Exemple #1
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def start_logic():
    Game.unsub(MSG_FRAME_START, start_logic)
    #gateway
    Game.gateway = GateWayMgr(Game.player_mgr)
    Game.app.register(Game.gateway)
    #游戏类
    Game.logic_game.start()
Exemple #2
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    def after_start(self):
        log.info('[subgame]app(%s) start', self.name)
        import grpc
        gl = dict(g=Game, )
        grpc.shell_locals.update(self.frame.names)
        grpc.shell_locals.update(gl)

        #初始化完成,抛出开始消息
        Game.safe_pub(MSG_FRAME_START)
Exemple #3
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    def __init__(self):
        utility.DirtyFlag.__init__(self)
        self.data = None
        self.boss = {}  #{bossid:obj}

        self.save_cache = {}  # 存储缓存

        self._loop_task = None
        Game.sub(MSG_FRAME_STOP, self._frame_stop)
Exemple #4
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def start_room():
    Game.unsub(MSG_FRAME_START, start_room)
    Game.timer.start()
    Game.rpc_room_mgr.start()
    Game.rpc_dayly_pvp_mgr.start()
    Game.rpc_txdy_mgr.start()
    Game.rpc_globalData_mgr.start()
    Game.rpc_cross_rank_mgr.start()
    Game.rpc_level_contest_mgr.start()
    Game.rpc_grouppk_mgr.start()
Exemple #5
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def init_app_common():
    public_init()

    Game.res_mgr = ResMgr()
    Game.res_mgr.load()

    Game.condition_mgr = ConditionMgr()

    #注册开始消息
    Game.sub(MSG_FRAME_START, start_common)
    #时间管理
    from game.mgr.timer import Timer
    Game.timer = Timer()
    #初始化rpc功能模块
    from game.mgr.player import GPlayerMgr
    rpc_player_mgr = GPlayerMgr()
    #服务器信息
    from game.mgr.server import ServerInfo
    rpc_server_info = ServerInfo()
    #好友管理
    from game.mgr.friend import FriendMgr
    rpc_friend_mgr = FriendMgr()
    # 邮箱
    from game.mgr.mail import MailMgr
    rpc_mail_mgr = MailMgr()
    #答题管理
    from game.mgr.exam import ExamMgr
    rpc_exam_mgr = ExamMgr()
    #全民boss
    from game.mgr.boss import QmBossMgr
    rpc_qmboss_mgr = QmBossMgr()
    #野外boss
    from game.mgr.boss import YwBossMgr
    rpc_ywboss_mgr = YwBossMgr()
    # 生死劫boss
    from game.mgr.boss import SsjBossMgr
    rpc_ssjboss_mgr = SsjBossMgr()
    #服务器公共资源管理
    from game.mgr.commonres import CommonresMgr
    rpc_commonres_mgr = CommonresMgr()
    #房间管理-本地
    from game.mgr.room import RoomMgrCommon
    rpc_room_mgr_common = RoomMgrCommon()
    #日常pvp-本地
    from game.mgr.daylyPVP import DaylyPVPMgrCommon
    rpc_dayly_pvp_mgr_common = DaylyPVPMgrCommon()
    #帮会管理
    from game.mgr.guild import GuildMgr
    rpc_guild_mgr = GuildMgr()



    return rpc_player_mgr, rpc_server_info, rpc_friend_mgr, rpc_mail_mgr, rpc_exam_mgr, \
           rpc_qmboss_mgr, rpc_ywboss_mgr, rpc_ssjboss_mgr, rpc_commonres_mgr, \
           rpc_dayly_pvp_mgr_common, rpc_room_mgr_common, rpc_guild_mgr
Exemple #6
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    def __init__(self):
        utility.DirtyFlag.__init__(self)
        self.data = None
        self.opentime = 0
        self.mergetime = 0

        self.profile_start = 0
        self.profile_end = 0

        self.save_cache = {}  # 存储缓存

        Game.sub(MSG_FRAME_STOP, self._frame_stop)
Exemple #7
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    def __init__(self):
        utility.DirtyFlag.__init__(self)
        self.data = None

        self.cycleWeek = CycleWeek(self, keepCyc=2)

        self.players = {} #玩家缓存数据
        self.pid_matchId = {}

        self.save_cache = {}

        self._save_loop_task = None
        Game.sub(MSG_FRAME_STOP, self._frame_stop)
Exemple #8
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    def __init__(self):
        utility.DirtyFlag.__init__(self)
        self.data = None
        self.firstKill = {
        }  #{ssjId:{names:[], round:1, time:0} 全服首杀队伍 首杀者名字 首杀回合数 首杀时间戳
        self.minKill = {
        }  #{ssjId:{names:[], round:1, time:0} 最少回合队伍 名字 最少回合数 最少回合击杀时间戳

        self.save_cache = {}  # 存储缓存

        self._loop_task = None

        Game.sub(MSG_FRAME_STOP, self._frame_stop)
Exemple #9
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    def __init__(self):
        utility.DirtyFlag.__init__(self)
        self.data = None
        self.boss = {}  # {bossid:obj}

