def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}" .format(char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): got_gold = LEVY_GOT_GOLD_FUNCTION(char.level) prob = random.randint(1, 100) for k, v in LEVY_CRIT_PROB_TABLE: if prob <= k: break got_gold *= v self.counter.incr() resource.add(gold=got_gold) t = Task(self.char_id) t.trig(4) self.send_notify() return got_gold
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL) ) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): drop = self.get_levy_drop() self.counter.incr() standard_drop = resource.add(**drop) t = Task(self.char_id) t.trig(4) self.send_notify() return standard_drop
def plunder(self): if not self.mongo_plunder.char_id: raise SanguoException(errormsg.PLUNDER_NO_RIVAL, self.char_id, "Plunder Battle", "no rival target") if self.mongo_plunder.current_times <= 0: raise SanguoException(errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "no times") self.change_current_plunder_times(change_value=-1) rival_battle_heros = dill.loads( base64.b64decode(self.mongo_plunder.battle_heros)) msg = MsgBattle() pvp = PlunderBattle( self.char_id, self.mongo_plunder.char_id, msg, self.mongo_plunder.char_name, rival_battle_heros, ) pvp.start() t = Task(self.char_id) t.trig(3) to_char_id = self.mongo_plunder.char_id target_server_url = self.mongo_plunder.server_url if msg.self_win: standard_drop = self._get_plunder_reward( self.mongo_plunder.char_city_id, self.mongo_plunder.char_gold, self.mongo_plunder.char_hero_original_ids) self.clean_plunder_target() achievement = Achievement(self.char_id) achievement.trig(12, 1) PlunderLeaderboardWeekly.incr(self.char_id) TimesLogPlunder(self.char_id).inc() else: standard_drop = make_standard_drop_from_template() self.mongo_plunder.plunder_times += 1 self.mongo_plunder.save() self.send_notify() plunder_finished_signal.send( sender=None, from_char_id=self.char_id, from_char_name=Char(self.char_id).mc.name, to_char_id=to_char_id, from_win=msg.self_win, standard_drop=standard_drop, target_server_url=target_server_url, ) return (msg, standard_drop)
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}" .format(char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): drop = self.get_levy_drop() self.counter.incr() standard_drop = resource.add(**drop) t = Task(self.char_id) t.trig(4) self.send_notify() return standard_drop
def plunder(self, _id): if str(_id) not in self.mongo_plunder.chars: raise SanguoException( errormsg.PLUNDER_NOT_IN_LIST, self.char_id, "Plunder Plunder", "Plunder, {0} not in plunder list".format(_id)) counter = Counter(self.char_id, 'plunder') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "Plunder no times. vip current: {0}, max: {1}".format( char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.PLUNDER_NO_TIMES_FINAL, self.char_id, "Plunder Battle", "Plunder no times. vip reach max level {0}".format( VIP_MAX_LEVEL)) msg = MsgBattle() pvp = PVP(self.char_id, _id, msg) pvp.start() if not self.mongo_plunder.chars[str(_id)].is_robot: char = Char(self.char_id) h = Hang(_id) h.plundered(char.cacheobj.name, not msg.self_win) t = Task(self.char_id) t.trig(3) ground_win_times = 0 if msg.first_ground.self_win: ground_win_times += 1 if msg.second_ground.self_win: ground_win_times += 1 if msg.third_ground.self_win: ground_win_times += 1 got_point = PLUNDER_POINT.get(ground_win_times, 0) if got_point: self.mongo_plunder.points += got_point if msg.self_win: counter.incr() self.mongo_plunder.target_char = _id drop_official_exp = PLUNDER_GET_OFFICIAL_EXP_WHEN_WIN drop_gold = PLUNDER_DEFENSE_FAILURE_GOLD resource = Resource(self.char_id, "Plunder") resource.add(gold=drop_gold, official_exp=drop_official_exp) else: self.mongo_plunder.target_char = 0 self.mongo_plunder.got_reward = [] self.mongo_plunder.save() self.send_notify() return msg
