def client_to_server(address,port,Start_Game):
    server_socket = socket.socket()
    try:
        print('This is the address and port: ', address, ':', port)
        server_socket.connect((address,int(port)))
        print('Connecting...')
        client_protocol(server_socket)# check this function
        player_first_move(Start_Game,server_socket)
        winning_player = connectfour.winning_player(Start_Game)
        while winning_player == connectfour.winning_player(Start_Game) :
            file_in = server_socket.makefile('r')
            move_info = file_in.readline()
            print('this move info ' + move_info)
            file_in.close()
            if len(move_info)== 0:
                break
            else:
                gamestate = Start_Game._replace(turn= connectfour._opposite_turn(Start_Game.turn))
                client_game(gamestate,move_info,server_socket)
    
    except:
        print('Unable to connect.')
        as_client(Start_Game)
        
    finally:
        server_socket.close()
        print('Game Over')
def get_connection(address,port,Start_Game):
    listen_socket = socket.socket()
    listen_address = (address, int(port))
    try:
        listen_socket.bind(listen_address)
        pass
    except:
        print('Error. Invalid address.')
        as_server(Start_Game)
    listen_socket.listen(0)
    print('Connection pending...')
    connection_soc, address = listen_socket.accept()
    print('{} is connected!'.format(address))
    listen_socket.close()
    receive_protocols(connection_soc)
    print('waiting for player to move.')
    winning_player = connectfour.winning_player(Start_Game)
    while winning_player == connectfour.winning_player(Start_Game) :
        file_in = connection_soc.makefile('r')
        move_info = file_in.readline()
        print('this is move info:' + move_info)
        file_in.close()
        if len(move_info)== 0:
            break
        else:
            server_game(Start_Game,move_info,connection_soc)
    
    print('game over')
    
    connection_soc.close()
    return 
def client_to_server(address, port, Start_Game):
    server_socket = socket.socket()
    try:
        print('This is the address and port: ', address, ':', port)
        server_socket.connect((address, int(port)))
        print('Connecting...')
        client_protocol(server_socket)  # check this function
        player_first_move(Start_Game, server_socket)
        winning_player = connectfour.winning_player(Start_Game)
        while winning_player == connectfour.winning_player(Start_Game):
            file_in = server_socket.makefile('r')
            move_info = file_in.readline()
            print('this move info ' + move_info)
            file_in.close()
            if len(move_info) == 0:
                break
            else:
                gamestate = Start_Game._replace(
                    turn=connectfour._opposite_turn(Start_Game.turn))
                client_game(gamestate, move_info, server_socket)

    except:
        print('Unable to connect.')
        as_client(Start_Game)

    finally:
        server_socket.close()
        print('Game Over')
def user_interface()->None:
    print("Welcome to Connect Four!")
    last_state = connectfour.new_game_state()
    linkui._rotate_board(last_state)
    while True:
        option = linkui.ask_for_option()
        if option == 'D':
            try:
                
                col = linkui.ask_for_col_drop()
            except:
                print('Invalid value.')
            else:
                last_state = linkui.option_d(last_state,col)
        elif option == 'P':
            try:
                
                col = linkui.ask_for_col_pop()
            except:
                print('Invalid value.')
            else:
                last_state = linkui.option_p(last_state,col)
        else:
            print('Invalid Command.')
            
        

        if connectfour.winning_player(last_state) != ' ':
            print("Player " + connectfour.winning_player(last_state) + " wins!")
            break
    rematch()
def get_connection(address, port, Start_Game):
    listen_socket = socket.socket()
    listen_address = (address, int(port))
    try:
        listen_socket.bind(listen_address)
        pass
    except:
        print('Error. Invalid address.')
        as_server(Start_Game)
    listen_socket.listen(0)
    print('Connection pending...')
    connection_soc, address = listen_socket.accept()
    print('{} is connected!'.format(address))
    listen_socket.close()
    receive_protocols(connection_soc)
    print('waiting for player to move.')
    winning_player = connectfour.winning_player(Start_Game)
    while winning_player == connectfour.winning_player(Start_Game):
        file_in = connection_soc.makefile('r')
        move_info = file_in.readline()
        print('this is move info:' + move_info)
        file_in.close()
        if len(move_info) == 0:
            break
        else:
            server_game(Start_Game, move_info, connection_soc)

    print('game over')

    connection_soc.close()
    return
def play_game(myConnectFourConnection):
    '''
    The client and server take turns playing the game when there is no winner
    '''
    print('\nHere is the gameboard:\n')
    gameState = ConnectFour_ui.game_state()
    ConnectFour_ui.print_gameboard(gameState)
    
    server_move = []
    
    Cond = True
    while Cond:

        if connectfour.winning_player(gameState) != connectfour.NONE:
            print('\nPlayer', connectfour.winning_player(gameState), 'wins!')
            return

        elif gameState.turn == 'R':
            user = ConnectFour_ui.user_move(gameState)
            if connectfour.winning_player(user[0]) == connectfour.RED:
                print('Player', connectfour.winning_player(user[0]), 'wins!')
                Cond = False
            else:
                server_move = ConnectFour_SocketHandling.servers_next_move(myConnectFourConnection, user[1]) 
                gameState = user[0]
    
        else:
            server = server_turn(server_move, gameState)
            gameState = server
def game_handler(connection:server.GameConnection,s:'Game State'):
    '''Takes the game state and game connection as arguments and calls the game_play function
       and the board_display function for each players move and returns the winning player
    '''
    print('WELCOME TO CONNECT 4 GAME')
    
    username=read_username()
    server.send(connection,'I32CFSP_HELLO '+username)
    print(server.read_line(connection))
    
    server.send(connection,'AI_GAME ')
    print(server.read_line(connection))
   
    while True:
        if connectfour.winning_player(s)==connectfour.NONE:
            if s.turn==connectfour.RED:
                print('Player ',username)
                s=game_play(s,connection)
                common_file.board_display(s)
            elif s.turn==connectfour.YELLOW:
                print('Player AI')
                s=common_file.game_move(s,server.read(connection))                  
                if s==None:
                    print('Invalid move by Server')
                    server.close(connection)
                    return None
                common_file.board_display(s)                             
        elif connectfour.winning_player(s)==connectfour.RED:
            return username
        elif connectfour.winning_player(s)==connectfour.YELLOW:
            return 'AI'
def _conduct_connectfour_battle():
    ''' conduct the battle with AI'''
    _welcome_banner()
    
    user_host = input('Please specify your IP address or a host.').strip()
    user_port = int(input('Please enter the port.'))
    user_id = input('Please enter your User ID.').strip()
    the_winner = connectfour.NONE
    user_player = connectfour.RED
    ai_player = connectfour.YELLOW
    column_number = connectfour.BOARD_COLUMNS

    connect_four_connection = connectfour_I32CFSP_final.connect(user_host, user_port)    

    try:
        if connectfour_I32CFSP_final.login(connect_four_connection, user_id):
            print('Welcome, {}!'.format(user_id))
        else:
            print('Login Failed.')
        #consdering to erase the "else" what do you think?
        if connectfour_I32CFSP_final.declare_match(connect_four_connection):
            print('Initializing the game.')
        else:
            print('Battle request Failed.')
        #consdering to erase the "else" what do you think?    
        game_state = connectfour_tools.init_the_game()

        while the_winner == connectfour.NONE:
            _make_move_please(game_state, user_player, ai_player, user_id)
            
            try:
                action = connectfour_tools.ask_action()
                move = connectfour_tools.ask_move()
                if not connectfour_I32CFSP_final.drop_or_pop_request(action, move, connect_four_connection):
                    raise connectfour.InvalidConnectFourMoveError()
                game_state = connectfour_tools.pop_or_drop(game_state, action, move)
                connectfour_tools.display_board(game_state.board)
                the_winner = connectfour.winning_player(game_state)