        self.save_cache = {}  # 存储缓存

        self._loop_task = None

        self.runaway_timer = None  #逃跑定时器
        self.refresh_timer = None  #刷新定时器

        Game.sub(MSG_FRAME_STOP, self._frame_stop)
Exemple #10
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    def to_init_data(self):
        serverInfo = Game.rpc_server_info.GetServerInfo()
        mergetime = serverInfo.get("mergetime", 0)

        if mergetime and mergetime != self.mymergetime:
            print(
                "===========================================================")
            print("MergeTime",
                  "%s|%s|%s" % (self.owner.id, mergetime, self.mymergetime))
            Game.glog.log2File(
                "MergeTime",
                "%s|%s|%s" % (self.owner.id, mergetime, self.mymergetime))
            print(
                "===========================================================")

            self.mymergetime = mergetime

            # self.owner.charge.FirstCharge=[]
            # self.owner.charge.FirstChargeRMB=0
            # self.owner.charge.FirstChargeFlag += 1 #不确定要不要
            # self.owner.charge.markDirty()

            self.owner.arena.mergeClean()

            self.owner.levelContest.mergeClean()
            self.owner.fuli.mergeClean()

        init_data = {}
        init_data["pid"] = self.owner.id
        init_data["name"] = self.name
        init_data["renameCount"] = self.renameCount
        init_data["fa"] = self.fa
        init_data["lv"] = self.lv
        init_data["sex"] = self.sex
        init_data["exp"] = self.exp
        init_data["CliConfig"] = self.CliConfig

        init_data["newTime"] = self.owner.data.newTime
        init_data["curTimeZone"] = Game.get_cur_time_zone()

        kv = {}
        retval = []
        for v in Game.res_mgr.res_cycle.values():
            kv[v.activityID] = True

        serverInfo = self.GetServerInfo()

        for v in kv.keys():
            res = Game.res_mgr.res_activity.get(v)
            retval.append({
                "activityID": v,
                "cycleFuncID": res.getCycleFuncID(serverInfo),
                "endtime": res.getCycleEndTime(serverInfo)
            })

        init_data["cycle"] = retval

        return init_data
Exemple #11
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def init_app_logic():
    public_init()

    Game.res_mgr = ResMgr()
    Game.res_mgr.load()

    Game.condition_mgr = ConditionMgr()

    #注册开始消息
    Game.sub(MSG_FRAME_START, start_logic)
    #初始化rpc功能模块
    from game.mgr.logicgame import LogicGame
    Game.logic_game = LogicGame()
    #玩家管理器
    from game.mgr.player import SubPlayerMgr
    Game.player_mgr = SubPlayerMgr()
    Game.logic_game.stop_mgrs.append(Game.player_mgr)

    return Game.logic_game, Game.player_mgr
Exemple #12
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def start_common():
    Game.unsub(MSG_FRAME_START, start_common)
    #gateway
    Game.gateway = GateWayMgr(Game.rpc_player_mgr)
    Game.app.register(Game.gateway)

    Game.timer.start()
    Game.rpc_player_mgr.start()
    Game.rpc_server_info.start()
    Game.rpc_friend_mgr.start()
    Game.rpc_mail_mgr.start()
    Game.rpc_exam_mgr.start()
    Game.rpc_qmboss_mgr.start()
    Game.rpc_ywboss_mgr.start()
    Game.rpc_ssjboss_mgr.start()
    Game.rpc_commonres_mgr.start()
    Game.rpc_dayly_pvp_mgr_common.start()
    Game.rpc_room_mgr_common.start()
    Game.rpc_guild_mgr.start()
Exemple #13
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def init_app_room():
    public_init()

    Game.res_mgr = ResMgr()
    Game.res_mgr.load()

    #注册开始消息
    Game.sub(MSG_FRAME_START, start_room)
    #初始化rpc功能模块
    from game.mgr.timer import Timer
    Game.timer = Timer()

    #战斗
    Game.fight_mgr = FightMgr()

    from game.mgr.room import RoomMgr
    rpc_room_mgr = RoomMgr()

    from game.mgr.daylyPVP import DaylyPVPMgr
    rpc_dayly_pvp_mgr = DaylyPVPMgr()

    from game.mgr.txdy import TxdyMgr
    rpc_txdy_mgr = TxdyMgr()

    from game.mgr.globalData import GlobalDataMgr
    rpc_globalData_mgr = GlobalDataMgr()

    from game.mgr.crossRank import CrossRankMgr
    rpc_cross_rank_mgr = CrossRankMgr()

    from game.mgr.levelContest import LevelContestMgr
    rpc_level_contest_mgr = LevelContestMgr()

    from game.mgr.groupPK import GroupPKMgr
    rpc_grouppk_mgr = GroupPKMgr()

    return rpc_room_mgr, rpc_dayly_pvp_mgr, rpc_txdy_mgr, rpc_cross_rank_mgr, rpc_level_contest_mgr, rpc_grouppk_mgr, rpc_globalData_mgr
Exemple #14
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    def __init__(self):
        self.alls = {}  # {gid: guild}

        Game.sub(MSG_FRAME_STOP, self._frame_stop)

        self._loop_task = None
Exemple #15
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 def before_stop(self):
     """ 准备关闭 """
     log.info('[subgame]app(%s) before_stop', self.name)
     Game.safe_pub(MSG_FRAME_STOP)