def battle(self): need_sycee = 0 counter = Counter(self.char_id, 'arena') if counter.remained_value <= 0: counter = Counter(self.char_id, 'arena_buy') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle", "arena no times. vip current: {0}, max {1}".format( char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.ARENA_NO_TIMES_FINAL, self.char_id, "Arena Battle", "arena no times. vip reach max level {0}".format( VIP_MAX_LEVEL)) else: need_sycee = ARENA_COST_SYCEE rival_id = self.choose_rival() if not rival_id: raise SanguoException(errormsg.ARENA_NO_RIVAL, self.char_id, "Arena Battle", "no rival.") if need_sycee: resource = Resource(self.char_id, "Arena Battle", "battle for no free times") resource.check_and_remove(sycee=-need_sycee) counter.incr() # set battle cd redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD) msg = protomsg.Battle() b = PVP(self.char_id, rival_id, msg) b.start() if msg.self_win: achievement = Achievement(self.char_id) achievement.trig(11, 1) self_score = self.score rival_arena = Arena(rival_id) rival_score = rival_arena.score new_score = calculate_score(self_score, rival_score, msg.self_win) self.set_score(new_score) t = Task(self.char_id) t.trig(2) self.send_notify(score=new_score) rival_arena.be_beaten(rival_score, self_score, not msg.self_win, self.char_id) return msg
def battle(self): counter = Counter(self.char_id, 'arena') try: # 免费次数 counter.incr() except CounterOverFlow: counter = Counter(self.char_id, 'arena_buy') try: # 花费元宝次数 counter.incr() except CounterOverFlow: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle", "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.ARENA_NO_TIMES_FINAL, self.char_id, "Arena Battle", "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL) ) else: resource = Resource(self.char_id, "Arena Battle", "battle for no free times") resource.check_and_remove(sycee=-ARENA_COST_SYCEE) rival_id = self.choose_rival() msg = protomsg.Battle() b = PVP(self.char_id, rival_id, msg) b.start() achievement = Achievement(self.char_id) if msg.self_win: score = ARENA_GET_SCORE_WHEN_WIN achievement.trig(11, 1) self.mongo_arena.continues_win += 1 else: score = ARENA_GET_SCORE_WHEN_LOST self.mongo_arena.continues_win = 0 self.mongo_arena.save() if score: self.mongo_day.score += score self.mongo_day.save() t = Task(self.char_id) t.trig(2) self.send_notify() return msg
def battle(self): counter = Counter(self.char_id, 'arena') try: # 免费次数 counter.incr() except CounterOverFlow: counter = Counter(self.char_id, 'arena_buy') try: # 花费元宝次数 counter.incr() except CounterOverFlow: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle", "arena no times. vip current: {0}, max {1}".format( char.vip, VIP_MAX_LEVEL)) raise SanguoException( errormsg.ARENA_NO_TIMES_FINAL, self.char_id, "Arena Battle", "arena no times. vip reach max level {0}".format( VIP_MAX_LEVEL)) else: resource = Resource(self.char_id, "Arena Battle", "battle for no free times") resource.check_and_remove(sycee=-ARENA_COST_SYCEE) rival_id = self.choose_rival() msg = protomsg.Battle() b = PVP(self.char_id, rival_id, msg) b.start() achievement = Achievement(self.char_id) if msg.self_win: score = ARENA_GET_SCORE_WHEN_WIN achievement.trig(11, 1) self.mongo_arena.continues_win += 1 else: score = ARENA_GET_SCORE_WHEN_LOST self.mongo_arena.continues_win = 0 self.mongo_arena.save() if score: self.mongo_day.score += score self.mongo_day.save() t = Task(self.char_id) t.trig(2) self.send_notify() return msg
