def handleEvent(self, event): if BaseContext.handleEvent(self, event): return True elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: self._setContextFunc(self._gameContext) return True return False
def handleEvent(self, event): if BaseContext.handleEvent(self, event): return True from context.gamepausecontext import GamePauseContext if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self._setContextFunc( GamePauseContext(self, self._setContextFunc)) return False
def handleEvent(self, event): if BaseContext.handleEvent(self, event): return True if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: from context.gamepausecontext import GamePauseContext self._setContextFunc(GamePauseContext(self, self._setContextFunc)) elif event.key == pygame.K_TAB: self.drawmode = (self.drawmode + 1) % 4 return False