                # break if the user player wins on his/her move
                if the_winner != connectfour.NONE:
                    break
                
                _make_move_please(game_state, user_player, ai_player, user_id)
                ai_message = connectfour_I32CFSP_final.classify_ai_move(connect_four_connection)
                game_state = connectfour_tools.pop_or_drop(game_state, ai_message.action, ai_message.move)
                connectfour_tools.display_board(game_state.board)
                the_winner = connectfour.winning_player(game_state)
                
            except ValueError:
                print('This is invalid move. Please type in 1~{}\n'.format(column_number))

            except connectfour.InvalidConnectFourMoveError:
                print('This is invalid move. Please try again.\n')

        _print_the_winning_player(the_winner, user_player, ai_player, user_id)

    except:
        print('Disconnected! Goodbye!')
Exemple #9
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def menu() -> None:
    'This function is the main menu of the connect four console game'
    game = connectfour.new_game_state()
    winner = connectfour.NONE
    while True:
        while True:
            username = input('Please enter a username (no spaces!):  ').strip()
            if username.find(' ') < 0:
                break
            else:
                print(
                    'Invalid input.  Please try a username without spaces.\n')

        host = input('Please enter the host name:  ')

        while True:
            try:
                port = int(input('Please enter the port:  '))
                break
            except:
                print('Invalid input, please enter a number.\n')

        print('Trying to connect...')
        try:
            connection = connectfour_protocol.connect(host, port)
            print('Connected Successfully!')
            if connectfour_protocol.login(connection, username) == True:
                print('Login Successful!')
                if connectfour_protocol.startGame(connection) == True:
                    print('Game Started!')
                    break
                else:
                    print('Could not Start Game!  Try again.\n')
                    connectfour_protocol.close(connection)
            else:
                print('Could not log in!  Try again.\n')
                connectfour_protocol.close(connection)
        except:
            print('Connection Failed!  Try again.\n')

    try:
        while winner == connectfour.NONE:
            while game.turn == connectfour.RED:
                connectfour_game_functions.printBoard(game)
                game = connectfour_game_functions.directions_network(
                    game, username, connection)
                winner = connectfour.winning_player(game)
            if winner == connectfour.RED:
                break
            connectfour_game_functions.printBoard(game)
            game = connectfour_game_functions.move_network_ai(game, connection)
            winner = connectfour.winning_player(game)
        connectfour_game_functions.printBoard(game)
        if winner == connectfour.RED:
            print('The winner is ' + username + '!')
        else:
            print('The winner is AI!')
    finally:
        connectfour_protocol.close(connection)
Exemple #10
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def main():
    print('Starting a new game...!')
    newgamestate = connectfour.new_game_state()
    ##    connectfour.BOARD_ROWS = int(input('How many columns would you like to play with?: '))
    ##    connectfour.BOARD_COLUMNS = int(input('How many rows would you like to play with?: '))
    while True:
        if newgamestate.turn == 'R':
            red_turn = int(
                input(
                    '''Red's turn!\n Please enter the corresponding numbers for desired action\n 1.) Drop piece, 2.)Pop Piece: '''
                ))
            if red_turn == 1:
                red_drop = int(
                    input(
                        "Enter number of column to drop red piece from 0 to {}: "
                        .format(connectfour.BOARD_COLUMNS - 1)))
                if red_drop > connectfour.BOARD_COLUMNS or red_drop < 0:
                    raise connectfour.InvalidConnectFourMoveError()
                else:
                    newgamestate = connectfour.drop_piece(
                        newgamestate, red_drop)
                    print_board(newgamestate)
            else:
                red_pop = int(
                    input(
                        'Enter column number to pop red piece from 0 to {}: '.
                        format(connectfour.BOARD_COLUMNS - 1)))
                if red_pop > connectfour.BOARD_COLUMNS or red_pop < 0:
                    raise connectfour.InvalidConnectFourMoveError()
                else:
                    newgamestate = connectfour.pop_piece(newgamestate, red_pop)
                    print_board(newgamestate)
        else:
            yellow_turn = int(
                input(
                    '''Yellow's turn!\n Please enter the corresponding numbers for desired action\n 1.) Drop piece, 2.)Pop Piece: '''
                ))
            if yellow_turn == 1:
                yellow_drop = int(
                    input(
                        "Enter column number to drop yellow piece from 0 to {}: "
                        .format(connectfour.BOARD_COLUMNS - 1)))
                newgamestate = connectfour.drop_piece(newgamestate,
                                                      yellow_drop)
                print_board(newgamestate)
            else:
                yellow_pop = int(
                    input(
                        'Enter column number to pop yellow piece from 0 to {}: '
                        .format(connectfour.BOARD_COLUMNS - 1)))
                newgamestate = connectfour.pop_piece(newgamestate, yellow_pop)
                print_board(newgamestate)
        if connectfour.winning_player(newgamestate) == 'R':
            print('RED player has won! Congradulations!')
            break
        elif connectfour.winning_player(newgamestate) == 'Y':
            print('YELLOW player has won! Congradulations!')
            break
def menu() -> None:
    'This function is the main menu of the connect four console game'
    game = connectfour.new_game_state()
    winner = connectfour.NONE
    while True:
        while True:
            username = input('Please enter a username (no spaces!):  ').strip()
            if username.find(' ') < 0:
                break
            else:
                print('Invalid input.  Please try a username without spaces.\n')

        host = input('Please enter the host name:  ')
        

        while True:
            try:
                port = int(input('Please enter the port:  '))
                break
            except:
                print('Invalid input, please enter a number.\n')

        print('Trying to connect...')
        try:
            connection = connectfour_protocol.connect(host, port)
            print('Connected Successfully!')        
            if connectfour_protocol.login(connection, username) == True:
                print('Login Successful!')
                if connectfour_protocol.startGame(connection) == True:
                    print('Game Started!')
                    break
                else:
                    print('Could not Start Game!  Try again.\n')
                    connectfour_protocol.close(connection)
            else:
                print('Could not log in!  Try again.\n')
                connectfour_protocol.close(connection)
        except:
            print('Connection Failed!  Try again.\n')

