def rebroadcast(collection, testing_mode=False): """ Rebroadcast the collection to the Main Channel :param collection: the collection object :return: """ #Connect to bitmessage and create a temporary address bitmessage = Bitmessage() from_address = bitmessage.create_address("Rebroadcast", random=True) collection.address = from_address #Connect to controller and rebroadcast controller = Controller() print("Rebroadcasting collection: " + collection.title) if testing_mode: success = controller.publish_collection(collection, from_address, from_address) else: success = controller.publish_collection(collection, MAIN_CHANNEL_ADDRESS, from_address) if not success: return False return True
def main(): controller = Controller(Program, Movie, Serie, Premiere, View) while True: try: choice = controller.menu() except ValueError: print("Invalid choice!") else: if choice == 1: controller.register_movie() elif choice == 2: controller.register_serie() elif choice == 3: controller.show_movies() elif choice == 4: controller.show_series() elif choice == 5: controller.show_premieres() elif choice == 6: controller.show_spinoffs() elif choice == 7: controller.like_item() elif choice == 8: controller.set_premiere() elif choice == 9: controller.add_spinoff() elif choice == 0: exit(0) else: print("Invalid choice!")
def main(): """main. """ ctrlr = Controller(None, None, CYSMenu("chess yo self"), None) ctrlr.start() return 0
def Zone(self, controller, request, callback): # service entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) # model entity = Entity() entity.id = request.entity_id entity = entity_service.GetEntity(controller, entity) world = self.worlds.get(entity.world_id, None) # event event_controller = Controller() entity_group_changed_event = EntityGroupChangedEvent() # pre entity_group_changed_event.entity_id = entity.id entity_group_changed_event.pre_group_id = entity.group_id # has_changed_groups = self.handle_entity_group_membership(world, entity) entity_service.UpdateEntity(controller, entity) if has_changed_groups: # post entity_group_changed_event.group_id = entity.group_id # broadcast event event_service.EntityGroupChanged(event_controller, entity_group_changed_event) response = ZoneResponse() return response
def Teleport(self, controller, request, callback): # service entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) # model entity = Entity() entity.id = request.entity_id entity = entity_service.GetEntity(controller, entity) world = self.worlds[entity.world_id] # event event_controller = Controller() entity_group_changed_event = EntityGroupChangedEvent() # pre entity_group_changed_event.entity_id = entity.id entity_group_changed_event.pre_group_id = entity.group_id # entity.x = request.x entity.y = request.y self.handle_entity_group_membership(world, entity) entity_service.UpdateEntity(controller, entity) # post entity_group_changed_event.group_id = entity.group_id # broadcast event event_service.EntityGroupChanged(event_controller, entity_group_changed_event) response = TeleportResponse() return response
def Move(self, controller, request, callback): # service entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) # model entity = Entity() entity.id = request.entity_id entity = entity_service.GetEntity(controller, entity) # event entity_move_event = EntityMoveEvent() # pre event_controller = Controller() entity_move_event.entity_id = entity.id entity_move_event.pre_x = entity.x entity_move_event.pre_y = entity.y # entity.x = request.x entity.y = request.y entity_service.UpdateEntity(controller, entity) # post entity_move_event.x = entity.x entity_move_event.y = entity.y # broadcast event event_service.EntityMove(event_controller, entity_move_event) response = MoveResponse() return response
def get_collections(): """Get collections from the main channel""" collection_handler = Controller() wait_for_interrupt(exit_func, do_import(collection_handler), args=[collection_handler])
