Exemple #1
0
    def _createEraserMesh(self, parent: CuraSceneNode, position: Vector):
        node = CuraSceneNode()

        node.setName("Eraser")
        node.setSelectable(True)
        mesh = MeshBuilder()
        mesh.addCube(10,10,10)
        node.setMeshData(mesh.build())

        active_build_plate = Application.getInstance().getMultiBuildPlateModel().activeBuildPlate
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration("getStack") # created by SettingOverrideDecorator that is automatically added to CuraSceneNode
        settings = stack.getTop()

        definition = stack.getSettingDefinition("anti_overhang_mesh")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", True)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        op = AddSceneNodeOperation(node, parent)
        op.push()
        node.setPosition(position, CuraSceneNode.TransformSpace.World)

        Application.getInstance().getController().getScene().sceneChanged.emit(node)
Exemple #2
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    def _createEraserMesh(self, parent: CuraSceneNode, position: Vector):
        node = CuraSceneNode()

        node.setName("Eraser")
        node.setSelectable(True)
        node.setCalculateBoundingBox(True)
        mesh = self._createCube(10)
        node.setMeshData(mesh.build())
        node.calculateBoundingBoxMesh()

        active_build_plate = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration("getStack") # created by SettingOverrideDecorator that is automatically added to CuraSceneNode
        settings = stack.getTop()

        definition = stack.getSettingDefinition("anti_overhang_mesh")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", True)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        op = GroupedOperation()
        # First add node to the scene at the correct position/scale, before parenting, so the eraser mesh does not get scaled with the parent
        op.addOperation(AddSceneNodeOperation(node, self._controller.getScene().getRoot()))
        op.addOperation(SetParentOperation(node, parent))
        op.push()
        node.setPosition(position, CuraSceneNode.TransformSpace.World)

        CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
Exemple #3
0
    def _createEraserMesh(self):
        node = CuraSceneNode()

        node.setName("Eraser")
        node.setSelectable(True)
        mesh = MeshBuilder()
        mesh.addCube(10, 10, 10)
        node.setMeshData(mesh.build())
        # Place the cube in the platform. Do it manually so it works if the "automatic drop models" is OFF
        move_vector = Vector(0, 5, 0)
        node.setPosition(move_vector)

        active_build_plate = Application.getInstance().getMultiBuildPlateModel(
        ).activeBuildPlate

        node.addDecorator(SettingOverrideDecorator())
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration(
            "getStack"
        )  #Don't try to get the active extruder since it may be None anyway.
        if not stack:
            node.addDecorator(SettingOverrideDecorator())
            stack = node.callDecoration("getStack")

        settings = stack.getTop()

        if not (settings.getInstance("anti_overhang_mesh")
                and settings.getProperty("anti_overhang_mesh", "value")):
            definition = stack.getSettingDefinition("anti_overhang_mesh")
            new_instance = SettingInstance(definition, settings)
            new_instance.setProperty("value", True)
            new_instance.resetState(
            )  # Ensure that the state is not seen as a user state.
            settings.addInstance(new_instance)

        scene = self._controller.getScene()
        op = AddSceneNodeOperation(node, scene.getRoot())
        op.push()
        Application.getInstance().getController().getScene().sceneChanged.emit(
            node)
Exemple #4
0
    def _createEraserMesh(self, parent: CuraSceneNode, position: Vector):
        node = CuraSceneNode()

        node.setName("Eraser")
        node.setSelectable(True)
        mesh = MeshBuilder()
        mesh.addCube(10, 10, 10)
        node.setMeshData(mesh.build())
        node.setPosition(position)

        active_build_plate = Application.getInstance().getMultiBuildPlateModel(
        ).activeBuildPlate

        node.addDecorator(SettingOverrideDecorator())
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration(
            "getStack")  # created by SettingOverrideDecorator
        settings = stack.getTop()

        definition = stack.getSettingDefinition("anti_overhang_mesh")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", True)
        new_instance.resetState(
        )  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        root = self._controller.getScene().getRoot()

        op = GroupedOperation()
        # First add the node to the scene, so it gets the expected transform
        op.addOperation(AddSceneNodeOperation(node, root))
        op.addOperation(SetParentOperation(node, parent))
        op.push()

