) fireball_scroll = Item( char="~", color=(255, 0, 0), name="Fireball Scroll", consumable=consumable.FireballDamageConsumable(damage=12, radius=3), ) dagger = Item( char="/", color=(0, 191, 255), name="Dagger", equippable=equippable.Dagger() ) sword = Item( char="/", color=(0, 191, 255), name="Sword", equippable=equippable.Sword() ) leather_armor = Item( char="[", color=(139, 69, 19), name="Leather Armor", equippable=equippable.LeatherArmor(), ) chain_mail = Item( char="[", color=(139, 69, 19), name="Chain Mail", equippable=equippable.ChainMail() )
) health_potion = Item( char="!", color=(127, 0, 255), name="Health Potion", consumable=consumable.HealingConsumable(amount=4), ) lightning_scroll = Item( char="~", color=(255, 255, 0), name="Lightning Scroll", consumable=consumable.LightningDamageConsumable(damage=20, maximum_range=5), ) dagger = Item( char="/", color=(0, 191, 255), name="Dagger", equippable=equippable.Dagger() ) sword = Item(char="/", color=(0, 191, 255), name="Sword", equippable=equippable.Sword()) leather_armor = Item( char="[", color=(139, 69, 19), name="Leather Armor", equippable=equippable.LeatherArmor(), ) chain_mail = Item( char="[", color=(139, 69, 19), name="Chain Mail", equippable=equippable.ChainMail() )