def main(): parser = ArgumentParser( description= 'Jezyki obietkowe - zadanie 2. Celem zadania bylo stworzenie ' 'symulacji automatu komorkowego "Game of Life". W kontrolerze ' 'zdefiniowano parametry NUM_ROWS, NUM_COLS, SIZE_OF_CELL ' 'oznaczajace kolejno liczbe wierszy, liczbe kolumn oraz wielkosc komorki ' 'uzywanej w grze. Zaleca sie modyfikowac te wartosci aby uzyskac ' 'mniejsza/wieksza plansze z uwzglednieniem warunku, ' 'ze okno gry ma wielkosc 500x500 px. Domyslnie ustawiono 50|50|10.') parser.add_argument( '--entry_point', dest='entry_point', type=str, choices=['glider', 'random'], default='random', help= 'Ustaw glider jesli chcesz sprawdzic dzialanie typowego glidera z gry w zycie.' ' Domyslnie random.') args = parser.parse_args() entry_point = args.entry_point # glider | random cnt = Controller() cnt.app(entry_point)
def __init__(self): #deklarasi variable self.mapel = Mapel() self.sekolah = Sekolah() self.menu = Menu() self.view = View(self) self.controller = Controller(self)
def setUp(self): '''Create the model, controller & GUI''' self.current_version = '4.4.1' self.model = Model() self.controller = Controller(self.model) self.controller.scanner_thread.close( ) # getting PermissionError when left open while testing - Mock it instead self.view = View(self.model, self.controller)
def PlayerJoin(self, controller, request, callback): # service list entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) # model player = Player() player.id = request.player_id player = entity_service.GetPlayer(controller, player) player.kind = 1 # Wariior checkpoint = self.world_map.checkpoints.get(player.last_check_point, None) world = self.get_random_world() entity_service.UpdateEntity(controller, player) # event list event_controller = Controller() entity_join_world_event = EntityJoinWorldEvent() population_update_event = PopulationUpdateEvent() entity_group_changed_event = EntityGroupChangedEvent() # pre entity_join_world_event.entity_id = player.id entity_group_changed_event.entity_id = player.id entity_group_changed_event.pre_group_id = player.group_id population_update_event.world_id = world.id population_update_event.pre_population = len(world.player_ids) # if not checkpoint: random_start = randint(0, len(self.world_map.starting_areas) - 1) checkpoint_id = self.world_map.starting_areas[random_start] checkpoint = self.world_map.checkpoints[checkpoint_id] player.world_id = world.id player.x = checkpoint.x player.y = checkpoint.y player.hitpoints = 100 world.player_ids.append(player.id) self.handle_entity_group_membership(world, player) entity_service.UpdateEntity(controller, player) # post entity_join_world_event.world_id = player.world_id entity_group_changed_event.group_id = player.group_id population_update_event.population = len(world.player_ids) # broadcast event event_service.EntityJoinWorld(event_controller, entity_join_world_event) event_service.PopulationUpdate(event_controller, population_update_event) event_service.EntityGroupChanged(event_controller, entity_group_changed_event) response = PlayerJoinResponse() response.player_id = player.id response.x = player.x response.y = player.y response.hitpoints = player.hitpoints return response
def __init__(self, sys_argv): super(App, self).__init__(sys_argv) self.model = Model() self.controller = Controller(self.model) self.view = View(self.model, self.controller) self.view.show() # self.view.showFullScreen() self.view.setWindowTitle("App")
class Menu: controller = Controller() def start(self): name = input('Hello!\nMovie name:\n>>> ') rating = input('\nMovie rating:\n>>> ') self.controller.create_movie(name, rating) self.controller.show_movies()
def start(): controller = Controller() controller.view.print_instructions() choice = '' while choice != "Q": try: choice = input().upper() except KeyboardInterrupt: sys.exit() controller.handle_input(choice, list(item_table.items)[0].id)
def connect_button_handler( self, event): # wxGlade: ControllerConnectDialog.<event_handler> controller = wx.App.Get() c = Controller(self.ports[self.port_listbox.GetSelection()].device, controller, self.c_num) c.start() print(controller.controller_list) self.Close(event)
def publish_collection(address_password, collection_address): bitmessage_connection = Bitmessage() address = bitmessage_connection.create_address(address_password) collection = cache.get_collection_with_address(collection_address) if collection is not None: collection_handler = Controller() collection_handler.publish_collection(collection, config.MAIN_CHANNEL_ADDRESS, address) print ("Collection published successfully!") else: print ("Collection not found in local cache.")