        Application.getInstance().getController().getScene().sceneChanged.emit(
            node)
    def _createSupportMesh(self, parent: CuraSceneNode, position: Vector):
        node = CuraSceneNode()
        node.setSelectable(True)
        
        if self._SupportType == 'cylinder':
            height = position.y
            node.setName("CustomSupportCylinder")
            mesh = self._createCylinder(self._SupportSize,22.5,height)
            node_position = Vector(position.x,position.y,position.z)
        else:
            node.setName("CustomSupportCube")
            height = position.y-self._SupportSize/2+self._SupportSize*0.1
            mesh =  self._createCube(self._SupportSize,height)
            node_position = Vector(position.x,position.y-self._SupportSize/2+self._SupportSize*0.1,position.z)
        node.setMeshData(mesh.build())

        active_build_plate = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration("getStack") # created by SettingOverrideDecorator that is automatically added to CuraSceneNode
        settings = stack.getTop()

        for key in ["support_mesh", "support_mesh_drop_down"]:
            definition = stack.getSettingDefinition(key)
            new_instance = SettingInstance(definition, settings)
            new_instance.setProperty("value", True)
            new_instance.resetState()  # Ensure that the state is not seen as a user state.
            settings.addInstance(new_instance)

        op = GroupedOperation()
        # First add node to the scene at the correct position/scale, before parenting, so the support mesh does not get scaled with the parent
        op.addOperation(AddSceneNodeOperation(node, self._controller.getScene().getRoot()))
        op.addOperation(SetParentOperation(node, parent))
        op.push()
        node.setPosition(node_position, CuraSceneNode.TransformSpace.World)

        CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
    def run(self):
        Logger.log("d", "Processing new layer for build plate %s..." % self._build_plate_number)
        start_time = time()
        view = Application.getInstance().getController().getActiveView()
        if view.getPluginId() == "SimulationView":
            view.resetLayerData()
            self._progress_message.show()
            Job.yieldThread()
            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return

        Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)

        # The no_setting_override is here because adding the SettingOverrideDecorator will trigger a reslice
        new_node = CuraSceneNode(no_setting_override = True)
        new_node.addDecorator(BuildPlateDecorator(self._build_plate_number))

        # Force garbage collection.
        # For some reason, Python has a tendency to keep the layer data
        # in memory longer than needed. Forcing the GC to run here makes
        # sure any old layer data is really cleaned up before adding new.
        gc.collect()

        mesh = MeshData()
        layer_data = LayerDataBuilder.LayerDataBuilder()
        layer_count = len(self._layers)

        # Find the minimum layer number
        # When disabling the remove empty first layers setting, the minimum layer number will be a positive
        # value. In that case the first empty layers will be discarded and start processing layers from the
        # first layer with data.
        # When using a raft, the raft layers are sent as layers < 0. Instead of allowing layers < 0, we
        # simply offset all other layers so the lowest layer is always 0. It could happens that the first
        # raft layer has value -8 but there are just 4 raft (negative) layers.
        min_layer_number = sys.maxsize
        negative_layers = 0
        for layer in self._layers:
            if layer.repeatedMessageCount("path_segment") > 0:
                if layer.id < min_layer_number:
                    min_layer_number = layer.id
                if layer.id < 0:
                    negative_layers += 1

        current_layer = 0

        for layer in self._layers:
            # If the layer is below the minimum, it means that there is no data, so that we don't create a layer
            # data. However, if there are empty layers in between, we compute them.
            if layer.id < min_layer_number:
                continue

            # Layers are offset by the minimum layer number. In case the raft (negative layers) is being used,
            # then the absolute layer number is adjusted by removing the empty layers that can be in between raft
            # and the model
            abs_layer_number = layer.id - min_layer_number
            if layer.id >= 0 and negative_layers != 0:
                abs_layer_number += (min_layer_number + negative_layers)

            layer_data.addLayer(abs_layer_number)
            this_layer = layer_data.getLayer(abs_layer_number)
            layer_data.setLayerHeight(abs_layer_number, layer.height)
            layer_data.setLayerThickness(abs_layer_number, layer.thickness)

            for p in range(layer.repeatedMessageCount("path_segment")):
                polygon = layer.getRepeatedMessage("path_segment", p)

                extruder = polygon.extruder

                line_types = numpy.fromstring(polygon.line_type, dtype="u1")  # Convert bytearray to numpy array

                line_types = line_types.reshape((-1,1))

                points = numpy.fromstring(polygon.points, dtype="f4")  # Convert bytearray to numpy array
                if polygon.point_type == 0: # Point2D
                    points = points.reshape((-1,2))  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
                else:  # Point3D
                    points = points.reshape((-1,3))

