Exemple #1
0
    def __init__(self, panel, position, size, dir):

        self.panel = panel
        
        self.__notify = "Wähle ein Spiel."
        
        self.surface = pygame.Surface(size)
        self.position = position

        self.dir = '%s/%s' % (os.getcwd(),dir)

        #List
        self.list = ScrollList(self.surface, pygame.Rect(LISTPOS))
        self.dirList = DirList(dir)
        self.list.set(self.dirList)

        #Logo
        self.logo = pygame.image.load(LOGO)
        self.logo_position = ((size[0]/2) - (self.logo.get_width()/2), 0)

        self.__mpdClient = None

        #key actions
        self.actions = {
            "start_game" : self.__startGame
            }
Exemple #2
0
class PyEmu():
    def __init__(self, panel, position, size, dir):

        self.panel = panel
        
        self.__notify = "Wähle ein Spiel."
        
        self.surface = pygame.Surface(size)
        self.position = position

        self.dir = '%s/%s' % (os.getcwd(),dir)

        #List
        self.list = ScrollList(self.surface, pygame.Rect(LISTPOS))
        self.dirList = DirList(dir)
        self.list.set(self.dirList)

        #Logo
        self.logo = pygame.image.load(LOGO)
        self.logo_position = ((size[0]/2) - (self.logo.get_width()/2), 0)

        self.__mpdClient = None

        #key actions
        self.actions = {
            "start_game" : self.__startGame
            }

    def set_mpd_commander(self, commander):
        self.__mpd_commander = commander

        
    def handle_events(self, event):
        if not keyActions(event, JOYSTICK_ACTIONS, KEYBOARD_ACTIONS, self.actions):
            #let the list handle the event
            self.list.handle_event(event)
    

    def __startGame(self):
        game = self.dirList.getList()[self.dirList.selected]
        print 'Starting Game: ', self.dir+game

        if self.__mpd_commander:
            self.__mpd_commander.mute()

        pygame.quit()
        os.execlp(EMULATOR,EMULATOR_ARGS, self.dir+game)
        sys.exit(0)

    def draw(self, surface):
        self.panel.notify(self.__notify)
        
        self.surface.fill(Color("black"))
            
        self.list.draw()
        self.surface.blit(self.logo, self.logo_position)

        surface.blit(self.surface, self.position)
Exemple #3
0
    def __init__(self, panel, position, size):
        self.logger = logging.getLogger('controlpanel.pympd')
        self.panel = panel
    
        self.surface = pygame.Surface(size)
        self.position = position

        #Set timer for playlist refresh.
        pygame.time.set_timer(USEREVENT+1, 5000)
                
        # Init Buttons
        self.buttons = {}
        for button in BUTTONS:
            self.buttons[button["name"]] = Button(button["inactive"], button["active"] , button["position"])
            
        # Init the playlist view.
        self.list = ScrollList(self.surface, pygame.Rect(LISTPOS))
        self.list.set(Playlist([]))

        self.commander = Commander()
        self.__data = Data()
        self.__commanderThread = CommanderThread(self.commander,
						                         self.__data,
                                                 HOST, PORT)
        self.__commanderThread.start()

        # Retrieve current status.
        self.__updateData()
        self.__updateButtons()

        self.commander.unmute()
            
        self.__notify = ""

        #key actions
        self.actions = {
            "play"  : self.commander.play,
            "stop"  : self.commander.stop,
            "prev"  : self.commander.previous,
            "next"  : self.commander.next,
            "delete": self.commander.delete,
            "volume_up"   : self.commander.volume_up,
            "volume_down" : self.commander.volume_down
            }
Exemple #4
0
class PyMpd():
    def __init__(self, panel, position, size):
        self.logger = logging.getLogger('controlpanel.pympd')
        self.panel = panel
    
        self.surface = pygame.Surface(size)
        self.position = position

        #Set timer for playlist refresh.
        pygame.time.set_timer(USEREVENT+1, 5000)
                
        # Init Buttons
        self.buttons = {}
        for button in BUTTONS:
            self.buttons[button["name"]] = Button(button["inactive"], button["active"] , button["position"])
            
        # Init the playlist view.
        self.list = ScrollList(self.surface, pygame.Rect(LISTPOS))
        self.list.set(Playlist([]))

        self.commander = Commander()
        self.__data = Data()
        self.__commanderThread = CommanderThread(self.commander,
						                         self.__data,
                                                 HOST, PORT)
        self.__commanderThread.start()

        # Retrieve current status.
        self.__updateData()
        self.__updateButtons()

        self.commander.unmute()
            
        self.__notify = ""

        #key actions
        self.actions = {
            "play"  : self.commander.play,
            "stop"  : self.commander.stop,
            "prev"  : self.commander.previous,
            "next"  : self.commander.next,
            "delete": self.commander.delete,
            "volume_up"   : self.commander.volume_up,
            "volume_down" : self.commander.volume_down
            }

    def exit(self):
        self.logger.debug('send exit command to MPD-client thread.')
        self.commander.exit()
        self.logger.debug('waiting for MPD-client thread.')
        while self.__commanderThread.is_alive():
            pass
        self.logger.debug('MPD-client thread terminated.')

        del self.__commanderThread
        del self.commander
        del self.__data

    def handle_events(self, event):
        #Joypad Button down
        if event.type == USEREVENT+1:
            pass
        elif not keyActions(event, JOYSTICK_ACTIONS, KEYBOARD_ACTIONS, self.actions):
            #let the list handle the event
            self.list.handle_event(event)
            return

        self.__updateData()
        self.__updateButtons()

    def __updateData(self):
        """
        Updates the status and the playlist of the MPD server.
        """
        self.commander.update_status()
        self.commander.update_playlist()
        self.__updatePlaylist()
        
        #Update notification area
        try:
            if self.__data.status.state in ("play", "pause"):
                self.__notify = u"Lautstärke: %s %%" % self.__mpdClient.status.volume
            else:
                self.__notify = ""
        except AttributeError:
            self.__notify = ""
             
    def __updatePlaylist(self):
        """
        Set local playlist to server playlist.
        """
        if self.__data.playlist:
            self.list.set(self.__data.playlist)

    def __updateButtons(self):
        """
        Updates all buttons according to their state in the MPD daemon.
        """
        for button in self.buttons.values():
            button.active = False

        try:
            state = self.__data.status.state

            if state == 'play':
                self.buttons['play'].active = True
            if state == 'stop':
                self.buttons['stop'].active = True
            if state == 'pause':
                self.buttons['pause'].active = True
        except AttributeError:
            pass

                
    def draw(self, surface):
        self.panel.notify(self.__notify)
        
        #self.surface.fill(Color("black"))
        
        for button in self.buttons.values():
            button.draw(self.surface)
            
        self.list.draw()

        surface.blit(self.surface, self.position)