def hit_points_update(self): browserquest_stub = BrowserQuest_Stub(channels.browserquest_channel) entity_service = BrowserQuest_Stub(channels.entity_channel) request = GetPlayerIDListRequest() controller = Controller() id_list = entity_service.GetPlayerIDList(controller, request) for id in id_list.ids: player = Player() player.id = id player = entity_service.GetPlayer(controller, player) if player.hit_points >= 100: continue player.hit_points += 5 if player.hit_points >= 100: player.hit_points = 100 health_request = HealthRequest() health_request.hit_points = player.hit_points controller = Controller() controller.player_ids = [player.id] browserquest_stub.hitpoints(controller, health_request)
def setUp(self): self.controller = Controller() self.cache = self.controller.cache self.address = 'ffafaf' coll_address = str(uuid.uuid1()) doc_hash_1 = str(uuid.uuid1()) doc_hash_2 = str(uuid.uuid1()) doc_hash_3 = str(uuid.uuid1()) self.test_collection_evil = Collection( title="Test multiple33333", description="This is a collection! with multiple docs222", address=self.address, btc="123456789", keywords=[ Keyword(name="Keyword A", id=1199), Keyword(name="Keyword c", id=1214), ], documents=[ Document( description="Test document Z", hash="zzzzzzzz", title="Test Z", accesses=0, filename="joe.txt", collection_address="BM-2cSrapXpgDTFD8AyDmU1BGifNkB2Z6X9k8" ), Document( description="Test document B", hash='gdssgsdg', title="Test B", accesses=3, filename="gile.txt", collection_address="BM-2cSrapXpgDTFD8AyDmU1BGifNkB2Z6X9k8" ), Document( description="Test document Bddd", hash='afff', title="Test B", accesses=3, filename="gile.txt", collection_address="BM-2cSrapXpgDTFD8AyDmU1BGifNkB2Z6X9k8" ), ], creation_date=datetime.datetime.now(), oldest_date=datetime.datetime.now(), latest_broadcast_date=datetime.datetime.now(), latest_btc_tx="btctx1", oldest_btc_tx="btctx12", accesses=2, votes=3, votes_last_checked=datetime.datetime.now())
def start_game(self, deck=None): if len(self.players_info) >= 2: for user_id, user_info in enumerate(self.players_info): nickname = user_info[0].get() if user_info[1].get(): controller = AIController(user_id) nickname += ' (AI)' else: controller = Controller(user_id) self.game.add_player(nickname, controller) if client_id is not None: self.start_pooling() self.game.tkraise() self.game.start_game(deck)
def __init__(self): #self.name = name self.controller = Controller() self.__user_is_active = False self.user = False self.commands = { "show_movies": self.show_movies, "show_projections": self.show_projections, "make_reservations": self.make_reservations, "give_up": self.give_up, "register": self.register, "login": self.login, "finalize": self.finalize, "help": self.help, "exit": self.exit }
def setUp(self): self.controller = Controller() self.address = self.controller.connection.create_address('Controller Test address', True) coll_address = str(uuid.uuid1()) doc_hash_1 = str(uuid.uuid1()) doc_hash_2 = str(uuid.uuid1()) doc_hash_3 = str(uuid.uuid1()) self.test_collection = Collection( title="Test", description="This is a collection!", address=self.address, btc="123456789", keywords=[ Keyword(name="Keyword A"), Keyword(name="Keyword B"), ], documents=[ Document( description="Test document A", hash=doc_hash_1, title="Test A", accesses=0, filename="joe.txt", collection_address="afgagahhsgh" ), Document( description="Test document B", hash=doc_hash_2, title="Test B", accesses=3, filename="gile.txt", collection_address="afgagasghhhss" ), ], creation_date=datetime.datetime.now(), oldest_date=datetime.datetime.now(), latest_broadcast_date=datetime.datetime.now(), latest_btc_tx="btctx1", oldest_btc_tx="btctx12", accesses=2, votes=3, votes_last_checked=datetime.datetime.now() ) self.test_signature = Signature(pubkey='itsakey',address=self.address)