    try:
        while winner == connectfour.NONE:
            while game.turn == connectfour.RED:
                connectfour_game_functions.printBoard(game)
                game = connectfour_game_functions.directions_network(game, username, connection)
                winner = connectfour.winning_player(game)
            if winner == connectfour.RED:
                    break
            connectfour_game_functions.printBoard(game)
            game = connectfour_game_functions.move_network_ai(game, connection)
            winner = connectfour.winning_player(game)
        connectfour_game_functions.printBoard(game)
        if winner == connectfour.RED:
            print('The winner is ' + username + '!')
        else:
            print('The winner is AI!')
    finally:
        connectfour_protocol.close(connection)
Exemple #12
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def _conduct_connectfour_battle():
    '''conduct the battle with AI'''
    _welcome_banner()

    user_host = input('Please specify your IP address or a host.').strip()
    user_port = int(input('Please enter the port.'))
    user_id = input('Please enter your User ID.').strip()
    the_winner = connectfour.NONE
    user_player = connectfour.RED
    ai_player = connectfour.YELLOW
    column_number = connectfour.BOARD_COLUMNS

    try:
        connect_four_connection = connectfour_I32CFSP_final.connect(
            user_host, user_port)
        if connectfour_I32CFSP_final.login(connect_four_connection, user_id):
            print('Welcome, {}!'.format(user_id))
        if connectfour_I32CFSP_final.declare_match(connect_four_connection):
            print('Initializing the game.')
        game_state = connectfour_tools.init_the_game()

        while the_winner == connectfour.NONE:
            _make_move_please(game_state, user_player, ai_player, user_id)

            try:
                action = connectfour_tools.ask_action()
                move = connectfour_tools.ask_move()
                if connectfour_I32CFSP_final.drop_or_pop_request(
                        action, move, connect_four_connection) == False:
                    raise connectfour.InvalidConnectFourMoveError()
                game_state = connectfour_tools.pop_or_drop(
                    game_state, action, move)
                connectfour_tools.display_board(game_state.board)
                the_winner = connectfour.winning_player(game_state)

                if the_winner != connectfour.NONE:
                    break

                _make_move_please(game_state, user_player, ai_player, user_id)
                ai_message = connectfour_I32CFSP_final.classify_ai_move(
                    connect_four_connection)
                game_state = connectfour_tools.pop_or_drop(
                    game_state, ai_message.action, ai_message.move)
                connectfour_tools.display_board(game_state.board)
                the_winner = connectfour.winning_player(game_state)

            except ValueError:
                print('This is invalid move. Please type in 1~{}\n'.format(
                    column_number))

            except connectfour.InvalidConnectFourMoveError:
                print('This is invalid move. Please try again.\n')

        _print_the_winning_player(the_winner, user_player, ai_player, user_id)

    except:
        print('Disconnected! Goodbye!')
Exemple #13
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def check_game_progress(newgamestate):
    if connectfour.winning_player(newgamestate) == 'R':
        print('RED player has won! Congradulations!')
        return True
    elif connectfour.winning_player(newgamestate) == 'Y':
        print('YELLOW player has won! Congradulations!')
        return True
    else:
        return False
def move_menu(game):
    while True:
        C4S.print_board(game)
        print('Current turn: ' + game.turn)
        move = C4S.pop_or_drop()
        game = C4S.make_move(game, move)
        if connectfour.winning_player(game) == connectfour.RED or connectfour.winning_player(game) == connectfour.YELLOW:
            C4S.print_board(game)
            print('Winning player: ' + connectfour.winning_player(game))
            break
Exemple #15
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def decide_over(state: connectfour.ConnectFourGameState)->bool:
    '''takes as input the state, and prints out the winner and
    return true if there is one'''
    if connectfour.winning_player(state) == connectfour.YELLOW:
        print('Game Over! The winner is Yellow!')
        return True
    elif connectfour.winning_player(state) == connectfour.RED:
        print('Game Over! The winner is Red!')
        return True
    return False
Exemple #16
0
def who_r_you():
    state = connectfour.new_game_state()
    mode = input(
        'Please enter what mode you want to play as (s: server, c: client, con: console): '
    )
    if mode == 's':
        return server(state)
    elif mode == 'c':
        return client(state)

    elif mode == 'con':
        return console()

    state = connectfour.new_game_state()

    winner = ' '
    print_board(state.board)

    while winner == ' ':
        drop_or_pop = input('It\'s ' + state.turn +
                            ' turn. Do you want to drop or pop? ')
        while drop_or_pop == 'drop':

            column = input('Which column (0-6) do you want to drop? ')
            newstate = _drop_piece(state, column)
            if state != newstate:
                state = newstate
                winner = connectfour.winning_player(state)
                break

        while drop_or_pop == 'pop':
            try:
                column = input('Which column (0-6) do you want to pop? ')
                newstate = _pop_piece(state, column)
                if state != newstate:
                    state = newstate
                    winner = connectfour.winning_player(state)
                    break
                if state.board == connectfour.new_game_state().board:
                    break
            except:
                print(
                    'Error. There is no piece you can pop out.\n' +
                    'Please look for another column to pop out or you can drop another piece.'
                )
                break

        while drop_or_pop != 'drop' and drop_or_pop != 'pop':
            print('Missspell. Please try again, drop or pop?')
            break
    else:
        if winner == 'R':
            print('Red won.')
        elif winner == 'Y':
            print('Yellow won.')
def who_r_you():
    state = connectfour.new_game_state()
    mode=input('Please enter what mode you want to play as (s: server, c: client, con: console): ')
    if mode == 's':
        return server(state)
    elif mode == 'c':
        return client(state)
    
    elif mode == 'con':
        return console()


    state = connectfour.new_game_state()
    
    winner = ' '
    print_board(state.board)



    while winner == ' ':
        drop_or_pop = input('It\'s ' + state.turn +' turn. Do you want to drop or pop? ')
        while drop_or_pop == 'drop':
            
            column = input('Which column (0-6) do you want to drop? ')
            newstate = _drop_piece(state,column)
            if state != newstate:
                state = newstate
                winner = connectfour.winning_player(state)
                break

        while drop_or_pop == 'pop':
            try:
                column = input('Which column (0-6) do you want to pop? ')
                newstate = _pop_piece(state,column)
                if state != newstate:
                    state = newstate
                    winner = connectfour.winning_player(state)
                    break
                if state.board == connectfour.new_game_state().board:
                    break
            except:
                print('Error. There is no piece you can pop out.\n'
                      + 'Please look for another column to pop out or you can drop another piece.')
                break
            
