Exemple #1
0
def setup():
    global universe
    universe = Universe()
Exemple #2
0
import pygame
import sys
from core.universe import Universe

pygame.init()
window_name = '.'.join(sys.argv[0].split('.')[:-1])
pygame.display.set_caption(window_name if window_name != '' else 'pygame')
SCREEN = pygame.display.set_mode((1000, 400))
done = False
clock = pygame.time.Clock()
FRAME_RATE = 60

universe = Universe()


def setup():
    global universe
    universe = Universe()


def draw():
    SCREEN.fill((245, 245, 245))
    if (universe.show(SCREEN)):
        universe.update()


#-----------------------------------------------------------------------

while not done:
    draw()
    for event in pygame.event.get():