def is_mouse_in_rect(self, event, reset_focus=True):
     flag = self.game_object.screen_rect.collidepoint(
         event.pos[0], event.pos[1])  # 且鼠标在ui的范围内
     if flag:
         director.mouse.press()
         if reset_focus:
             post_event({
                 "name": "reset_ui_focus",
                 "set_focus_obj": self.game_object
             })
     return flag
 def _find_path(self, event, is_running):
     left_top = self.state.game_object.get_left_top()  # screen左上角世界坐标
     source = director.account.get_main_role().get_xy()  # main_role当前坐标
     target = (event.pos[0] + left_top[0], event.pos[1] + left_top[1]
               )  # screen左上角世界坐标 + screen鼠标位置 = 鼠标世界坐标
     path_list = self.state.game_object.map_x.find_path(source, target)
     post_event({
         'name': "receive_path_list",
         'path_list': path_list,
         'is_running': is_running
     })
Exemple #3
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 def on_mouse_left_up(self, event):
     if self.is_mouse_in_rect(event):
         event.handled = True
         self.game_object.focus = True  # 如果鼠标仍在范围之内
         role_name = self.game_object.parent.role_name_input.input_string
         if role_name == "":  # 如果角色名为空
             post_event({"name": "notify", "text": "请输入角色名"})
         else:
             network_client.request(
                 send_data={
                     "action":
                     "create_role",
                     "role_name":
                     role_name,
                     "character_race":
                     self.game_object.parent.store["character_race"],
                     "character_version":
                     self.game_object.parent.store["character_version"],
                     "character_name":
                     self.game_object.parent.store["character_name"]
                 })
     self.game_object.is_mouse_up = True
Exemple #4
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 def on_receive_account(self, event):
     from core.event.event import post_event
     from game.scene.role_select.role_select_scene import RoleSelectScene
     self.director.account = Account(event.account)
     post_event({"name": "change_scene", "scene": RoleSelectScene})
     event.handled = True
 def network(data):
     data["name"] = data["action"]
     post_event(data)
Exemple #6
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 def network_request(self):
     self.director.network_client.request(
         send_data={"action": "get_announcement"})
     from core.event.event import post_event
     post_event({"name": "notify", "text": "大话西游#24大游大话西游大话大话西游大话西游大话西游"})
     post_event({"name": "notify", "text": "大话西游"})
Exemple #7
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 def on_receive_new_role(self, event):
     from core.event.event import post_event
     from game.scene.role_select.role_select_scene import RoleSelectScene
     post_event({"name": "change_scene", "scene": RoleSelectScene})
     event.handled = True