        while drop_or_pop != 'drop' and drop_or_pop != 'pop':
            print('Missspell. Please try again, drop or pop?')
            break
    else:
        if winner == 'R':
            print('Red won.')
        elif winner == 'Y':
            print ('Yellow won.')
def main():
    loaded = connectfour.new_game_state()
    while True:
        message = input(
            "message(enter 'DROP number(1-7)'or 'POP number(1-7)': ")
        test = loaded
        if len(message) == 6 and message[0:5] == "DROP ":
            if message[5] == "1" or message[5] == "2" or message[
                    5] == "3" or message[5] == "4" or message[
                        5] == "5" or message[5] == "6" or message[5] == "7":
                loaded = offline_library.DROP1(message, loaded)
                if loaded == None:
                    loaded = test
                    continue
        ###ask user to input POP or DROP,
        ###check if the operation is valid,
        ###if the action is invalid, ask user to input again

                if connectfour.winning_player(loaded) == True:
                    winner = connectfour.winning_player(loaded)
                    if winner == 1:
                        print("Game over, Red wins!")
                        break
                    elif winner == 2:
                        print("Game over, Yellow wins!")
                        break
        ###call win function to check if there is a winner after user move

        elif len(message) == 5 and message[0:4] == "POP ":
            if message[4] == "1" or message[4] == "2" or message[
                    4] == "3" or message[4] == "4" or message[
                        4] == "5" or message[4] == "6" or message[4] == "7":
                loaded = offline_library.DROP1(message, loaded)
                if loaded == None:
                    loaded = test
                    continue
                if connectfour.winning_player(loaded) == True:
                    winner = connectfour.winning_player(loaded)
                    if winner == 1:
                        print("Game over, Red wins!")
                        break
                    elif winner == 2:
                        print("Game over, Yellow wins!")
                        break

        else:
            print("Please enter valid operation.")
            continue
def main_program() -> None:
##    while True:
    State = C.new_game_state()
    while True:
        winner = C.winning_player(State)
        F.new_board(State.board)
        if winner != C.NONE:
            break
        try:
            print("It's " + F.full_name(State.turn) + " player's turn. ", end = '')
            command = input(F.Menu).upper()
            if command == 'A':
                column_number = int(input('please enter the column number: '))
                State = C.drop_piece(State, column_number - 1)
                print()
            elif command == 'B':
                column_number = int(input('please enter the column number: '))
                State = C.pop_piece(State, column_number - 1)
                print()
            else:
                F.invalid_command(command)
        except C.InvalidConnectFourMoveError:
            print('\nInvaild command. Please try again.\n')
        except ValueError:
            print('\nError. Column number must be between 1 and 7.\n') 
        except C.ConnectFourGameOverError:
            print('\nError. Game is over.\n')
    if winner == C.RED:
        print('Red player wins!')
    elif winner == C.YELLOW:
        print('Yellow player wins!')
    print()
def main():
    '''function that runs connectfour consol'''

    print('Welcome to ConnectFour! \n')
    print('Player 1, you are the R player. Player 2, you are the Y player')
    the_winner = connectfour.NONE
    player_one = connectfour.RED
    player_two = connectfour.YELLOW
    connectfour_function.display_board(connectfour.new_game_state().board)
    game_state = connectfour.new_game_state()

    #play the game until it ends
    while the_winner == connectfour.NONE:
        if game_state.turn == player_one:
            print('Player 1 this is your turn. please make a move')
        else:
            print('Player 2 this is your turn. please make a move')

        try:
            move = int(input('where will you drop your piece? type 1~7')) - 1
            game_state = connectfour.drop_piece(game_state, move)
            connectfour_function.display_board(game_state.board)
            the_winner = connectfour.winning_player(game_state)
        except ValueError:
            print('Invalid input. Please type integer between 1 and 7')
        except connectfour.InvalidConnectFourMoveError:
            print('The column is full. Please select other column')

    #print the winner
    if the_winner == player_one:
        print('player 1, you won!')
    else:
        print('player 2, you won!')
def init_game():
    '''
    Creates and instance of the game for 2 players
    and runs until there is a winner
    '''
    game_state=connectfour.new_game_state()
    connectfourfunctions.print_board_game(game_state.board)


    winner = ' '
    
    while True:
        try:
            player=(input(game_state.turn + ":Drop and a col number or Pop and a col number: "))
            command,col=player.split()
            col=int(col)
            game_state=connectfourfunctions.give_turn(game_state,command,col)            
        except:
            pass
        winner=connectfour.winning_player(game_state)
        connectfourfunctions.print_board_game(game_state.board)
        
        if (winner != ' '):
            print(winner+" Won")
            break
def main():
    '''function that runs connectfour consol'''
    
    print('Welcome to ConnectFour! \n')
    print('Player 1, you are the R player. Player 2, you are the Y player')
    the_winner = connectfour.NONE
    player_one = connectfour.RED
    player_two = connectfour.YELLOW
    connectfour_function.display_board(connectfour.new_game_state().board)
    game_state = connectfour.new_game_state()

    #play the game until it ends
    while the_winner == connectfour.NONE:
        if game_state.turn == player_one:
            print('Player 1 this is your turn. please make a move')
        else:
            print('Player 2 this is your turn. please make a move')

        try:
            move = int(input('where will you drop your piece? type 1~7'))-1
            game_state = connectfour.drop_piece(game_state, move)
            connectfour_function.display_board(game_state.board)
            the_winner = connectfour.winning_player(game_state)
        except ValueError:
            print('Invalid input. Please type integer between 1 and 7')
        except connectfour.InvalidConnectFourMoveError:
            print('The column is full. Please select other column')

    #print the winner
    if the_winner == player_one:
        print('player 1, you won!')
    else:
        print('player 2, you won!')
def _run_user_interface() -> None:
    '''
    Runs the console-mode user interface from start to finish.
    Depending on if there is a winner or not, the end state game
    board will or will not be printed
    '''
    winner = ' '
    
    host=str((input("Enter Host: ")))
    port=int((input("Enter Port: ")))   

    try:
       connection = connectfourserver.connect(host,port)   
       username = _ask_for_username()
       connectfourserver.hello(connection, username)
       connectfourfunctions.print_board_game(game_state.board)

       while _handle_command(connection):
           _handle_ai_command(connection)
           if connectfourserver._expect_line(connection, 'READY') == False:
               break
           connectfourfunctions.print_board_game(game_state.board)
    except:
        print("Error when Connecting")
        connection=None