                line_widths = numpy.fromstring(polygon.line_width, dtype="f4")  # Convert bytearray to numpy array
                line_widths = line_widths.reshape((-1,1))  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_thicknesses = numpy.fromstring(polygon.line_thickness, dtype="f4")  # Convert bytearray to numpy array
                line_thicknesses = line_thicknesses.reshape((-1,1))  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_feedrates = numpy.fromstring(polygon.line_feedrate, dtype="f4")  # Convert bytearray to numpy array
                line_feedrates = line_feedrates.reshape((-1,1))  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                # Create a new 3D-array, copy the 2D points over and insert the right height.
                # This uses manual array creation + copy rather than numpy.insert since this is
                # faster.
                new_points = numpy.empty((len(points), 3), numpy.float32)
                if polygon.point_type == 0:  # Point2D
                    new_points[:, 0] = points[:, 0]
                    new_points[:, 1] = layer.height / 1000  # layer height value is in backend representation
                    new_points[:, 2] = -points[:, 1]
                else: # Point3D
                    new_points[:, 0] = points[:, 0]
                    new_points[:, 1] = points[:, 2]
                    new_points[:, 2] = -points[:, 1]

                this_poly = LayerPolygon.LayerPolygon(extruder, line_types, new_points, line_widths, line_thicknesses, line_feedrates)
                this_poly.buildCache()

                this_layer.polygons.append(this_poly)

                Job.yieldThread()
            Job.yieldThread()
            current_layer += 1
            progress = (current_layer / layer_count) * 99
            # TODO: Rebuild the layer data mesh once the layer has been processed.
            # This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.

            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return
            if self._progress_message:
                self._progress_message.setProgress(progress)

        # We are done processing all the layers we got from the engine, now create a mesh out of the data

        # Find out colors per extruder
        global_container_stack = Application.getInstance().getGlobalContainerStack()
        manager = ExtruderManager.getInstance()
        extruders = manager.getActiveExtruderStacks()
        if extruders:
            material_color_map = numpy.zeros((len(extruders), 4), dtype=numpy.float32)
            for extruder in extruders:
                position = int(extruder.getMetaDataEntry("position", default = "0"))
                try:
                    default_color = ExtrudersModel.defaultColors[position]
                except IndexError:
                    default_color = "#e0e000"
                color_code = extruder.material.getMetaDataEntry("color_code", default=default_color)
                color = colorCodeToRGBA(color_code)
                material_color_map[position, :] = color
        else:
            # Single extruder via global stack.
            material_color_map = numpy.zeros((1, 4), dtype=numpy.float32)
            color_code = global_container_stack.material.getMetaDataEntry("color_code", default="#e0e000")
            color = colorCodeToRGBA(color_code)
            material_color_map[0, :] = color

        # We have to scale the colors for compatibility mode
        if OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode")):
            line_type_brightness = 0.5  # for compatibility mode
        else:
            line_type_brightness = 1.0
        layer_mesh = layer_data.build(material_color_map, line_type_brightness)

        if self._abort_requested:
            if self._progress_message:
                self._progress_message.hide()
            return

        # Add LayerDataDecorator to scene node to indicate that the node has layer data
        decorator = LayerDataDecorator.LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        new_node.addDecorator(decorator)

        new_node.setMeshData(mesh)
        # Set build volume as parent, the build volume can move as a result of raft settings.
        # It makes sense to set the build volume as parent: the print is actually printed on it.
        new_node_parent = Application.getInstance().getBuildVolume()
        new_node.setParent(new_node_parent)  # Note: After this we can no longer abort!

        settings = Application.getInstance().getGlobalContainerStack()
        if not settings.getProperty("machine_center_is_zero", "value"):
            new_node.setPosition(Vector(-settings.getProperty("machine_width", "value") / 2, 0.0, settings.getProperty("machine_depth", "value") / 2))

        if self._progress_message:
            self._progress_message.setProgress(100)

        if self._progress_message:
            self._progress_message.hide()

        # Clear the unparsed layers. This saves us a bunch of memory if the Job does not get destroyed.
        self._layers = None

