def plunder_refresh(request): req = request._proto char_id = request._char_id p = Plunder(char_id) target = p.get_plunder_target(req.city_id) response = PlunderRefreshResponse() if not target: response.ret = errormsg.PLUNDER_NO_RIVAL else: response.ret = 0 response.plunder.MergeFrom(target.make_plunder_msg(Char(char_id).mc.level)) return pack_msg(response)
def plunder_refresh(request): req = request._proto char_id = request._char_id p = Plunder(char_id) target = p.get_plunder_target(req.city_id) response = PlunderRefreshResponse() if not target: response.ret = errormsg.PLUNDER_NO_RIVAL else: response.ret = 0 response.plunder.MergeFrom( target.make_plunder_msg(Char(char_id).mc.level)) return pack_msg(response)