    finally:        
        winner=connectfour.winning_player(game_state)
        if (winner != ' '):
            connectfourfunctions.print_board_game(game_state.board)
        if(connection!=None):
            connectfourserver.close(connection)
def move_pop(gamestate):
    try:
        pop = eval(input('please select a row(0-5): '))
    except SyntaxError:
        print('invalid input')
        return move_pop(gamestate)
    except NameError:
        print('invalid input')
        return move_pop(gamestate)
    try:
        gamestate = gamestate._replace(
            board=connectfour.pop_piece(gamestate, pop).board,
            turn=connectfour._opposite_turn(gamestate.turn))
        display_board(gamestate)
        return move_ops(gamestate)
    except ValueError:
        print('\n' + str(drop) + ' Not avalid column')
        move_pop(gamestate)
    except connectfour.ConnectFourGameOverError:
        print('Game Over')
        print('winner: ' + connectfour.winning_player(gamestate))
        return
    except connectfour.InvalidConnectFourMoveError:
        print('Column is full')
        move_pop(gamestate)
Exemple #25
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    def __init__(self: object):
        """Init new game"""

        self.state = connectfour.new_game_state()

        while True:
            self.print_state()

            winner = connectfour.winning_player(self.state)
            if winner != connectfour.NONE:
                if winner == connectfour.RED:
                    print("Red is the winner!")
                elif winner == connectfour.YELLOW:
                    print("Yellow is the winner!")
                break

            input_is_vaild = False
            while not input_is_vaild:
                action = self._get_input()
                try:
                    if action["action"] == "d":
                        self.state = connectfour.drop_piece(
                            self.state, action["column_number"] - 1)
                    elif action["action"] == "p":
                        self.state = connectfour.pop_piece(
                            self.state, action["column_number"] - 1)
                    else:
                        raise connectfour.InvalidConnectFourMoveError()
                    input_is_vaild = True
                except:
                    print("Sorry, invalid move.")
Exemple #26
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def start_game() -> None:

    print("\nGame has started")
    #creates a brand new game state that can be modified
    game_state = connectfour.new_game_state()

    while True:
        #Outputs the game to the console
        gamelogic.display_board(game_state)

        if game_state.turn == 'R':
            print("\nRed Player: Make your move!")
        if game_state.turn == 'Y':
            print("\nYellow Player: Make your move!")

        column_number = gamelogic.ask_for_column()
        move_type = gamelogic.ask_for_type()

        #updates the game state with the new moves in place
        game_state = gamelogic.make_move(game_state, column_number, move_type)

        #checks to see if a player has won
        winning_player = connectfour.winning_player(game_state)

        if winning_player != " ":

            if winning_player == "R":
                print("\n### Red Is The Winner! ###")
            elif winning_player == "Y":
                print("\n### Yellow Is The Winner! ### ")
            gamelogic.display_board(game_state)
            print()
            break
Exemple #27
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def _main():
    '''function that runs connectfour consol'''
    _greet_to_players(connectfour.RED, connectfour.YELLOW)
    the_winner = connectfour.NONE
    player_one = connectfour.RED
    player_two = connectfour.YELLOW
    column_number = connectfour.BOARD_COLUMNS
    game_state = connectfour_tools.init_the_game()

    while the_winner == connectfour.NONE:
        
        _please_make_move(game_state, player_one, player_two)    

        try:
            action = connectfour_tools.ask_action()
            move = connectfour_tools.ask_move()
            game_state = connectfour_tools.pop_or_drop(game_state, action, move)
            connectfour_tools.display_board(game_state.board)
            the_winner = connectfour.winning_player(game_state)
        except ValueError:
            print('This is invalid move. Please type in 1~{}\n'.format(column_number))
        except connectfour.InvalidConnectFourMoveError:
            print('This is invalid move. Please try again.\n')

    connectfour_tools.print_the_winning_player(the_winner, player_one, player_two)
def play_console_only_game():
    '''
    The user plays for both the Red and Yellow players until there is a winner
    and the game ends
    '''
    print('\nHere is the gameboard:\n')
    gameState = ConnectFour_ui.game_state()
    ConnectFour_ui.print_gameboard(gameState)
    
    while True:
        if connectfour.winning_player(gameState) != connectfour.NONE:
            print('\nPlayer', connectfour.winning_player(gameState), 'wins!\nThank you. Good-bye!')
            return

        else:
            move = ConnectFour_ui.user_move(gameState)
            gameState = move[0]
Exemple #29
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def main():
    '''
    Main function flow.
    '''
    connectfour_ui.draw_current_board(connectfour.new_game_state())
    current_game_state = connectfour.new_game_state()
    while True:
        if connectfour.winning_player(current_game_state) == 1:
            print("The winner is RED!")
            break
        elif connectfour.winning_player(current_game_state) == 2:
            print("The winner is YELLOW!")
            break
        move, column_number = connectfour_ui.move_input()
        current_game_state = connectfour_ui.move(move, column_number,
                                                 current_game_state)
        connectfour_ui.draw_current_board(current_game_state)
def _run_user_interface() -> None:
    """ Main method for running player vs. player
    """
    current_game_state = connectfour.new_game_state()

    while connectfour.winning_player(current_game_state) == connectfour.NONE:
        current_game_state = player_turn(current_game_state)

    print(connectfour_shared_methods.display_winner(current_game_state))
Exemple #31
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def game_handler(s: 'Game State'):
    '''Takes the current game state as an argument and calls the game_play function
       and the board_display function for each players move and returns the winning player
    '''
    while True:
        if connectfour.winning_player(s) == connectfour.NONE:
            if s.turn == connectfour.RED:
                print('Player RED')
                s = game_play(s)
                common_file.board_display(s)
            elif s.turn == connectfour.YELLOW:
                print('Player YELLOW')
                s = game_play(s)
                common_file.board_display(s)
        elif connectfour.winning_player(s) == connectfour.RED:
            return 'RED'
        elif connectfour.winning_player(s) == connectfour.YELLOW:
            return 'YELLOW'
Exemple #32
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def _check_win(game_board: ConnectFourGameState):
    '''
    Checks for a winner at the end of a turn
    '''
    if connectfour.winning_player(game_board) != ' ':
        winner = True
        print(_game_over(game_board))
        return winner
    else:
        pass
Exemple #33
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def game():
        try:
                host = input("Please enter the host: ")
                port = input("Please enter the port: ")
                user_name = input("Please enter Username: "******"Invalid host/port")

        else:
                while connectfour.winning_player(game_state) == connectfour.NONE:
            
                        try:
                        
