def load_exec(path): with open(path, 'rb') as f: # TODO implement an actual binary format for key, value in pickle.load(f): key = (Constant(key[0]), key[1]) if key[0] == Constant.SYMBOL: value = (Constant(value[0]), value[1]) elif key[0] == Constant.CODE and len(value) == 2: value = tuple(value) + (dict(), ) # Auto-upgrade elif key[0] == Constant.CODE: value = (value[0], value[1], dict(value[2])) yield (key, value)
def check_term_valid(self, term): """ Check if term is syntax and semantic valid Term include 'const', '*', '/' return : True, value of term if 'term' is valid False, None if 'term' is not valid """ term_stars = term.split("*") # IF term is const if (len(term_stars) == 1): # term == const term_value = term_stars[0] is_constant = Constant().check_constant_valid(term_value) if is_constant == False: return False, None else: return True, term_value # IF term is not const for term_star_idx in range(len(term_stars)): term_star = term_stars[term_star_idx] term_splashes = term_star.split("/") for term_splash_idx in range(len(term_splashes)): # Check syntax term_splash = term_splashes[term_splash_idx] if (Constant().check_constant_valid(term_splash) == False): return False, None else: # Check if term_splash must be a number try: term_splash = float(term_splash) except: return False, None # Check semantic if (term_splash_idx == 0): term_star_value = term_splash else: term_star_value = term_star_value / term_splash # Check semantic if (term_star_idx == 0): term_value = term_star_value else: term_value = term_value * term_star_value return True, term_value
def send_mail_to_user(reciever_email, confirmation_url): cons = Constant() sendgrid_object = sendgrid.SendGridAPIClient(apikey=cons.sendgrid_API_key) data = { "personalizations": [ { "to": [ { "email": reciever_email } ], "subject": "Confirm account" } ], "from": { "email": "*****@*****.**", "name": "Svoop" }, "content": [ { "type": "text/html", "value": cons.email_template(confirmation_url) } ] } response = sendgrid_object.client.mail.send.post(request_body=data)
def __init__(self): """ Inicializa los scopes de las variables : Temporales, Globales, Locales y Constantes. """ self.tmp = Temporal() self.glob = Globs() self.loc = Local() self.const = Constant() self.max_memory = 20000 self.current_used_memory = 0
def __init__(self, memoryFile): self.nCycles = 0 # Used to hold number of clock cycles spent executing instructions self.dataMemory = DataMemory(memoryFile) self.instructionMemory = InstructionMemory(memoryFile) self.registerFile = RegisterFile() self.constant3 = Constant(3) self.constant4 = Constant(4) self.randomControl = RandomControl() self.mux = Mux() self.adder = Add() self.pc = PC(0xbfc00000) # hard coded "boot" address self.elements = [ self.constant3, self.constant4, self.randomControl, self.adder, self.mux ] self._connectCPUElements()
def main(): symbol_table = SymbolTable() v1 = Identifier('a', 5) v2 = Identifier('b', 7) v3 = Identifier('c', 12) v4 = Identifier('a', 14) c1 = Constant('d', 7) symbol_table.add(v1) symbol_table.add(v2) symbol_table.add(v3) symbol_table.add(c1) symbol_table.add(v4) v2.set_value(42) symbol_table.add(v2) c2 = Constant('c', 17) symbol_table.add(c2) symbol_table.print_symbol_table()
def __init__(self, memoryFile): self.nCycles = 0 # Used to hold number of clock cycles spent executing instructions # Fetch self.PCMux = Mux() self.ProgramC = PC(long(0xbfc00200)) self.InstMem = InstructionMemory(memoryFile) self.IFadder = Add() self.JMux = Mux() self.IFaddconst = Constant(4) self.IF_ID_Wall = Wall() self.fetchgroup = {} # Decode self.register = RegisterFile() self.signext = SignExtender() self.control = ControlElement() self.jmpCalc = JumpCalc() self.ID_EX_Wall = Wall() # Execute self.EXadder = Add() self.shiftL = LeftShifter() self.ALogicUnit = ALU() self.ALUSrcMux = Mux() self.RegDstMux = Mux() self.ALUctrl = AluControl() self.EX_MEM_Wall= Wall() # Memory self.storage = DataMemory(memoryFile) self.brnch = Branch() self.MEM_WB_Wall= Wall() # Write Back self.WBmux = Mux() self.ProgramC self.elements1 = [self.InstMem, self.IFaddconst, self.IFadder, self.PCMux, self.JMux] self.elements2 = [self.control, self.register, self.signext, self.jmpCalc] self.elements3 = [self.shiftL, self.ALUSrcMux, self.RegDstMux, self.ALUctrl, self.ALogicUnit, self.EXadder] self.elements4 = [self.brnch, self.storage] self.elementsboot = [self.IFaddconst, self.IFadder, self.InstMem, self.IF_ID_Wall, self.register, self.signext, self.control, self.jmpCalc, self.ID_EX_Wall, self.RegDstMux, self.shiftL, self.EXadder, self.ALUSrcMux, self.ALUctrl, self.ALogicUnit, self.EX_MEM_Wall, self.brnch, self.storage, self.MEM_WB_Wall, self.WBmux, self.PCMux, self.JMux] self.walls = [self.MEM_WB_Wall, self.EX_MEM_Wall, self.ID_EX_Wall, self.IF_ID_Wall] self._connectCPUElements()