def prisoner_get(self, _id, treasures): str_id = str(_id) if str_id not in self.p.prisoners: raise SanguoException(errormsg.PRISONER_NOT_EXIST, self.char_id, "Prisoner Get", "{0} not exist".format(_id)) if not self.p.prisoners[str_id].active: raise SanguoException(errormsg.PRISONER_NOT_ACTIVE, self.char_id, "Prisoner Get", "{0} not active".format(_id)) treasures_prob = 0 for tid in treasures: try: treasures_prob += TREASURES[tid].value except KeyError: raise SanguoException(errormsg.STUFF_NOT_EXIST, self.char_id, "Prisoner Get", "treasure {0} not exist".format(tid)) using_stuffs = [(tid, 1) for tid in treasures] resource = Resource(self.char_id, "Prisoner Get") with resource.check(stuffs=using_stuffs): got = False prob = self.p.prisoners[str_id].prob + treasures_prob char = Char(self.char_id).mc vip_plus = VIP_FUNCTION[char.vip].prisoner_get prob += vip_plus if prob >= random.randint(1, 100): # got it save_hero(self.char_id, self.p.prisoners[str_id].oid) got = True self.p.prisoners.pop(str_id) msg = protomsg.RemovePrisonerNotify() msg.ids.append(_id) publish_to_char(self.char_id, pack_msg(msg)) else: self.p.prisoners[str_id].active = False msg = protomsg.UpdatePrisonerNotify() p = msg.prisoner.add() p_obj = self.p.prisoners[str_id] self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob, p_obj.active) publish_to_char(self.char_id, pack_msg(msg)) self.p.save() t = Task(self.char_id) t.trig(5) return got
def pve_finish(char_id, stage_id, win, star, **kwargs): achievement = Achievement(char_id) if win: achievement.trig(7, stage_id) if star: achievement.trig(9, 1) t = Task(char_id) t.trig(1) else: achievement.trig(8, 1)
def plunder(self): if not self.mongo_plunder.char_id: raise SanguoException(errormsg.PLUNDER_NO_RIVAL, self.char_id, "Plunder Battle", "no rival target") if self.mongo_plunder.current_times <= 0: raise SanguoException(errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "no times") self.change_current_plunder_times(change_value=-1) rival_battle_heros = dill.loads(base64.b64decode(self.mongo_plunder.battle_heros)) msg = MsgBattle() pvp = PlunderBattle( self.char_id, self.mongo_plunder.char_id, msg, self.mongo_plunder.char_name, rival_battle_heros ) pvp.start() t = Task(self.char_id) t.trig(3) to_char_id = self.mongo_plunder.char_id target_server_url = self.mongo_plunder.server_url if msg.self_win: standard_drop = self._get_plunder_reward( self.mongo_plunder.char_city_id, self.mongo_plunder.char_gold, self.mongo_plunder.char_hero_original_ids ) self.clean_plunder_target() achievement = Achievement(self.char_id) achievement.trig(12, 1) PlunderLeaderboardWeekly.incr(self.char_id) else: standard_drop = make_standard_drop_from_template() self.mongo_plunder.plunder_times += 1 self.mongo_plunder.save() self.send_notify() plunder_finished_signal.send( sender=None, from_char_id=self.char_id, from_char_name=Char(self.char_id).mc.name, to_char_id=to_char_id, from_win=msg.self_win, standard_drop=standard_drop, target_server_url=target_server_url, ) return (msg, standard_drop)
def pve_finish(char_id, stage_id, win, star, **kwargs): achievement = Achievement(char_id) if win: achievement.trig(7, stage_id) if star: achievement.trig(9, 1) t = Task(char_id) t.trig(1) else: achievement.trig(8, 1) # 开启城镇 if win: if STAGES[stage_id].battle_open: affairs = Affairs(char_id) affairs.open_city(STAGES[stage_id].battle) # 判断活动 if win: ActivityStatic(char_id).trig(3001)
