Exemple #1
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    def local_normal_at(self, local_point, hit=None):
        if self.smoothed:
            return add(
                multiply(self.n2, hit.u),
                add(multiply(self.n3, hit.v),
                    multiply(self.n1, (1 - hit.u - hit.v))))

        return self.normal
 def __init__(self, corner, full_uvec, usteps, full_vvec, vsteps,
              intensity):
     self.corner = corner
     self.uvec = multiply(full_uvec, 1 / usteps)
     self.usteps = usteps
     self.vvec = multiply(full_vvec, 1 / vsteps)
     self.vsteps = vsteps
     self.samples = usteps * vsteps
     self.position = add(add(corner, multiply(full_uvec, 1 / 2)),
                         multiply(full_vvec, 1 / 2))
     self.intensity = intensity
     self.jitter_by = DeterministicSequence([0.5])
Exemple #3
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    def shade_hit(self, hit, remaining=5):
        surface = color(0, 0, 0)

        for light in self.lights:
            light_intensity = light.intensity_at(hit.over_point, self)
            surface = add(
                surface,
                lighting(hit.object.material, hit.object, light, hit.point,
                         hit.eyev, hit.normalv, light_intensity))

        reflected = self.reflected_color(hit, remaining)
        refracted = self.refracted_color(hit, remaining)

        material = hit.object.material
        if material.reflective > 0 and material.transparency > 0:
            reflectance = hit.schlick()
            return add(add(surface, multiply(reflected, reflectance)),
                       multiply(refracted, (1 - reflectance)))
        return add(add(surface, reflected), refracted)
def step_impl(context):
    assert add(context.c1, context.c2) == color(1.6, 0.7, 1.0)
Exemple #5
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def add(task_name: str):
    """Add a task (it will be added to the "Dont" list)."""
    new_task_data = core.add(task_name)
    if new_task_data:
        new_task_data['metadata'][TO_DONT_METADTA_KEY] = {'list': 'dont'}
        return core.update(task_name, new_task_data)
 def point_on_light(self, u, v):
     return add(self.corner, \
            add(multiply(self.uvec, (u + self.jitter_by.next())), \
                multiply(self.vvec, (v + self.jitter_by.next()))))
Exemple #7
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def tick(env, proj):
    position = add(proj['position'], proj['velocity'])
    velocity = add(add(proj['velocity'], env['gravity']), env['wind'])
    return dict(position=position, velocity=velocity)
Exemple #8
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 def pattern_at(self, point):
     distance = subtract(self.color_b, self.color_a)
     fraction = point[0] - floor(point[0])
     return add(self.color_a, multiply(distance, fraction))
Exemple #9
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def add(path, name):
    ''' Create a repository. '''
    core.add(path, name)
Exemple #10
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# We already have the values of these two, even if they are 0
dev.draw_ap(len(bssid_db))
# dev.draw_ssid(len(unique_ssid_db))

while True:
    cycles += 1
    try:
        dev.draw_dot_scan("yellow")
        current_scan = sta.scan()
        # dev.draw_status("scanned")
        dev.draw_dot_scan("black")
    except Exception as e:
        dev.draw_status("scan error " + str(cycles))
        dev.draw_dot_scan("red")
        err = format_error(e, cycles)
        dev.add(err_log_filename, err)
    dev.draw_cycle(str(cycles))
    for i, station in enumerate(current_scan):
        dev.draw_bssid_loop(str(i + 1) + "/" + str(len(current_scan)))
        # dev.draw_status("looping " + str(i + 1) + " of " + str(len(current_scan)))
        bssid = ubinascii.hexlify(station[1]).decode()
        ssid = station[0].decode()
        channel = str(station[2])
        authmode = authmode_choices.get(station[4])
        hidden = str(station[5])

        if bssid not in bssid_db:
            # dev.draw_status(str(bssid))
            bssid_db.add(bssid)
            dev.draw_ap(len(bssid_db))