Exemple #1
0
    def select_faces(self):
        """Select faces of the mesh.

        Returns
        -------
        list
            A list of face identifiers.
        """
        guids = compas_rhino.select_meshes()
        faces = [self.artist.guid_face[guid] for guid in guids if guid in self.artist.guid_face]
        return faces
Exemple #2
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    def select_faces(self, message="Select faces."):
        """Select faces of the volmesh.

        Returns
        -------
        list
            A list of face identifiers.
        """
        guids = compas_rhino.select_meshes(message=message)
        faces = [
            self.guid_face[guid] for guid in guids if guid in self.guid_face
        ]
        return faces
Exemple #3
0
    def select_faces(self):
        """Select faces of the mesh.

        Returns
        -------
        list
            A list of face identifiers.

        Notes
        -----
        This is only possible if the mesh was drawn with individual, unjoined faces.

        """
        guids = compas_rhino.select_meshes()
        faces = [
            self.guid_face[guid] for guid in guids if guid in self.guid_face
        ]
        return faces
assembly_interfaces = XFunc('compas_rbe.interfaces.assembly_interfaces_xfunc', tmpdir=compas_rbe.TEMP)
compute_interface_forces = XFunc('compas_rbe.equilibrium.compute_interface_forces_xfunc', tmpdir=compas_rbe.TEMP)

# ==============================================================================
# make an artist
# ==============================================================================

artist = AssemblyArtist(None, layer='RBE')
artist.clear_layer()

# ==============================================================================
# initialise assembly from Rhino geometry
# ==============================================================================

guids = compas_rhino.select_meshes()
assembly = Assembly.from_meshes(guids)

artist.assembly = assembly

# ==============================================================================
# draw blocks
# ==============================================================================

artist.draw_blocks()
artist.draw_vertices(color={key: '#ff0000' for key in assembly.vertices_where({'is_support': True})})

artist.redraw()

# ==============================================================================
# identify block interfaces