def pve_finish(char_id, stage_id, win, star, **kwargs): achievement = Achievement(char_id) if win: achievement.trig(7, stage_id) if star: achievement.trig(9, 1) t = Task(char_id) t.trig(1) else: achievement.trig(8, 1) # 城镇 # 自动开启第一个城镇,并且自动开始挂机 if win: if STAGES[stage_id].battle_end: affairs = Affairs(char_id) new_opened = affairs.open_city(STAGES[stage_id].battle) if STAGES[stage_id].battle == FIRST_CITY_ID and new_opened: affairs.start_hang(FIRST_CITY_ID)
def levy(self): char = Char(self.char_id).mc if self.counter.remained_value <= 0: if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.LEVY_NO_TIMES, self.char_id, "Levy", "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy", "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL) ) resource = Resource(self.char_id, "Levy") cost_cyess = self.get_cost_sycee() with resource.check(sycee=-cost_cyess): got_gold = LEVY_GOT_GOLD_FUNCTION(char.level) prob = random.randint(1, 100) for k, v in LEVY_CRIT_PROB_TABLE: if prob <= k: break got_gold *= v self.counter.incr() resource.add(gold=got_gold) t = Task(self.char_id) t.trig(4) self.send_notify() return got_gold
def gem_merge(self, _id): this_gem_amount = self.item.gems.get(str(_id), 0) if this_gem_amount == 0: raise SanguoException( errormsg.GEM_NOT_EXIST, self.char_id, "Gem Merge", "Gem {0} not exist".format(_id) ) elif this_gem_amount < 4: raise SanguoException( errormsg.GEM_NOT_ENOUGH, self.char_id, "Gem Merge", "Gem {0} not enough. {1} < 4".format(_id, this_gem_amount) ) to_id = GEMS[_id].merge_to if not to_id: raise SanguoException( errormsg.GEM_CAN_NOT_MERGE, self.char_id, "Gem Merge", "Gem {0} can not merge".format(_id) ) self.gem_remove(_id, 4) self.gem_add([(to_id, 1)]) to_gem_obj = GEMS[to_id] achievement = Achievement(self.char_id) achievement.trig(25, 1) achievement.trig(26, to_gem_obj.level) t = Task(self.char_id) t.trig(4)
def battle(self): need_sycee = 0 counter = Counter(self.char_id, 'arena') if counter.remained_value <= 0: counter = Counter(self.char_id, 'arena_buy') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle", "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.ARENA_NO_TIMES_FINAL, self.char_id, "Arena Battle", "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL) ) else: need_sycee = ARENA_COST_SYCEE rival_id = self.choose_rival() if not rival_id: raise SanguoException( errormsg.ARENA_NO_RIVAL, self.char_id, "Arena Battle", "no rival." ) if need_sycee: resource = Resource(self.char_id, "Arena Battle", "battle for no free times") resource.check_and_remove(sycee=-need_sycee) counter.incr() # set battle cd redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD) msg = protomsg.Battle() b = PVP(self.char_id, rival_id, msg) b.start() t = Task(self.char_id) t.trig(2) drop = make_standard_drop_from_template() adding_score = 0 if msg.self_win: achievement = Achievement(self.char_id) achievement.trig(11, 1) # 只有打赢才设置积分 self_score = self.score rival_arena = Arena(rival_id) rival_score = rival_arena.score new_score = calculate_score(self_score, rival_score, msg.self_win) self.set_score(new_score) adding_score = new_score - self_score rival_arena.be_beaten(rival_score, self_score, not msg.self_win, self.char_id) TimesLogArenaWin(self.char_id).inc() ae = ActivityEntry(self.char_id, 50004) if ae and ae.is_valid(): drop = ae.get_additional_drop() Resource(self.char_id, "Arena Win").add(**drop) TimesLogArena(self.char_id).inc() ae = ActivityEntry(self.char_id, 40006) if ae: ae.trig() self.send_notify() drop['stuffs'].append((1001, adding_score)) return msg, drop
