Exemple #1
0
def kill_monster(monster: Entity) -> Message:
    death_message = Message(f'{monster.name.capitalize()} is dead!',
                            tcod.orange)

    monster.char = '%'
    monster.color = tcod.dark_red
    monster.blocks = False
    monster.fighter = None
    monster.ai = None
    monster.name = f'remains of {monster.name.capitalize()}'
    monster.render_order = RenderOrder.CORPSE

    return death_message
Exemple #2
0
def kill_player(player: Entity) -> Tuple[Message, GameStates]:
    player.char = '%'
    player.color = tcod.dark_red
    player.fighter.hp = 0

    return Message('You died!', tcod.red), GameStates.PLAYER_DEAD