        Logger.log("d", "Processing layers took %s seconds", time() - start_time)
Exemple #7
0
    def processGCodeStream(self, stream: str) -> Optional[CuraSceneNode]:
        Logger.log("d", "Preparing to load GCode")
        self._cancelled = False
        # We obtain the filament diameter from the selected extruder to calculate line widths
        global_stack = CuraApplication.getInstance().getGlobalContainerStack()

        if not global_stack:
            return None

        self._filament_diameter = global_stack.extruders[str(self._extruder_number)].getProperty("material_diameter", "value")

        scene_node = CuraSceneNode()

        gcode_list = []
        self._is_layers_in_file = False

        self._extruder_offsets = self._extruderOffsets()  # dict with index the extruder number. can be empty

        ##############################################################################################
        ##  This part is where the action starts
        ##############################################################################################
        file_lines = 0
        current_line = 0
        for line in stream.split("\n"):
            file_lines += 1
            gcode_list.append(line + "\n")
            if not self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                self._is_layers_in_file = True

        file_step = max(math.floor(file_lines / 100), 1)

        self._clearValues()

        self._message = Message(catalog.i18nc("@info:status", "Parsing G-code"),
                                lifetime=0,
                                title = catalog.i18nc("@info:title", "G-code Details"))

        assert(self._message is not None) # use for typing purposes
        self._message.setProgress(0)
        self._message.show()

        Logger.log("d", "Parsing Gcode...")

        current_position = Position(0, 0, 0, 0, [0])
        current_path = [] #type: List[List[float]]
        min_layer_number = 0
        negative_layers = 0
        previous_layer = 0
        self._previous_extrusion_value = 0.0

        for line in stream.split("\n"):
            if self._cancelled:
                Logger.log("d", "Parsing Gcode file cancelled")
                return None
            current_line += 1

            if current_line % file_step == 0:
                self._message.setProgress(math.floor(current_line / file_lines * 100))
                Job.yieldThread()
            if len(line) == 0:
                continue

            if line.find(self._type_keyword) == 0:
                type = line[len(self._type_keyword):].strip()
                if type == "WALL-INNER":
                    self._layer_type = LayerPolygon.InsetXType
                elif type == "WALL-OUTER":
                    self._layer_type = LayerPolygon.Inset0Type
                elif type == "SKIN":
                    self._layer_type = LayerPolygon.SkinType
                elif type == "SKIRT":
                    self._layer_type = LayerPolygon.SkirtType
                elif type == "SUPPORT":
                    self._layer_type = LayerPolygon.SupportType
                elif type == "FILL":
                    self._layer_type = LayerPolygon.InfillType
                elif type == "SUPPORT-INTERFACE":
                    self._layer_type = LayerPolygon.SupportInterfaceType
                else:
                    Logger.log("w", "Encountered a unknown type (%s) while parsing g-code.", type)

            # When the layer change is reached, the polygon is computed so we have just one layer per extruder
            if self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                try:
                    layer_number = int(line[len(self._layer_keyword):])
                    self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
                    current_path.clear()
                    # Start the new layer at the end position of the last layer
                    current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])

                    # When using a raft, the raft layers are stored as layers < 0, it mimics the same behavior
                    # as in ProcessSlicedLayersJob
                    if layer_number < min_layer_number:
                        min_layer_number = layer_number
                    if layer_number < 0:
                        layer_number += abs(min_layer_number)
                        negative_layers += 1
                    else:
                        layer_number += negative_layers

                    # In case there is a gap in the layer count, empty layers are created
                    for empty_layer in range(previous_layer + 1, layer_number):
                        self._createEmptyLayer(empty_layer)

                    self._layer_number = layer_number
                    previous_layer = layer_number
                except:
                    pass

            # This line is a comment. Ignore it (except for the layer_keyword)
            if line.startswith(";"):
                continue

            G = self._getInt(line, "G")
            if G is not None:
                # When find a movement, the new posistion is calculated and added to the current_path, but
                # don't need to create a polygon until the end of the layer
                current_position = self.processGCode(G, line, current_position, current_path)
                continue

            # When changing the extruder, the polygon with the stored paths is computed
            if line.startswith("T"):
                T = self._getInt(line, "T")
                if T is not None:
                    self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
                    current_path.clear()

                    # When changing tool, store the end point of the previous path, then process the code and finally
                    # add another point with the new position of the head.
                    current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])
                    current_position = self.processTCode(T, line, current_position, current_path)
                    current_path.append([current_position.x, current_position.y, current_position.z, current_position.f, current_position.e[self._extruder_number], LayerPolygon.MoveCombingType])

            if line.startswith("M"):
                M = self._getInt(line, "M")
                self.processMCode(M, line, current_position, current_path)

