Exemple #1
0
    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():  #re-randomize
            if self.files:
                i = random.randint(0, len(self.files) - 1)
                filename = self.files[i]
                sound = os.path.join("themes", self.themename, "sounds",
                                     filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Audio.Music(self.engine.resource.fileName(sound))
                self.song.setVolume(
                    self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False
Exemple #2
0
    def __init__(self, engine):
        self.engine = engine

        self.logClassInits = Config.get("game", "log_class_inits")
        if self.logClassInits == 1:
            Log.debug("MainMenu class init (MainMenu.py)...")

        self.time = 0.0
        self.nextLayer = None
        self.visibility = 0.0
        self.active = False

        self.showStartupMessages = False

        self.gfxVersionTag = Config.get("game", "gfx_version_tag")

        self.chosenNeck = Config.get("game", "default_neck")
        exists = 0

        if engine.loadImgDrawing(
                self, "ok", os.path.join("necks", self.chosenNeck + ".png")):
            exists = 1
        elif engine.loadImgDrawing(
                self, "ok",
                os.path.join("necks", "Neck_" + self.chosenNeck + ".png")):
            exists = 1

        #MFH - fallback logic now supports a couple valid default neck filenames
        #MFH - check for Neck_1
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "Neck_1.png")):
                Config.set("game", "default_neck", "1")
                Log.warn(
                    "Default chosen neck not valid; fallback Neck_1.png forced."
                )
                exists = 1

        #MFH - check for defaultneck
        if exists == 0:
            if engine.loadImgDrawing(self, "ok",
                                     os.path.join("necks", "defaultneck.png")):
                Log.warn(
                    "Default chosen neck not valid; fallback defaultneck.png forced."
                )
                Config.set("game", "default_neck", "defaultneck")
                exists = 1
            else:
                Log.error(
                    "Default chosen neck not valid; fallbacks Neck_1.png and defaultneck.png also not valid!"
                )

        #Get theme
        self.theme = self.engine.data.theme
        self.themeCoOp = self.engine.data.themeCoOp
        self.themename = self.engine.data.themeLabel
        self.useSoloMenu = self.engine.theme.use_solo_submenu

        allowMic = True

        self.menux = self.engine.theme.menuPos[0]
        self.menuy = self.engine.theme.menuPos[1]

        self.rbmenu = self.engine.theme.menuRB

        #MFH
        self.main_menu_scale = self.engine.theme.main_menu_scaleVar
        self.main_menu_vspacing = self.engine.theme.main_menu_vspacingVar

        if not self.engine.loadImgDrawing(
                self, "background",
                os.path.join("themes", self.themename, "menu", "mainbg.png")):
            self.background = None
        self.engine.loadImgDrawing(
            self, "BGText",
            os.path.join("themes", self.themename, "menu", "maintext.png"))
        self.engine.loadImgDrawing(
            self, "optionsBG",
            os.path.join("themes", self.themename, "menu", "optionsbg.png"))
        self.engine.loadImgDrawing(
            self, "optionsPanel",
            os.path.join("themes", self.themename, "menu", "optionspanel.png"))

        #racer: added version tag
        if self.gfxVersionTag or self.engine.theme.versiontag == True:
            if not self.engine.loadImgDrawing(
                    self, "version",
                    os.path.join("themes", self.themename, "menu",
                                 "versiontag.png")):
                if not self.engine.loadImgDrawing(
                        self, "version", "versiontag.png"
                ):  #falls back on default versiontag.png in data\ folder
                    self.version = None
        else:
            self.version = None

        #myfingershurt: random main menu music function, menu.ogg and menuXX.ogg (any filename with "menu" as the first 4 letters)
        self.files = None
        filepath = self.engine.getPath(
            os.path.join("themes", self.themename, "sounds"))
        if os.path.isdir(filepath):
            self.files = []
            allfiles = os.listdir(filepath)
            for name in allfiles:
                if os.path.splitext(name)[1] == ".ogg":
                    if string.find(name, "menu") > -1:
                        self.files.append(name)

        if self.files:
            i = random.randint(0, len(self.files) - 1)
            filename = self.files[i]
            sound = os.path.join("themes", self.themename, "sounds", filename)
            self.menumusic = True
            engine.menuMusic = True

            self.song = Audio.Music(self.engine.resource.fileName(sound))
            self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
            self.song.play(0)  #no loop
        else:
            self.menumusic = False

        self.opt_text_color = self.engine.theme.opt_text_colorVar
        self.opt_selected_color = self.engine.theme.opt_selected_colorVar

        trainingMenu = [
            (_("Tutorials"), self.showTutorial),
            (_("Practice"), lambda: self.newLocalGame(mode1p=1)),
        ]

        self.opt_bkg_size = [float(i) for i in self.engine.theme.opt_bkg_size]
        self.opt_text_color = self.engine.theme.hexToColor(
            self.engine.theme.opt_text_colorVar)
        self.opt_selected_color = self.engine.theme.hexToColor(
            self.engine.theme.opt_selected_colorVar)

        if self.BGText:
            strCareer = ""
            strQuickplay = ""
            strSolo = ""
            strMultiplayer = ""
            strTraining = ""
            strSettings = ""
            strQuit = ""
        else:
            strCareer = "Career"
            strQuickplay = "Quickplay"
            strSolo = "Solo"
            strMultiplayer = "Multiplayer"
            strTraining = "Training"
            strSettings = "Settings"
            strQuit = "Quit"

        multPlayerMenu = [
            (_("Face-Off"),
             lambda: self.newLocalGame(players=2, maxplayers=4)),
            (_("Pro Face-Off"),
             lambda: self.newLocalGame(players=2, mode2p=1, maxplayers=4)),
            (_("Party Mode"), lambda: self.newLocalGame(mode2p=2)),
            (_("FoFiX Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=3, maxplayers=4, allowMic=allowMic)),
            (_("RB Co-Op"), lambda: self.newLocalGame(
                players=2, mode2p=4, maxplayers=4, allowMic=allowMic)),
            (_("GH Co-Op"),
             lambda: self.newLocalGame(players=2, mode2p=5, maxplayers=4)),
            (_("GH Battle"),
             lambda: self.newLocalGame(players=2, mode2p=6, allowDrum=False)
             ),  #akedrou- so you can block drums
        ]

        if not self.useSoloMenu:

            mainMenu = [
                (strCareer,
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (strQuickplay, lambda: self.newLocalGame(allowMic=allowMic)),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        else:

            soloMenu = [
                (_("Solo Tour"),
                 lambda: self.newLocalGame(mode1p=2, allowMic=allowMic)),
                (_("Quickplay"), lambda: self.newLocalGame(allowMic=allowMic)),
            ]

            mainMenu = [
                ((strSolo, "solo"), soloMenu),
                ((strMultiplayer, "multiplayer"), multPlayerMenu),
                ((strTraining, "training"), trainingMenu),
                ((strSettings, "settings"), self.settingsMenu),
                (strQuit, self.quit),
            ]

        w, h, = self.engine.view.geometry[2:4]

        self.menu = Menu(self.engine,
                         mainMenu,
                         onClose=lambda: self.engine.view.popLayer(self),
                         pos=(self.menux, .75 - (.75 * self.menuy)))

        engine.mainMenu = self  #Points engine.mainMenu to the one and only MainMenu object instance

        ## whether the main menu has come into view at least once
        self.shownOnce = False