                                print("[ This is "+'['+"R"+']'+" player's turn ]")
                                print()
                                drop_pop = connectfour_console.drop_input()
                                column_number = input("Which column do you want to drop on? 1-7")
                                print()                
                                connectfour_console.valid(game_state,drop_pop)
                                game_state = connectfour_console.pop_n_drop(game_state, drop_pop,column_number)
                        except:
                                print('Please enter drop or pop and a column number from 1 - 7')
                        else:
                                print("[ This is "+'['+"Y"+']'+" player's turn ]")
                                print()
                                print(
                                "THE SERVER'S RESPONSE:")
                                write_to_server = (drop_pop.upper() + ' ' + str(column_number))
                                server_response = I32CFSP.server_drop(the_connection, write_to_server)
                                if server_response == 'WINNER_RED':
                                        break
                                if server_response != 'READY': #Adresses the server invalid
                                        server_drop = server_response.split()[0]
                                        server_col = server_response.split()[1]
                                        game_state = connectfour_console.pop_n_drop(game_state, server_drop, server_col)

        finally:
                print('        - CONGRATULATIONS PLAYER: '+connectfour.winning_player(game_state))
                I32CFSP.socket_close(the_connection)
def makingmove(stream_socket, state, winner):
    line_in = I32CFP.read_move(stream_socket)

    player_game_state = convert_gamestate(state, line_in)
    winner = connectfour.winning_player(state)
    if winner != ' ':
        return winner
    else:
        s_move_ops(player_game_state, stream_socket)
        return winner
def makingmove(stream_socket,state, winner):
        line_in = I32CFP.read_move(stream_socket)

        player_game_state = convert_gamestate(state,line_in)
        winner = connectfour.winning_player(state)
        if winner != ' ':
            return winner
        else:
            s_move_ops(player_game_state, stream_socket)
            return winner
def makingmove(stream_socket,state, winner):
        line = stream_socket.makefile('r')
        line_in = line.readline()
        line.close()

        player_game_state = convert_gamestate(state,line_in)
        winner = connectfour.winning_player(state)
        if winner != ' ':
            return winner
        else:
            s_move_ops(player_game_state, stream_socket)
            return winner
Exemple #37
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def makingmove(stream_socket, state, winner):
    line = stream_socket.makefile('r')
    line_in = line.readline()
    line.close()

    player_game_state = convert_gamestate(state, line_in)
    winner = connectfour.winning_player(state)
    if winner != ' ':
        return winner
    else:
        s_move_ops(player_game_state, stream_socket)
        return winner
Exemple #38
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def gameplay() -> None:
    board = connectfour.new_game_state()
    display_board(board[0])
    while True:
        try:
            if connectfour.winning_player(board) == ' ':
                if board[1] == 'R':
                    print('\nRed\'s Turn')
                    column = int(input('Enter column number: '))
                    if board[0][column - 1][-1] == 'R':
                        board = pop_or_drop(board, column)
                    else:
                        board = connectfour.drop_piece(board, column - 1)
                        display_board(board[0])
                else:
                    print('\nYellow\'s Turn')
                    column = int(input('Enter column number: '))
                    if board[0][column - 1][-1] == 'Y':
                        board = pop_or_drop(board, column)
                    else:
                        board = connectfour.drop_piece(board, column - 1)
                        display_board(board[0])
            else:

                player = ""
                if connectfour.winning_player(board) == 'R':
                    player += "Red Player"
                else:
                    player += "Yellow Player"
                print('Game is over! ' + player + ' is the winner!')
                break
        except IndexError:
            print('Column number you entered is not in the range of 1-7!\n')
            display_board(board[0])
        except ValueError:
            print('Not an integer!\n')
            display_board(board[0])
        except connectfour.InvalidConnectFourMoveError:
            print('Column is full! Please enter another column number!\n')
            display_board(board[0])
def mainsingle():
    """this is the main function frame that operate in the single player status"""
    ConnectFourGameState = connectfour.new_game_state()
    print('Game start!\n')
    printboard(ConnectFourGameState)
    print("Enter your move(for example, 'DROP column#' or 'POP column#'\n")
    while True:
        #check if there is a winner
        winnernum = connectfour.winning_player(ConnectFourGameState)
        if winnernum == connectfour.NONE:
            if not checkboard(ConnectFourGameState):
                while True:
                    if ConnectFourGameState[1] == int(1):
                        print("Red turn.")
                    elif ConnectFourGameState[1] == int(2):
                        print("Yellow turn.")
                    try:
                        originalcommand = input("Enter your move: ")
                        order, colnum = command(originalcommand)
                        if (order == 'POP'
                                or order == 'pop') or (order == 'DROP'
                                                       or order == 'drop'):
                            break
                        else:
                            print(
                                "\nInput format error (must be 'DROP column#' or 'POP column#')\n"
                            )

                    except:
                        print(
                            "\nInput format error (must be 'DROP column#' or 'POP column#')\n"
                        )
                if order == 'DROP' or order == 'drop':
                    try:
                        ConnectFourGameState = connectfour.drop_piece(
                            ConnectFourGameState, colnum - 1)
                    except connectfour.InvalidMoveError:
                        print('\nSorry, this column is already full\n')

                if order == 'POP' or order == 'pop':
                    try:
                        ConnectFourGameState = connectfour.pop_piece(
                            ConnectFourGameState, colnum - 1)
                    except connectfour.InvalidMoveError:
                        print('\nSorry, this column is empty\n')
                printboard(ConnectFourGameState)
            else:
                print('\nThe board is already full, no winner.\n')
                return
        else:
            break
    printwinner(winnernum)
def menu() -> None:
    'This function is the main menu of the connect four console game'
    game = connectfour.new_game_state()
    winner = connectfour.NONE
    while winner == connectfour.NONE:  
        connectfour_game_functions.printBoard(game)
        game = connectfour_game_functions.directions_console(game)
        winner = connectfour.winning_player(game)
    connectfour_game_functions.printBoard(game)
    if winner == connectfour.RED:
        print('The winner is Red!')
    else:
        print('The winner is Yellow!')
def console():
    state = connectfour.new_game_state()
    winner = ' '
    print_board(state.board)
    while winner == ' ':
        
        drop_or_pop = input('It\'s ' + state.turn +' turn. Please enter either drop or pop: ')

        while drop_or_pop == 'drop':
            column = input('Please enter one number from 0 to 6 for the column you want to drop: ')
            newstate = _drop_piece(state,column)
            if state != newstate:
                state = newstate
                winner = connectfour.winning_player(state)
                break

        while drop_or_pop == 'pop':
            try:
                column = input('Please enter one number from 0 to 6 for the column you want to pop: ')
                newstate = _pop_piece(state,column)
                if state != newstate:
                    state = newstate
                    winner = connectfour.winning_player(state)
                    break
                if state.board == connectfour.new_game_state().board:
                    break
            except:
                print('Error. There is no piece you can pop out.\n'
                      + 'Please look for another column to pop out or you can drop another piece.')
                break
            
        while drop_or_pop != 'drop' and drop_or_pop != 'pop':
            print('Error. Please enter either drop or pop.')
            break
    else:
        if winner == 'R':
            print('Red won.')
        elif winner == 'Y':
            print ('Yellow won.')
Exemple #42
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def console_UI():

    welcome()
    game = both.init_game()
    while both.continue_game(game):    
        print(both.player_name(game.turn)+" player's turn.")     
        move = both.move_decision()
        column = both.column_decision()
        print()
        update_game = both.operate_move(game, move, column)
        game = update_game
  