        # "Flush" leftovers. Last layer paths are still stored
        if len(current_path) > 1:
            if self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0])):
                self._layer_number += 1
                current_path.clear()

        material_color_map = numpy.zeros((8, 4), dtype = numpy.float32)
        material_color_map[0, :] = [0.0, 0.7, 0.9, 1.0]
        material_color_map[1, :] = [0.7, 0.9, 0.0, 1.0]
        material_color_map[2, :] = [0.9, 0.0, 0.7, 1.0]
        material_color_map[3, :] = [0.7, 0.0, 0.0, 1.0]
        material_color_map[4, :] = [0.0, 0.7, 0.0, 1.0]
        material_color_map[5, :] = [0.0, 0.0, 0.7, 1.0]
        material_color_map[6, :] = [0.3, 0.3, 0.3, 1.0]
        material_color_map[7, :] = [0.7, 0.7, 0.7, 1.0]
        layer_mesh = self._layer_data_builder.build(material_color_map)
        decorator = LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        scene_node.addDecorator(decorator)

        gcode_list_decorator = GCodeListDecorator()
        gcode_list_decorator.setGCodeList(gcode_list)
        scene_node.addDecorator(gcode_list_decorator)

        # gcode_dict stores gcode_lists for a number of build plates.
        active_build_plate_id = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
        gcode_dict = {active_build_plate_id: gcode_list}
        CuraApplication.getInstance().getController().getScene().gcode_dict = gcode_dict #type: ignore #Because gcode_dict is generated dynamically.

        Logger.log("d", "Finished parsing Gcode")
        self._message.hide()

        if self._layer_number == 0:
            Logger.log("w", "File doesn't contain any valid layers")

        settings = CuraApplication.getInstance().getGlobalContainerStack()
        if not settings.getProperty("machine_center_is_zero", "value"):
            machine_width = settings.getProperty("machine_width", "value")
            machine_depth = settings.getProperty("machine_depth", "value")
            scene_node.setPosition(Vector(-machine_width / 2, 0, machine_depth / 2))

        Logger.log("d", "GCode loading finished")

        if CuraApplication.getInstance().getPreferences().getValue("gcodereader/show_caution"):
            caution_message = Message(catalog.i18nc(
                "@info:generic",
                "Make sure the g-code is suitable for your printer and printer configuration before sending the file to it. The g-code representation may not be accurate."),
                lifetime=0,
                title = catalog.i18nc("@info:title", "G-code Details"))
            caution_message.show()

        # The "save/print" button's state is bound to the backend state.
        backend = CuraApplication.getInstance().getBackend()
        backend.backendStateChange.emit(Backend.BackendState.Disabled)

        return scene_node
Exemple #8
0
    def run(self):
        Logger.log(
            "d", "Processing new layer for build plate %s..." %
            self._build_plate_number)
        start_time = time()
        view = Application.getInstance().getController().getActiveView()
        if view.getPluginId() == "SimulationView":
            view.resetLayerData()
            self._progress_message.show()
            Job.yieldThread()
            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return

        Application.getInstance().getController().activeViewChanged.connect(
            self._onActiveViewChanged)

        # The no_setting_override is here because adding the SettingOverrideDecorator will trigger a reslice
        new_node = CuraSceneNode(no_setting_override=True)
        new_node.addDecorator(BuildPlateDecorator(self._build_plate_number))

        # Force garbage collection.
        # For some reason, Python has a tendency to keep the layer data
        # in memory longer than needed. Forcing the GC to run here makes
        # sure any old layer data is really cleaned up before adding new.
        gc.collect()

        mesh = MeshData()
        layer_data = LayerDataBuilder.LayerDataBuilder()
        layer_count = len(self._layers)

        # Find the minimum layer number
        # When disabling the remove empty first layers setting, the minimum layer number will be a positive
        # value. In that case the first empty layers will be discarded and start processing layers from the
        # first layer with data.
        # When using a raft, the raft layers are sent as layers < 0. Instead of allowing layers < 0, we
        # simply offset all other layers so the lowest layer is always 0. It could happens that the first
        # raft layer has value -8 but there are just 4 raft (negative) layers.
        min_layer_number = sys.maxsize
        negative_layers = 0
        for layer in self._layers:
            if layer.repeatedMessageCount("path_segment") > 0:
                if layer.id < min_layer_number:
                    min_layer_number = layer.id
                if layer.id < 0:
                    negative_layers += 1

        current_layer = 0

        for layer in self._layers:
            # If the layer is below the minimum, it means that there is no data, so that we don't create a layer
            # data. However, if there are empty layers in between, we compute them.
            if layer.id < min_layer_number:
                continue

