Exemple #1
0
def gen_blocks():
    # Convert the characters to their coloured form
    for key, block in blocks.items():

        # Get supported version of block char
        blocks[key]['char'] = supported_chars(*block['char'])

        # If bg is transparent, it must be coloured at runtime.
        if blocks[key]['colours']['bg'] is not None:
            blocks[key]['char'] = colour_str(
                blocks[key]['char'],
                block['colours']['fg'],
                block['colours']['bg'],
                block['colours']['style']
            )

    return blocks
Exemple #2
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def gen_blocks(blocks):
    for key, block in blocks.items():
        # Get supported version of block char
        blocks[key]['char'] = supported_chars(*block['char'])
Exemple #3
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def render_grid(title, selected, grid, blocks, max_height, sel=None):
    h, v, tl, t, tr, l, m, r, bl, b, br = \
        supported_chars('─│╭┬╮├┼┤╰┴╯', '─│┌┬┐├┼┤└┴┘', '-|+++++++++')

    max_height = int((max_height-2) / 2) # -2 for title, bottom

    # Figure out offset
    if sel:
        bottom_pad = 2

        offset = sel - max(
            min(sel, max_height - bottom_pad - 1), # Beginning and middle
            sel + min(0, max_height - len(grid)) # End positions
        )
    else:
        offset = 0

    # Find maximum length of the num column.
    max_n_w = len(str(max(map(lambda s: s['num'], grid)))) if len(grid) else 1

    # Figure out number of trailing spaces to make the grid same width as the title.
    #     |   block    |         num          |
    top = tl + (h*3) + t + (h*(max_n_w+2)) + tr
    max_w = max(len(top), len(title))
    trailing = ' ' * (max_w - len(top))

    out = []
    out.append(bold(title, selected) + ' ' * (max_w - len(title)))
    out.append(top + trailing)

    for c, slot in enumerate(grid[offset:offset+max_height]):
        i = c + offset

        if slot is not None:
            block_char = blocks[slot['block']]['char']
            num = slot['num']
        else:
            block_char, num = ' ', ''

        colour = blocks[slot['block']]['colours']
        if colour['bg'] is None:
            block_char = colour_str(
                block_char,
                fg=colour['fg'],
                bg=None,
                style=colour['style']
            )

        # Have to do the padding before colour because the colour
        #   messes with the char count. (The block will always be 1 char wide.)
        num = '{:{max}}'.format(num, max=max_n_w)

        out.append('{v} {b} {v} {n} {v}{trail}'.format(
            b=block_char,
            n=colour_str(num, bg=RED) if selected and i == sel else num,
            v=v,
            trail=trailing
        ))

        if not (c == max_height - 1 or i == len(grid) - 1):
            out.append(l + (h*3) + m + (h*(max_n_w+2)) + r + trailing)

    out.append(bl + (h*3) + b + (h*(max_n_w+2)) + br + trailing)
    return out
Exemple #4
0
def gen_blocks(blocks):
    for key, block in blocks.items():
        # Get supported version of block char
        blocks[key]['char'] = supported_chars(*block['char'])