    print("Congratulations!", both.player_name(connectfour.winning_player(game)), "player wins")
Exemple #43
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def mainsingle():  #type in 'asfa' return error
    """this is the main function frame that operate in the single player status"""
    ConnectFourGameState = connectfour.new_game_state()
    print('Game start!\n')
    printboard(ConnectFourGameState)
    originalcommand = input(
        "Enter your move(for example, 'DROP column#' or 'POP column#'): ")
    # instruct player only once about the input format
    # print board once at the beginning
    # print whose turn it is
    # ? ask user to drop and pop (dont change this one now, lets finish other parts first)
    # accept both capital and lower case
    while True:
        #check if there is a winner
        winnernum = connectfour.winning_player(ConnectFourGameState)
        if winnernum == connectfour.NONE:
            if not checkboard(ConnectFourGameState):
                while True:
                    try:
                        originalcommand = input("Enter your move: ")
                        commandlist = originalcommand.split()
                        order = commandlist[0]
                        colnum = int(commandlist[1])
                        if (order == 'POP') or (order == 'DROP'):
                            break
                    except:
                        print(
                            "Input format error (must be 'DROP column#' or 'POP column#')"
                        )
                if order == 'DROP':
                    try:
                        ConnectFourGameState = connectfour.drop_piece(
                            ConnectFourGameState, colnum - 1)
                    except (connectfour.InvalidMoveError):
                        print('Sorry, this column is already full')

                if order == 'POP':
                    try:
                        ConnectFourGameState = connectfour.pop_piece(
                            ConnectFourGameState, colnum - 1)

                    except (connectfour.InvalidMoveError):
                        print('Sorry, this column is empty')
                printboard(ConnectFourGameState)
            else:
                print('The board is already full, no winner.')
                return
        else:
            break
    printwinner(winnernum)
Exemple #44
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def s_move_drop(state, socket):
    try:
        column = eval(input('Which column (0-6) do you want to drop? '))

        newstate = _drop_piece(state, column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)

        mode = 'DROP'
        if state.turn == 'R':
            wait_player_move(mode, column, socket)
        elif state.turn == 'Y':
            wait_server_move(mode, column, socket)
    finally:
        return state
Exemple #45
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def _current_game(current_game: connectfour.ConnectFourGameState,
                  internet=False,
                  connection=None) -> None:
    '''Makes the moves on the game board'''
    _print_board(current_game)
    if internet == False:
        while connectfour.winning_player(current_game) == connectfour.NONE:
            split_command = handle_game_menu(current_game).split()
            if split_command[0] == 'DROP':
                current_game = connectfour.drop_piece(
                    current_game,
                    int(split_command[1]) - 1)
            elif split_command[0] == 'POP':
                current_game = connectfour.pop_piece(current_game,
                                                     int(split_command[1]) - 1)
            _print_board(current_game)
        if connectfour.winning_player(current_game) == 'R':
            print('Game Over. Red Player has won.')
        elif connectfour.winning_player(current_game) == 'Y':
            print('Game Over. Yellow Player has won.')
    elif internet == True:
        status = 'OKAY'
        while status != 'WINNER_RED' or 'WINNER_YELLOW':
            current_game, status = _send_game_move(connection, current_game)
            _print_board(current_game)
            if connectfour.winning_player(current_game) == 'R':
                status = 'WINNER_RED'
                break
            elif connectfour.winning_player(current_game) == 'Y':
                status = 'WINNER_YELLOW'
                break
            print('\n')
            print("Recieving AI's move...")
            current_game = _recieve_game_move(connection, current_game)
            print('Move recieved.')
            input("Please enter a key to see the AI's move")
            _print_board(current_game)
            if connectfour.winning_player(current_game) == 'R':
                status = 'WINNER_RED'
                break
            elif connectfour.winning_player(current_game) == 'Y':
                status = 'WINNER_YELLOW'
                break
        if status == 'WINNER_RED':
            print('Game Over. Red Player has won.')
        elif status == 'WINNER_YELLOW':
            print('Game Over. Yellow Player has won.')
        else:
            print(status)
            print('Error. Ending Game.')
def s_move_drop(state,socket):
    try:
        column = eval(input('Which column (0-6) do you want to drop? '))
    
        newstate = _drop_piece(state,column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)

        mode = 'DROP'
        if state.turn == 'R':
            wait_player_move(mode, column, socket)
        elif state.turn == 'Y':
            wait_server_move(mode,column,socket)
    finally:
        return state
def s_move_drop(state,socket):

    while True:
        column = input('Which column (0-6) do you want to drop? ')
        newstate = _drop_piece(state,column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)
            break

    mode = 'DROP'
    if state.turn == 'R':
        wait_player_move(mode, column, socket)
    elif state.turn == 'Y':
        wait_server_move(mode,column,socket)

    return state
def s_move_drop(state, socket):

    while True:
        column = input('Which column (0-6) do you want to drop? ')
        newstate = _drop_piece(state, column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)
            break

    mode = 'DROP'
    if state.turn == 'R':
        wait_player_move(mode, column, socket)
    elif state.turn == 'Y':
        wait_server_move(mode, column, socket)

    return state
def check_win(game_state : connectfour.ConnectFourGameState) -> bool:
    '''
    Checks if there is a winner and print who it is if ther is one, otherwise
    it prints whoever's turn it is, returning True if there is a winner and false
    otherwise. 
    '''
    winner = connectfour.winning_player(game_state)#Checks if there is a winner
    if winner == connectfour.NONE:#If no winner then display current player's turn
        if game_state[1] == connectfour.RED:
            print('It is now RED\'s turn.')
        else:
            print('It is now YELLOW\'s turn.')
        return False #return false
    else: #Otherwise print the winning player's name and return true
        if winner == connectfour.RED:
            print('The Winner is RED!')
        else:
            print('The Winner is YELLOW!')
        print('Thank you for playing!')
        return True
def s_move_drop(state,socket):
    try:
        column = input('Which column (0-6) do you want to drop? ')
        newstate = _drop_piece(state,column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)
          
    except:
        print('Error. There is no piece you can pop out.\n'
            + 'Please look for another column to pop out or you can drop another piece.')