            # Layers are offset by the minimum layer number. In case the raft (negative layers) is being used,
            # then the absolute layer number is adjusted by removing the empty layers that can be in between raft
            # and the model
            abs_layer_number = layer.id - min_layer_number
            if layer.id >= 0 and negative_layers != 0:
                abs_layer_number += (min_layer_number + negative_layers)

            layer_data.addLayer(abs_layer_number)
            this_layer = layer_data.getLayer(abs_layer_number)
            layer_data.setLayerHeight(abs_layer_number, layer.height)
            layer_data.setLayerThickness(abs_layer_number, layer.thickness)

            for p in range(layer.repeatedMessageCount("path_segment")):
                polygon = layer.getRepeatedMessage("path_segment", p)

                extruder = polygon.extruder

                line_types = numpy.fromstring(
                    polygon.line_type,
                    dtype="u1")  # Convert bytearray to numpy array

                line_types = line_types.reshape((-1, 1))

                points = numpy.fromstring(
                    polygon.points,
                    dtype="f4")  # Convert bytearray to numpy array
                if polygon.point_type == 0:  # Point2D
                    points = points.reshape(
                        (-1, 2)
                    )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
                else:  # Point3D
                    points = points.reshape((-1, 3))

                line_widths = numpy.fromstring(
                    polygon.line_width,
                    dtype="f4")  # Convert bytearray to numpy array
                line_widths = line_widths.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_thicknesses = numpy.fromstring(
                    polygon.line_thickness,
                    dtype="f4")  # Convert bytearray to numpy array
                line_thicknesses = line_thicknesses.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_feedrates = numpy.fromstring(
                    polygon.line_feedrate,
                    dtype="f4")  # Convert bytearray to numpy array
                line_feedrates = line_feedrates.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                # Create a new 3D-array, copy the 2D points over and insert the right height.
                # This uses manual array creation + copy rather than numpy.insert since this is
                # faster.
                new_points = numpy.empty((len(points), 3), numpy.float32)
                if polygon.point_type == 0:  # Point2D
                    new_points[:, 0] = points[:, 0]
                    new_points[:,
                               1] = layer.height / 1000  # layer height value is in backend representation
                    new_points[:, 2] = -points[:, 1]
                else:  # Point3D
                    new_points[:, 0] = points[:, 0]
                    new_points[:, 1] = points[:, 2]
                    new_points[:, 2] = -points[:, 1]

                this_poly = LayerPolygon.LayerPolygon(extruder, line_types,
                                                      new_points, line_widths,
                                                      line_thicknesses,
                                                      line_feedrates)
                this_poly.buildCache()

                this_layer.polygons.append(this_poly)

                Job.yieldThread()
            Job.yieldThread()
            current_layer += 1
            progress = (current_layer / layer_count) * 99
            # TODO: Rebuild the layer data mesh once the layer has been processed.
            # This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.

            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return
            if self._progress_message:
                self._progress_message.setProgress(progress)

        # We are done processing all the layers we got from the engine, now create a mesh out of the data

        # Find out colors per extruder
        global_container_stack = Application.getInstance(
        ).getGlobalContainerStack()
        manager = ExtruderManager.getInstance()
        extruders = manager.getActiveExtruderStacks()
        if extruders:
            material_color_map = numpy.zeros((len(extruders), 4),
                                             dtype=numpy.float32)
            for extruder in extruders:
                position = int(
                    extruder.getMetaDataEntry("position", default="0"))
                try:
                    default_color = ExtrudersModel.defaultColors[position]
                except IndexError:
                    default_color = "#e0e000"
                color_code = extruder.material.getMetaDataEntry(
                    "color_code", default=default_color)
                color = colorCodeToRGBA(color_code)
                material_color_map[position, :] = color
        else:
            # Single extruder via global stack.
            material_color_map = numpy.zeros((1, 4), dtype=numpy.float32)
            color_code = global_container_stack.material.getMetaDataEntry(
                "color_code", default="#e0e000")
            color = colorCodeToRGBA(color_code)
            material_color_map[0, :] = color

