Exemple #1
0
    def update(self):

        moveAmount = 0.005
        turnAmount = 0.01

        # global translations
        if self.input.isKeyPressed("z"):
            m = Matrix.makeTranslation(0, moveAmount, 0)
            self.modelMatrix.data = m @ self.modelMatrix.data
        if self.input.isKeyPressed("s"):
            m = Matrix.makeTranslation(0, -moveAmount, 0)
            self.modelMatrix.data = m @ self.modelMatrix.data
        if self.input.isKeyPressed("q"):
            m = Matrix.makeTranslation(-moveAmount, 0, 0)
            self.modelMatrix.data = m @ self.modelMatrix.data
        if self.input.isKeyPressed("d"):
            m = Matrix.makeTranslation(moveAmount, 0, 0)
            self.modelMatrix.data = m @ self.modelMatrix.data

        if self.input.isKeyPressed("w"):
            m = Matrix.makeTranslation(0, 0, moveAmount)
            self.modelMatrix.data = m @ self.modelMatrix.data
        if self.input.isKeyPressed("x"):
            m = Matrix.makeTranslation(0, 0, -moveAmount)
            self.modelMatrix.data = m @ self.modelMatrix.data

        # global rotations
        if self.input.isKeyPressed("a"):
            m = Matrix.makeRotationZ(turnAmount)
            self.modelMatrix.data = m @ self.modelMatrix.data
        if self.input.isKeyPressed("e"):
            m = Matrix.makeRotationZ(-turnAmount)
            self.modelMatrix.data = m @ self.modelMatrix.data

        # local translations
        if self.input.isKeyPressed("i"):
            m = Matrix.makeTranslation(0, moveAmount, 0)
            self.modelMatrix.data = self.modelMatrix.data @ m
        if self.input.isKeyPressed("k"):
            m = Matrix.makeTranslation(0, -moveAmount, 0)
            self.modelMatrix.data = self.modelMatrix.data @ m
        if self.input.isKeyPressed("j"):
            m = Matrix.makeTranslation(-moveAmount, 0, 0)
            self.modelMatrix.data = self.modelMatrix.data @ m
        if self.input.isKeyPressed("l"):
            m = Matrix.makeTranslation(moveAmount, 0, 0)
            self.modelMatrix.data = self.modelMatrix.data @ m

        # local rotations
        if self.input.isKeyPressed("u"):
            m = Matrix.makeRotationZ(turnAmount)
            self.modelMatrix.data = self.modelMatrix.data @ m
        if self.input.isKeyPressed("o"):
            m = Matrix.makeRotationZ(-turnAmount)
            self.modelMatrix.data = self.modelMatrix.data @ m

        # render
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glUseProgram(self.programRef)
        self.projectionMatrix.uploadData()
        self.modelMatrix.uploadData()
        glDrawArrays(GL_TRIANGLES, 0, self.vertexCount)
        print(self.modelMatrix.data)
 def rotateZ(self, angle, localCoord=True):
     m = Matrix.makeRotationZ(angle)
     self.applyMatrix(m, localCoord)