def __init__(self, model, view): """ the _buildConnections is called in super__init__() """ MSBaseController.__init__(self, model, view) self.useGL = self.qApp.useGL self.currentSample = [None]*3 #each treeView can have different active sample now self.hideIndexIcon = True
def __init__(self, model, view): """ the _buildConnections is called in super__init__() """ MSBaseController.__init__(self, model, view) self.useGL = self.qApp.useGL self.currentSample = [ None ] * 3 #each treeView can have different active sample now self.hideIndexIcon = True
def activeTree(self, integer): """ manage tue activation of the maingui's treeViews """ MSBaseController.activeTree(self, integer) if self.acTree != self.view.treeView_2: self.view.markAsGood.setVisible(False) self.view.markAsBad.setVisible(False) else: self.view.markAsGood.setVisible(True) self.view.markAsBad.setVisible(True) if self.acTree != self.view.treeView_3: self.view.hideItem.setVisible(False) else: self.view.hideItem.setVisible(True)
def __init__(self, table_, spl, charge): MSBaseController.__init__(self, spl, table_) self._buildSpecialConnections() self.charge = charge
def __init__(self, model, view): MSBaseController.__init__(self, model, view)