(u, v)]
                color = network.edge[u][v].get('color', 'grey')
                name_dic = {}
                for attr in edge_name_attr:
                    name_dic[attr] = network.edge[u][v].get(attr, 'None')
                name = json.dumps(name_dic)
                lines_edges.append({'name': name, 'start': sp, 'end': ep, 'layer': layer, 'color': color, 'width': show_edges})
            xdraw_lines(lines_edges)

        if show_faces:
            for fkey in fkeys:
                facedata = network.facedata[fkey]
                color = facedata.get('color', 'grey')
                pts = [vertices[i] for i in network.face[fkey]]
                name_dic = {}
                for attr in face_name_attr:
                    name_dic[attr] = facedata.get(attr, 'None')
                name = json.dumps(name_dic)
                draw_bmesh(name=name, vertices=pts, faces=[list(range(len(pts)))], layer=layer, color=color)

    deselect_all_objects()