def main_menu(): global screen cons = Constant() menu_song = pygame.mixer.music.load(path.join(sound_folder, "menu.mp3")) pygame.mixer.music.set_volume(5) pygame.mixer.music.play(-1) title = pygame.image.load(path.join(img_dir, "main.jpg")).convert() title = pygame.transform.scale(title, (cons.WIDTH, cons.HEIGHT), screen) screen.blit(title, (0,0)) draw_text(screen, "School Battle", 72, cons.WIDTH/2, cons.HEIGHT/2 - 80, cons.BLACK) pygame.display.update() while True: ev = pygame.event.poll() if ev.type == pygame.KEYDOWN: if ev.key == pygame.K_RETURN: break elif ev.key == pygame.K_q: pygame.quit() quit() elif ev.type == pygame.QUIT: pygame.quit() quit() else: draw_text(screen, "Press [ENTER] To Begin", 30, cons.WIDTH/2, cons.HEIGHT/2, cons.BLACK) draw_text(screen, "or [Q] To Quit", 30, cons.WIDTH/2, (cons.HEIGHT/2)+40, cons.BLACK) draw_text(screen, "Press [SPACE] To Shoot", 30, cons.WIDTH/2, cons.HEIGHT/2 + 80, cons.BLACK) pygame.display.update() # Hide the mouse cursor. pygame.mouse.set_visible(False) screen.fill(cons.BLACK) screen.blit(background, background_rect) draw_text(screen, "GET READY!", 40, cons.WIDTH/2, cons.HEIGHT/2, cons.BLACK) pygame.display.update() pygame.event.pump() pygame.time.wait(1000) for i in range(3): screen.fill(cons.BLACK) screen.blit(background, background_rect) draw_text(screen, str(3 - i), 40, cons.WIDTH/2, cons.HEIGHT/2, cons.BLACK) pygame.display.update() pygame.event.pump() pygame.time.wait(1000)
def __init__(self, memoryFile): self.nCycles = 0 # Used to hold number of clock cycles spent executing instructions self.adder = Add() self.branchAdder = Add() self.alu = Alu() self.aluControl = AluControl() self.branchNE = BranchNotEqual() self.branch = Branch() self.constant = Constant(4) self.control = Control() self.dataMemory = DataMemory(memoryFile) self.instructionMemory = InstructionMemory(memoryFile) self.regMux = Mux() self.aluMux = Mux() self.dmMux = Mux() self.branchMux = Mux() self.jmpMux = Mux() self.registerFile = RegisterFile() self.shiftLeft2 = ShiftLeft2() self.signExtend = SignExtend() self.jump = Jump() self.leftShift2 = ShiftLeft2() self.leftShift2Jump = ShiftLeft2Jump() self.IFID = IFID() self.IDEX = IDEX() self.EXMEM = EXMEM() self.MEMWB = MEMWB() self.pc = PC(0xbfc00200) # hard coded "boot" address self.IFIDelements = [ self.constant, self.branchMux, self.jmpMux, self.instructionMemory, self.adder ] self.IDEXelements = [ self.control, self.registerFile, self.signExtend, self.leftShift2Jump, self.jump ] self.EXMEMelements = [ self.regMux, self.aluControl, self.aluMux, self.alu, self.shiftLeft2, self.branchAdder, self.branchNE, self.branch ] self.MEMWBelements = [ self.dataMemory ] self.WBelements = [ self.dmMux ] self.elements = [ self.IFIDelements, self.IDEXelements, self.EXMEMelements, self.WBelements] self.pipes = [ self.IFID, self.IDEX, self.EXMEM, self.MEMWB] self._connectCPUElements()
def __init__(self, memoryFile): self.nCycles = 0 # Used to hold number of clock cycles spent executing instructions self.datamemory = DataMemory(memoryFile) self.instructionmemory = InstructionMemory(memoryFile) self.registerfile = RegisterFile() self.constant4 = Constant(4) self.alu = Alu() self.controlunit = ControlUnit() self.shift2 = Shift2() self.shift16 = Shift16() self.signextend = SignExtend() self.alterand = Alterand() self.altershift = Altershift() self.mux_writereg = Mux() # 6 multiplexors self.mux_regoutput = Mux() self.mux_jump = Mux() self.mux_branch = Mux() self.mux_datamem = Mux() self.mux_shift16 = Mux() self.adderpc = Add() # 2 adders self.addershift = Add() self.pc = PC(0xbfc00000) # hard coded "boot" address self.elements = [ self.constant4, self.adderpc, self.instructionmemory, self.controlunit, self.altershift, self.mux_writereg, self.registerfile, self.shift16, self.signextend, self.shift2, self.addershift, self.mux_regoutput, self.alu, self.alterand, self.mux_branch, self.mux_jump, self.datamemory, self.mux_datamem, self.mux_shift16, self.registerfile ] self._connectCPUElements()
