Exemple #1
0
cylinder = Cylinder(circle, 0.7 * height)

circle = [[0, 0, 0.7 * height], [0, 0, 1]], 0.1
cone = Cone(circle, 0.3 * height)

for node in network.nodes():
    a = network.node_attributes(node, 'xyz')

    for nbr in network.neighbors(node):
        edge = node, nbr
        if not network.has_edge(*edge):
            edge = nbr, node

        b = network.node_attributes(nbr, 'xyz')
        force = network.edge_attribute(edge, 'f')
        direction = normalize_vector(subtract_vectors(b, a))

        frame = Frame.from_plane([a, direction])
        X = Transformation.from_frame_to_frame(world, frame)
        S = Scale.from_factors([force, 1, 1])
        X = X * S

        shaft = cylinder.transformed(X)
        tip = cone.transformed(X)

        artist = CylinderArtist(shaft, layer=layer, color=(255, 0, 0))
        artist.draw(u=16)

        artist = ConeArtist(tip, layer=layer, color=(255, 0, 0))
        artist.draw(u=16)
Exemple #2
0
import random

from compas_rhino.artists import NetworkArtist
from compas.datastructures import Network

network = Network()

network.add_edge(1, 2)
network.add_edge(2, 3)
network.add_edge(1, 4)
network.add_edge(4, 5)
network.add_edge(4, 6)

for node in network.nodes():
    x = random.choice(range(5))
    y = random.choice(range(5))
    z = random.choice(range(5))
    network.node_attributes(node, 'xyz', [x, y, z])

print(network.summary())

text = {node: str(node) for node in network.nodes()}

artist = NetworkArtist(network, layer='network')
artist.clear_layer()
artist.draw_nodelabels(text)
artist.draw()
artist.redraw()
Exemple #3
0
for node in network.nodes():
    point = network.node_coordinates(node)
    for nbr in tree.nearest_neighbors(point, 4, distance_sort=True):
        if nbr[2] < 1e-6:
            continue
        if not network.has_edge(node, nbr[1], directed=False):
            network.add_edge(node, nbr[1])

start = network.get_any_node()
goal = network.get_any_node()
path = network.shortest_path(start, goal)
edges = [(u, v) if network.has_edge(u, v) else (v, u)
         for u, v in pairwise(path)]

artist = NetworkArtist(network, layer="ITA20::Network")
artist.clear_layer()
artist.draw_nodes(color={start: (255, 0, 0), goal: (0, 0, 255)})
artist.draw_edges(color={edge: (0, 255, 0) for edge in edges})

for u, v in edges:
    o = network.edge_midpoint(u, v)
    n = network.edge_direction(u, v)
    h = network.edge_length(u, v)

    cylinder = Cylinder([(o, n), 0.02], h)
    artist = CylinderArtist(cylinder,
                            color=(0, 255, 0),
                            layer="ITA20::Network")
    artist.draw(show_vertices=False)