def plunder(self, _id): if str(_id) not in self.mongo_plunder.chars: raise SanguoException( errormsg.PLUNDER_NOT_IN_LIST, self.char_id, "Plunder Plunder", "Plunder, {0} not in plunder list".format(_id) ) counter = Counter(self.char_id, 'plunder') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "Plunder no times. vip current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.PLUNDER_NO_TIMES_FINAL, self.char_id, "Plunder Battle", "Plunder no times. vip reach max level {0}".format(VIP_MAX_LEVEL) ) msg = MsgBattle() pvp = PVP(self.char_id, _id, msg) pvp.start() if not self.mongo_plunder.chars[str(_id)].is_robot: char = Char(self.char_id) h = Hang(_id) h.plundered(char.cacheobj.name, not msg.self_win) t = Task(self.char_id) t.trig(3) ground_win_times = 0 if msg.first_ground.self_win: ground_win_times += 1 if msg.second_ground.self_win: ground_win_times += 1 if msg.third_ground.self_win: ground_win_times += 1 got_point = PLUNDER_POINT.get(ground_win_times, 0) if got_point: self.mongo_plunder.points += got_point if msg.self_win: counter.incr() self.mongo_plunder.target_char = _id drop_official_exp = PLUNDER_GET_OFFICIAL_EXP_WHEN_WIN drop_gold = PLUNDER_DEFENSE_FAILURE_GOLD resource = Resource(self.char_id, "Plunder") resource.add(gold=drop_gold, official_exp=drop_official_exp) else: self.mongo_plunder.target_char = 0 self.mongo_plunder.got_reward = [] self.mongo_plunder.save() self.send_notify() return msg
def plunder(self): if not self.mongo_plunder.char_id: raise SanguoException( errormsg.PLUNDER_NO_RIVAL, self.char_id, "Plunder Battle", "no rival target" ) if self.mongo_plunder.current_times <= 0: raise SanguoException( errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "no times" ) self.change_current_plunder_times(change_value=-1) msg = MsgBattle() pvp = PVPFromRivalCache( self.char_id, self.mongo_plunder.char_id, msg, self.mongo_plunder.char_name, self.mongo_plunder.char_formation ) pvp.start() t = Task(self.char_id) t.trig(3) to_char_id = self.mongo_plunder.char_id if msg.self_win: standard_drop = self._get_plunder_reward( self.mongo_plunder.char_city_id, self.mongo_plunder.char_gold, self.mongo_plunder.char_hero_original_ids ) self.clean_plunder_target() achievement = Achievement(self.char_id) achievement.trig(12, 1) else: standard_drop = make_standard_drop_from_template() self.mongo_plunder.save() self.send_notify() plunder_finished_signal.send( sender=None, from_char_id=self.char_id, to_char_id=to_char_id, from_win=msg.self_win, standard_drop=standard_drop ) return (msg, standard_drop)
def prisoner_get(self, _id, treasures): str_id = str(_id) if str_id not in self.p.prisoners: raise SanguoException( errormsg.PRISONER_NOT_EXIST, self.char_id, "Prisoner Get", "{0} not exist".format(_id) ) if not self.p.prisoners[str_id].active: raise SanguoException( errormsg.PRISONER_NOT_ACTIVE, self.char_id, "Prisoner Get", "{0} not active".format(_id) ) treasures_prob = 0 for tid in treasures: try: treasures_prob += TREASURES[tid].value except KeyError: raise SanguoException( errormsg.STUFF_NOT_EXIST, self.char_id, "Prisoner Get", "treasure {0} not exist".format(tid) ) def _get(): got = False prob = self.p.prisoners[str_id].prob + treasures_prob ae = ActivityEntry(self.char_id, 40008) if ae and ae.is_ok(): prob += 80 ae = ActivityEntry(self.char_id, 50005) if ae and ae.is_valid(): _vip = ae.get_current_value(self.char_id) if _vip == 4: prob += 30 elif _vip == 5: prob += 50 elif _vip == 6: prob += 60 elif _vip >= 7: prob += 100 if prob >= random.randint(1, 100): # got it save_hero(self.char_id, self.p.prisoners[str_id].oid) got = True self.p.prisoners.pop(str_id) msg = protomsg.RemovePrisonerNotify() msg.ids.append(_id) publish_to_char(self.char_id, pack_msg(msg)) else: self.p.prisoners[str_id].active = False msg = protomsg.UpdatePrisonerNotify() p = msg.prisoner.add() p_obj = self.p.prisoners[str_id] self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob, p_obj.active) publish_to_char(self.char_id, pack_msg(msg)) self.p.save() return got using_stuffs = [(tid, 1) for tid in treasures] if using_stuffs: resource = Resource(self.char_id, "Prisoner Get") with resource.check(stuffs=using_stuffs): got = _get() else: got = _get() t = Task(self.char_id) t.trig(5) if got: achievement = Achievement(self.char_id) achievement.trig(14, 1) TimesLogPrisonGetSuccess(self.char_id).inc() return got
def prisoner_get(self, _id, treasures): str_id = str(_id) if str_id not in self.p.prisoners: raise SanguoException( errormsg.PRISONER_NOT_EXIST, self.char_id, "Prisoner Get", "{0} not exist".format(_id) ) if not self.p.prisoners[str_id].active: raise SanguoException( errormsg.PRISONER_NOT_ACTIVE, self.char_id, "Prisoner Get", "{0} not active".format(_id) ) treasures_prob = 0 for tid in treasures: try: treasures_prob += TREASURES[tid].value except KeyError: raise SanguoException( errormsg.STUFF_NOT_EXIST, self.char_id, "Prisoner Get", "treasure {0} not exist".format(tid) ) using_stuffs = [(tid, 1) for tid in treasures] resource = Resource(self.char_id, "Prisoner Get") with resource.check(stuffs=using_stuffs): got = False prob = self.p.prisoners[str_id].prob + treasures_prob char = Char(self.char_id).mc vip_plus = VIP_FUNCTION[char.vip].prisoner_get prob += vip_plus if prob >= random.randint(1, 100): # got it save_hero(self.char_id, self.p.prisoners[str_id].oid) got = True self.p.prisoners.pop(str_id) msg = protomsg.RemovePrisonerNotify() msg.ids.append(_id) publish_to_char(self.char_id, pack_msg(msg)) else: self.p.prisoners[str_id].active = False msg = protomsg.UpdatePrisonerNotify() p = msg.prisoner.add() p_obj = self.p.prisoners[str_id] self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob, p_obj.active) publish_to_char(self.char_id, pack_msg(msg)) self.p.save() t = Task(self.char_id) t.trig(5) return got
def battle(self): need_sycee = 0 counter = Counter(self.char_id, 'arena') if counter.remained_value <= 0: counter = Counter(self.char_id, 'arena_buy') if counter.remained_value <= 0: char = Char(self.char_id).mc if char.vip < VIP_MAX_LEVEL: raise SanguoException( errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle", "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL) ) raise SanguoException( errormsg.ARENA_NO_TIMES_FINAL, self.char_id, "Arena Battle", "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL) ) else: need_sycee = ARENA_COST_SYCEE rival_id = self.choose_rival() if not rival_id: raise SanguoException( errormsg.ARENA_NO_RIVAL, self.char_id, "Arena Battle", "no rival." ) if need_sycee: resource = Resource(self.char_id, "Arena Battle", "battle for no free times") resource.check_and_remove(sycee=-need_sycee) counter.incr() # set battle cd redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD) msg = protomsg.Battle() b = PVP(self.char_id, rival_id, msg) b.start() if msg.self_win: achievement = Achievement(self.char_id) achievement.trig(11, 1) self_score = self.score rival_arena = Arena(rival_id) rival_score = rival_arena.score new_score = calculate_score(self_score, rival_score, msg.self_win) self.set_score(new_score) t = Task(self.char_id) t.trig(2) self.send_notify(score=new_score) rival_arena.be_beaten(rival_score, self_score, not msg.self_win, self.char_id) return msg