class Menu: controller = Controller() def start(self): user_name = input('Hello!\nProvide your user_name:\n>>> ') # user = get_user_by_user_name(user_name) user = None if user: pass else: print('Unknown user!\n Would you like to create new user?') create_new = input('>>> ') if create_new.lower() in ['y', 'yes']: user_type = input('Are you a Client or Mechanic?\n>>> ') if len(user_type) == 0: print('Invalid user type!') sys.exit() new_user_name = input('Provide user_name:\n>>> ') if len(new_user_name) == 0: print('Invalid user name!') sys.exit() new_phone_number = input("Provide phone_number:\n>>>") if len(new_phone_number) == 0: print('Invalid phone number!') sys.exit() new_email = input("Provide email:\n>>>") if len(new_email) == 0: print('Invalid email!') sys.exit() new_address = input("Provide address:\n>>>") if len(new_address) == 0: print('Invalid address!') sys.exit() def on_click(): self.controller.create_user( new_user_name, new_phone_number, new_email, new_address, user_type ) else: sys.exit()
def __init__(self): super(Interface, self).__init__() self.setWindowTitle("Parser Juniper") self.ui = uic.loadUi("views/principal.ui") self.setCentralWidget(self.ui) inputText = self.ui.findChildren(QTextEdit, "inputText")[0] outputText = self.ui.findChildren(QTextBrowser, "outputText")[0] parseButton = self.ui.findChildren(QPushButton, "parse")[0] quitButton = self.ui.findChildren(QPushButton, "quit")[0] self.controller = Controller(inputText, outputText) parseButton.clicked.connect(self.controller.click) quitButton.clicked.connect(quit) self.show()
def Damage(self, controller, request, callback): entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) attack = Entity() attack.id = request.attack_id target = Entity() target.id = request.target_id attack = entity_service.GetEntity(controller, attack) target = entity_service.GetEntity(controller, target) event_controller = Controller() damage_event = DamageEvent() kill_event = KillEvent() damage_event.attack_id = attack.id damage_event.attack_weapon = attack.weapon damage_event.target_armor = target.armor damage_event.pre_target_hitpoints = target.hitpoints kill_event.killer_id = attack.id kill_event.killed_id = target.id damage = randint(0, 3) dealt = attack.weapon * randint(5, 10) absorbed = target.armor * randint(1, 3) if dealt - absorbed > 0: damage = dealt - absorbed target.hitpoints -= damage if target.hitpoints <= 0: target.is_dead = True entity_service.UpdateEntity(controller, target) damage_event.target_hitpoints = target.hitpoints event_service.Damage(event_controller, damage_event) if target.hitpoints <= 0: event_service.Kill(event_controller, kill_event) response = DamageResponse() response.attack_id = request.attack_id response.target_id = request.target_id response.damage = damage return response
def spawn_mobs(self, world, mob_area): entity_service = EntityService_Stub(channels.entity_channel) controller = Controller() mob_property = self.mob_properties[mob_area.type] for i in xrange(mob_area.nb): position = self.get_random_position_inside_area(mob_area) mob = Mob() mob.x = position['x'] mob.y = position['y'] mob.kind = self.get_entity_number_by_name(mob_area.type) mob.area_id = mob_area.id mob.world_id = mob_area.world_id mob.hitpoints = mob_property['hp'] mob.weapon = mob_property['weapon'] mob.armor = mob_property['armor'] mob_area.entity_ids.append(mob.id) mob = entity_service.CreateMob(controller, mob) world.entity_ids.append(mob.id) self.handle_entity_group_membership(world, mob)
def on_message(self, message): if message is None: return print "data:", message request_data = json.loads(message) method_descriptor = self.browserquest.DESCRIPTOR.methods[request_data[0]] request_class = self.browserquest.GetRequestClass(method_descriptor) request = request_class() for index in xrange(1, len(request_data)): field_descriptor = request_class.DESCRIPTOR.fields_by_number[index] if field_descriptor.label == 3: # repeated TODO: only WHO enter this field = getattr(request, field_descriptor.name) field.extend(request_data[index:]) break else: setattr(request, field_descriptor.name, request_data[index]) controller = Controller() controller.connection = self.connection controller.environ = self.environ self.browserquest.CallMethod(method_descriptor, controller, request, None)