    try:
        mode = 'DROP'
        if state.turn == 'R':
            wait_player_move(mode, column, socket)
        elif state.turn == 'Y':
            wait_server_move(mode,column,socket)
    finally:
        return state
def s_move_pop(state,socket):
    try:
        column = eval(input('Which column (0-6) do you want to drop? '))
    except:
        print('Invalid input')
        return s_move_pop(state,socket)
    try :
        newstate = _pop_piece(state,column)
        if state != newstate:
            state = newstate
            winner = connectfour.winning_player(state)

        mode = 'POP'
        if state.turn == 'R':
            wait_player_move(mode, column,socket)
        elif state.turn == 'Y':
            wait_server_move(mode, column,socket)
    except:
        print('\n' + str(column) + ' Not avalid column')
        s_move_ops(state,socket)
    finally:
        return state
def conduct_connectfour_battle(user_host: str, user_port: int, user_id: str) -> None:
    the_winner = connectfour.NONE
    the_user = connectfour.RED
    try:
        s = connect_socket(user_host, user_port, user_id)
        setup_game(s)
        print('Connected! Let the Battle Begin!!!!!')
        game_state = connectfour.new_game_state()
        connectfour_consol.display_board(game_state.board)
        while the_winner == connectfour.NONE:
            if game_state.turn == the_user:
                print('%s this is your turn. Please make a move.' % user_id)
                move = int(input('where will you drop your piece? type 1~7.'))-1
            else:
                
        game_state = connectfour.drop_piece(game_state, move)
        display_board(game_state.board)
        the_winner = connectfour.winning_player(game_state)                
        
    except:
        print('Connection failed. Closing the game.')
    finally:
        s.close()
def move_drop(gamestate):
    try:
        drop = eval(input('please select a row(0-5): '))
    except SyntaxError:
        print('invalid input')
        return move_drop(gamestate)
    except NameError:
        return move_drop(gamestate)
    try :
        gamestate = gamestate._replace(board = connectfour.drop_piece(gamestate, drop).board,
                                              turn= connectfour._opposite_turn(gamestate.turn))   
        display_board(gamestate)
        return move_ops(gamestate)
    except ValueError:
        print('\n' + str(drop) + ' Not avalid column')
        move_drop(gamestate)
    except connectfour.ConnectFourGameOverError:
        print('Game Over')
        print('winner: ' + connectfour.winning_player(gamestate))
        return
    except connectfour.InvalidConnectFourMoveError:
        print('you can only pop your own peice')
        move_drop(gamestate)
Exemple #54
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def play_game(connection:i32cfsp.i32cfconnection, username: str) -> None:
    '''plays game'''
    last_state = connectfour.new_game_state()
    linkui._rotate_board(last_state)
    while True:
        print(username)
        option = linkui._ask_for_option()
        if option == 'D':
            try:
                col = linkui._ask_for_col_drop()
            except:
                print("invalid value.")
            else:
                last_state = linkui._option_d(last_state, col)
                if connectfour.winning_player(last_state) != ' ':
                    print("Player " + username[1:] + " (Red) wins!")
                    break
                print()
                if i32cfsp.login(connection, username):
                    move = send_read_server(option, col, connection)                    
                    if move[0] == 'D':
                        col_server = int(move[-1])
                        last_state = linkui._option_d(last_state, col_server)
                        i32cfsp._read_line(connection)
                    elif move[0] == 'P':
                        col_server = int(move[-1])
                        last_state = linkui._option_p(last_state, col_server)
                        i32cfsp._read_line(connection)

                    if connectfour.winning_player(last_state) != ' ':
                        print("Computer (Yellow) wins!")
                        break
                else:
                    print("Connection lost")


        elif option == 'P':
            try:
                col = linkui._ask_for_col_pop()
            except:
                print("invalid value.")
            else:
                last_state = linkui._option_p(last_state, col)
                if connectfour.winning_player(last_state) != ' ':
                    print("Player " + username[1:]+ " (Red) wins!")
                    break
                print()
                if i32cfsp.login(connection, username):
                    move = send_read_server(option, col, connection)

                    
                    if move[0] == 'D':
                        col_server = int(move[-1])
                        last_state = linkui._option_d(last_state, col_server)
                        i32cfsp._read_line(connection)
                    elif move[0] == 'P':
                        col_server = int(move[-1])
                        last_state = linkui._option_p(last_state, col_server)
                        i32cfsp._read_line(connection)


                    if connectfour.winning_player(last_state) != ' ':
                        print("Computer (Yellow) wins!")
                        break
                else:
                    print("Connection lost")
        else:
            print('Invalid command')
def server_game(Start_Game,move_info, socket):
    player_game_state = convert_gamestate(Start_Game,move_info)
    display_board(player_game_state)
    winning_player = connectfour.winning_player(Start_Game)
    s_move_ops(player_game_state, socket)
    pass
def main_program(host, port) -> None:
    username = _P_.confirm_username()
    game_socket = socket.socket()
    try:
        print('\nconnecting to server...\n')
        game_socket.connect((host, port))
        print('Connected successfully.\n')
        _P_.send_message(game_socket, str('I32CFSP_HELLO ' + username))
        reply1 = _P_.receive_message(game_socket)
        print(reply1, end = '\n\n')
        _P_.send_message(game_socket, 'AI_GAME')
        reply2 = _P_.receive_message(game_socket)
        print(reply2, end = '\n\n')
    except ConnectionRefusedError:
        print('Invalid port')
        return 'Invalid'
##    while True:
    State = _X_.new_game_state()
    while True:
        winner = _X_.winning_player(State)
        _F_.new_board(State.board)
        if winner != _X_.NONE:
            break
        try:
            _F_.turn(State.turn)
            command = input(_F_.Menu).upper()
            if command == 'A':
                column_number = int(input('please enter the column number: '))
                State = _X_.drop_piece(State, column_number - 1)
                print()
                AI = _P_.AI(game_socket, 'A', column_number).split()
##                print(AI)
##                _C_.new_board(State.board)
##                print()
##                _N_.AI_turn(State.turn)
                if AI[0] == 'DROP':
                    State = _X_.drop_piece(State, int(AI[1]) - 1)
                elif AI[0] == 'POP':
                    State = _X_.pop_piece(State, int(AI[1]) - 1)
            elif command == 'B':
                column_number = int(input('please enter the column number: '))
                State = _X_.pop_piece(State, column_number - 1)
                print()
                AI = _P_.AI(game_socket, 'B', column_number).split()
##                print(AI)
##                _C_.new_board(State.board)
##                print()
##                _N_.AI_turn(State.turn)
                if AI[0] == 'DROP':
                    State = _X_.drop_piece(State, int(AI[1]) - 1)
                elif AI[0] == 'POP':
                    State = _X_.pop_piece(State, int(AI[1]) - 1)
            else:
                _F_.invalid_command(command)
        except _X_.InvalidConnectFourMoveError:
            print('\nInvaild command. Please try again.\n')
        except ValueError:
            print('\nError. Column number must be between 1 and 7.\n') 
        except _X_.ConnectFourGameOverError:
            print('\nError. Game is over.\n')
    if winner == _X_.RED:
        print('Red player wins!')
    elif winner == _X_.YELLOW:
        print('Yellow player wins!')
##        restart = input('\nPlay again?  (Y/N)').upper()
##        if restart == 'Y':
##            print('game restart!\n\n')
##            State = _X_.new_game_state()
##        elif restart == 'N':
##            print('\nThanks for playing, Bye!')
##            break
##        else:
##            _C_.invalid_command(restart)
    print('\nGame is over.\nThanks for playing, Bye!')