        # We have to scale the colors for compatibility mode
        if OpenGLContext.isLegacyOpenGL() or bool(
                Application.getInstance().getPreferences().getValue(
                    "view/force_layer_view_compatibility_mode")):
            line_type_brightness = 0.5  # for compatibility mode
        else:
            line_type_brightness = 1.0
        layer_mesh = layer_data.build(material_color_map, line_type_brightness)

        if self._abort_requested:
            if self._progress_message:
                self._progress_message.hide()
            return

        # Add LayerDataDecorator to scene node to indicate that the node has layer data
        decorator = LayerDataDecorator.LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        new_node.addDecorator(decorator)

        new_node.setMeshData(mesh)
        # Set build volume as parent, the build volume can move as a result of raft settings.
        # It makes sense to set the build volume as parent: the print is actually printed on it.
        new_node_parent = Application.getInstance().getBuildVolume()
        new_node.setParent(
            new_node_parent)  # Note: After this we can no longer abort!

        settings = Application.getInstance().getGlobalContainerStack()
        if not settings.getProperty("machine_center_is_zero", "value"):
            new_node.setPosition(
                Vector(-settings.getProperty("machine_width", "value") / 2,
                       0.0,
                       settings.getProperty("machine_depth", "value") / 2))

        if self._progress_message:
            self._progress_message.setProgress(100)

        if self._progress_message:
            self._progress_message.hide()

        # Clear the unparsed layers. This saves us a bunch of memory if the Job does not get destroyed.
        self._layers = None

        Logger.log("d", "Processing layers took %s seconds",
                   time() - start_time)
Exemple #9
0
    def processGCodeStream(self, stream: str) -> Optional[CuraSceneNode]:
        Logger.log("d", "Preparing to load GCode")
        self._cancelled = False
        # We obtain the filament diameter from the selected extruder to calculate line widths
        global_stack = CuraApplication.getInstance().getGlobalContainerStack()

        if not global_stack:
            return None

        self._filament_diameter = global_stack.extruders[str(
            self._extruder_number)].getProperty("material_diameter", "value")

        scene_node = CuraSceneNode()

        gcode_list = []
        self._is_layers_in_file = False

        self._extruder_offsets = self._extruderOffsets(
        )  # dict with index the extruder number. can be empty

        ##############################################################################################
        ##  This part is where the action starts
        ##############################################################################################
        file_lines = 0
        current_line = 0
        for line in stream.split("\n"):
            file_lines += 1
            gcode_list.append(line + "\n")
            if not self._is_layers_in_file and line[:len(
                    self._layer_keyword)] == self._layer_keyword:
                self._is_layers_in_file = True

        file_step = max(math.floor(file_lines / 100), 1)

        self._clearValues()

        self._message = Message(catalog.i18nc("@info:status",
                                              "Parsing G-code"),
                                lifetime=0,
                                title=catalog.i18nc("@info:title",
                                                    "G-code Details"))

        assert (self._message is not None)  # use for typing purposes
        self._message.setProgress(0)
        self._message.show()

        Logger.log("d", "Parsing Gcode...")

        current_position = Position(0, 0, 0, 0, [0])
        current_path = []  #type: List[List[float]]
        min_layer_number = 0
        negative_layers = 0
        previous_layer = 0

        for line in stream.split("\n"):
            if self._cancelled:
                Logger.log("d", "Parsing Gcode file cancelled")
                return None
            current_line += 1

            if current_line % file_step == 0:
                self._message.setProgress(
                    math.floor(current_line / file_lines * 100))
                Job.yieldThread()
            if len(line) == 0:
                continue

            if line.find(self._type_keyword) == 0:
                type = line[len(self._type_keyword):].strip()
                if type == "WALL-INNER":
                    self._layer_type = LayerPolygon.InsetXType
                elif type == "WALL-OUTER":
                    self._layer_type = LayerPolygon.Inset0Type
                elif type == "SKIN":
                    self._layer_type = LayerPolygon.SkinType
                elif type == "SKIRT":
                    self._layer_type = LayerPolygon.SkirtType
                elif type == "SUPPORT":
                    self._layer_type = LayerPolygon.SupportType
                elif type == "FILL":
                    self._layer_type = LayerPolygon.InfillType
                else:
                    Logger.log(
                        "w",
                        "Encountered a unknown type (%s) while parsing g-code.",
                        type)

