def steer(self, sample, nearest_node):
		# take nearest_node and expand in direction of sample
		angle = math.atan2(sample.pose[1] - nearest_node.pose[1], sample.pose[0] - nearest_node.pose[0])
		new_node = Node([sample.pose[0], sample.pose[1]])
		currentDistance = dist(sample, nearest_node)
		# find a point within growth of nearest_node, and closest to sample
		if currentDistance <= self.growth:
			pass
		else:
			new_node.pose[0] = nearest_node.pose[0] + self.growth * math.cos(angle)
			new_node.pose[1] = nearest_node.pose[1] + self.growth * math.sin(angle)
		new_node.cost = float("inf")
		new_node.parent = None
		return new_node
Exemple #2
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    def steer(self, sample, nearest_node):
        # take nearest_node and expand in direction of sample
        vec = np.array((sample.pose[0] - nearest_node.pose[0],
                        sample.pose[1] - nearest_node.pose[1]))
        unit_vec = vec / np.linalg.norm(vec)
        new_node = Node([sample.pose[0], sample.pose[1]])
        currentDistance = dist(sample, nearest_node)
        # find a point within growth of nearest_node, and closest to sample
        if currentDistance <= self.growth:
            pass
        else:
            new_node.pose[0] = nearest_node.pose[0] + self.growth * unit_vec[0]
            new_node.pose[1] = nearest_node.pose[1] + self.growth * unit_vec[1]

        new_node.cost = float("inf")
        new_node.parent = None
        return new_node