def Attack(self, controller, request, callback): entity_service = EntityService_Stub(channels.entity_channel) event_service = EventService_Stub(channels.event_channel) attack = Entity() attack.id = request.attack_id target = Entity() target.id = request.target_id attack = entity_service.GetEntity(controller, attack) target = entity_service.GetEntity(controller, target) event_controller = Controller() attack_event = AttackEvent() attack_event.attack_id = request.attack_id attack_event.target_id = request.target_id event_service.Attack(event_controller, attack_event) response = AttackResponse() response.attack_id = request.attack_id response.target_id = request.target_id return response
def hello(self, controller, request, callback): world_service = WorldService_Stub(channels.world_channel) event_service = EventService_Stub(channels.event_channel) browserquest_stub = BrowserQuest_Stub(channels.browserquest_channel) entity_service = EntityService_Stub(channels.entity_channel) _player = Player() _player.name = request.name player = entity_service.GetPlayer(controller, _player) if not player: player = entity_service.CreatePlayer(controller, _player) player.armor = 1 player.weapon = 1 entity_service.UpdateEntity(controller, player) # regist connection connections = channels.browserquest_channel.connections connections[player.id] = controller.connection controller.environ['player_id'] = player.id event_controller = Controller() player_logined_event = PlayerLoginedEvent() player_logined_event.player_id = player.id event_service.PlayerLogined(event_controller, player_logined_event) player_join_request = world_service_pb2.PlayerJoinRequest() player_join_request.player_id = player.id player_join_response = world_service.PlayerJoin( controller, player_join_request) welcome = WelcomeRequest() welcome.player_id = player.id welcome.name = request.name welcome.x = player_join_response.x welcome.y = player_join_response.y welcome.hitpoints = player_join_response.hitpoints controller.player_ids = [player_join_response.player_id] browserquest_stub.welcome(controller, welcome)
def test_db(self): # CREATE c = Controller(TournamentCarrier(), PlayerCarrier(), CYSMenu("Test")) # insert one tournament details version c.insert_tournament("Le petit jeu", "9 rue de la 1ere D.F.L", "24/12/2021", my_rounds, my_players, TimeControl.RAPID, "C'est le plus petit tournoi d'echecs du monde !") # insert one tournament Obj version c.insert_tournament_obj(my_tournament) # insert multiple tournaments c.insert_tournament_objs(my_tournaments) # insert one player details version c.insert_player("test", "bob", "23/12/1992", Gender.MALE, 500) # insert one player Obj version c.insert_player_obj(my_player) # insert multiple players c.insert_player_objs(my_players) # READ c.log_all_items()
def mob_active(self): for mob_id in Entity.objects.mobs: if randint(0, 1): continue mob = Entity.objects.entities.get(mob_id, None) if not mob or mob.is_dead: continue mob_area = World.objects.mob_areas.get(mob.area_id, None) if not mob_area: continue world = World.objects.worlds.get(mob_area.world_id, None) if not world: continue position = World.objects.get_random_position_inside_area(mob_area) mob.x = position['x'] mob.y = position['y'] move_request = MoveRequest() move_request.entity_id = mob.id move_request.entity_x = mob.x move_request.entity_y = mob.y controller = Controller() controller.player_ids = World.objects.get_adjacent_player_ids( world, mob) Service.objects.browserquest_stub.move(controller, move_request)