def static_dielectric_constant(self): """Calculate relative static dielectric constant (w=0) Ref: Mol. Phys. 50, 841-858 (1983) Returns ------- dielec_const_vec : float[:], shape = (num_frame) relative dielectric constant. """ const = Constant() tot_dip_mat = self.total_dipole() run_avg_dip_vec = self._running_mean(np.sum(tot_dip_mat[:,:3], axis=1)) run_avg_sqr_dip_vec = self._running_mean(np.sum(tot_dip_mat[:,:3]**2, axis=1)) vol_vec = self._box_mat[:,0]*self._box_mat[:,1]*self._box_mat[:,2] dielec_const_vec = np.zeros(self._num_frame) dielec_const_vec.fill(4*np.pi/3) dielec_const_vec *= run_avg_sqr_dip_vec - run_avg_dip_vec**2 dielec_const_vec /= vol_vec*const.kB*300 dielec_const_vec /= const.eps0*1e-10/(1.602*1.602*1e-38) dielec_const_vec += 1 return(dielec_const_vec)
def __init__(self, memoryFile): self.nCycles = 0 # Used to hold number of clock cycles spent executing instructions self.dataMemory = DataMemory(memoryFile) self.instructionMemory = InstructionMemory(memoryFile) self.registerFile = RegisterFile() self.alu = ALU() self.mainControl = MainControl() self.splitter = Splitter() self.signExtender = SignExtender() self.andGate = AndGate() self.breaker = Breaker() self.constant4 = Constant(4) # self.randomControl = RandomControl() self.pcMux1 = Mux() self.pcMux2 = Mux() self.regMux = Mux() self.aluMux = Mux() self.resultMux = Mux() self.luiMux = Mux() self.adder = Add() self.branchAdder = Add() self.jumpAddress = JMPAddress() self.shiftBranch = LeftShiftTwo() self.shiftJump = LeftShiftTwo() self.pc = PC(hex(0xbfc00000)) # hard coded "boot" address self.elements = [self.constant4, self.adder, self.instructionMemory, self.breaker, self.splitter, self.shiftJump, self.mainControl, self.regMux, self.signExtender, self.luiMux, self.registerFile, self.jumpAddress, self.shiftBranch, self.branchAdder, self.aluMux, self.alu, self.dataMemory, self.andGate, self.pcMux1, self.pcMux2, self.resultMux, self.registerFile, self.pc] self._connectCPUElements()
def __init__(self): self.log = Logging() self.constant = Constant() self.maps = {} # ID(int), MAP(object)
def addConst(self, val): if val not in self.consts: self.consts[val] = Constant(val) return self.consts[val]
import math, argparse import numpy as np import tensorflow as tf import tensorflow_hub as hub import os import nltk nltk.download('punkt') nltk.download('averaged_perceptron_tagger') nltk.download('universal_tagset') from nltk import pos_tag, word_tokenize, RegexpParser from constant import Constant const = Constant() const.MODULE_URL = "https://tfhub.dev/google/universal-sentence-encoder-large/5" #@param ["https://tfhub.dev/google/universal-sentence-encoder/2", "https://tfhub.dev/google/universal-sentence-encoder-large/3"] # os.environ['TFHUB_CACHE_DIR'] = '/tmp/tfhub_modules' print('start') embed = hub.load(const.MODULE_URL) def similarities(sentence, paraphrases): vectors = embed([sentence] + paraphrases) cosine_similarities = [] for v2 in vectors[1:]: cosine_similarities.append( cosine_similarity(np.array(vectors[0]), np.array(v2))) return cosine_similarities def similarity(sentence, paraphrase): vectors = embed([sentence, paraphrase])
# -*- coding: utf-8 -*- from __future__ import division import pygame import random from os import path from constant import Constant ## assets folder img_dir = path.join(path.dirname(__file__), 'assets') sound_folder = path.join(path.dirname(__file__), 'sounds') font_name = pygame.font.match_font('arial') cons = Constant() def main_menu(): global screen cons = Constant() menu_song = pygame.mixer.music.load(path.join(sound_folder, "menu.mp3")) pygame.mixer.music.set_volume(5) pygame.mixer.music.play(-1) title = pygame.image.load(path.join(img_dir, "main.jpg")).convert() title = pygame.transform.scale(title, (cons.WIDTH, cons.HEIGHT), screen) screen.blit(title, (0,0)) draw_text(screen, "School Battle", 72, cons.WIDTH/2, cons.HEIGHT/2 - 80, cons.BLACK) pygame.display.update()
from averager import Averager from constant import Constant from julia import Competative from zeke import Zeke from regression import Regression from alice import Alice from julia import Julia from marginal import Marginal from julia import Julinear players = [ Laster(), Zeke(), Julia(), Julinear(), Constant(), Competative(), Marginal() ] TheGov = Gov(players, plant_groups) Plotter = MultiGraphPlotter(window=100) MoneyPlotter = PlayerStatePlotter(window=100) # The number of times to repeat the simulation. repeats = 50 # The number of rounds per simulation. rounds = 24 * 365 # Rather or not we should plot. plot = False