            # When the layer change is reached, the polygon is computed so we have just one layer per extruder
            if self._is_layers_in_file and line[:len(self._layer_keyword
                                                     )] == self._layer_keyword:
                try:
                    layer_number = int(line[len(self._layer_keyword):])
                    self._createPolygon(
                        self._current_layer_thickness, current_path,
                        self._extruder_offsets.get(self._extruder_number,
                                                   [0, 0]))
                    current_path.clear()
                    # Start the new layer at the end position of the last layer
                    current_path.append([
                        current_position.x, current_position.y,
                        current_position.z, current_position.f,
                        current_position.e[self._extruder_number],
                        LayerPolygon.MoveCombingType
                    ])

                    # When using a raft, the raft layers are stored as layers < 0, it mimics the same behavior
                    # as in ProcessSlicedLayersJob
                    if layer_number < min_layer_number:
                        min_layer_number = layer_number
                    if layer_number < 0:
                        layer_number += abs(min_layer_number)
                        negative_layers += 1
                    else:
                        layer_number += negative_layers

                    # In case there is a gap in the layer count, empty layers are created
                    for empty_layer in range(previous_layer + 1, layer_number):
                        self._createEmptyLayer(empty_layer)

                    self._layer_number = layer_number
                    previous_layer = layer_number
                except:
                    pass

            # This line is a comment. Ignore it (except for the layer_keyword)
            if line.startswith(";"):
                continue

            G = self._getInt(line, "G")
            if G is not None:
                # When find a movement, the new posistion is calculated and added to the current_path, but
                # don't need to create a polygon until the end of the layer
                current_position = self.processGCode(G, line, current_position,
                                                     current_path)
                continue

            # When changing the extruder, the polygon with the stored paths is computed
            if line.startswith("T"):
                T = self._getInt(line, "T")
                if T is not None:
                    self._createPolygon(
                        self._current_layer_thickness, current_path,
                        self._extruder_offsets.get(self._extruder_number,
                                                   [0, 0]))
                    current_path.clear()

                    # When changing tool, store the end point of the previous path, then process the code and finally
                    # add another point with the new position of the head.
                    current_path.append([
                        current_position.x, current_position.y,
                        current_position.z, current_position.f,
                        current_position.e[self._extruder_number],
                        LayerPolygon.MoveCombingType
                    ])
                    current_position = self.processTCode(
                        T, line, current_position, current_path)
                    current_path.append([
                        current_position.x, current_position.y,
                        current_position.z, current_position.f,
                        current_position.e[self._extruder_number],
                        LayerPolygon.MoveCombingType
                    ])

            if line.startswith("M"):
                M = self._getInt(line, "M")
                self.processMCode(M, line, current_position, current_path)

        # "Flush" leftovers. Last layer paths are still stored
        if len(current_path) > 1:
            if self._createPolygon(
                    self._current_layer_thickness, current_path,
                    self._extruder_offsets.get(self._extruder_number, [0, 0])):
                self._layer_number += 1
                current_path.clear()

        material_color_map = numpy.zeros((8, 4), dtype=numpy.float32)
        material_color_map[0, :] = [0.0, 0.7, 0.9, 1.0]
        material_color_map[1, :] = [0.7, 0.9, 0.0, 1.0]
        material_color_map[2, :] = [0.9, 0.0, 0.7, 1.0]
        material_color_map[3, :] = [0.7, 0.0, 0.0, 1.0]
        material_color_map[4, :] = [0.0, 0.7, 0.0, 1.0]
        material_color_map[5, :] = [0.0, 0.0, 0.7, 1.0]
        material_color_map[6, :] = [0.3, 0.3, 0.3, 1.0]
        material_color_map[7, :] = [0.7, 0.7, 0.7, 1.0]
        layer_mesh = self._layer_data_builder.build(material_color_map)
        decorator = LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        scene_node.addDecorator(decorator)

        gcode_list_decorator = GCodeListDecorator()
        gcode_list_decorator.setGCodeList(gcode_list)
        scene_node.addDecorator(gcode_list_decorator)

        # gcode_dict stores gcode_lists for a number of build plates.
        active_build_plate_id = CuraApplication.getInstance(
        ).getMultiBuildPlateModel().activeBuildPlate
        gcode_dict = {active_build_plate_id: gcode_list}
        CuraApplication.getInstance().getController().getScene(
        ).gcode_dict = gcode_dict  #type: ignore #Because gcode_dict is generated dynamically.

        Logger.log("d", "Finished parsing Gcode")
        self._message.hide()

        if self._layer_number == 0:
            Logger.log("w", "File doesn't contain any valid layers")

        settings = CuraApplication.getInstance().getGlobalContainerStack()
        if not settings.getProperty("machine_center_is_zero", "value"):
            machine_width = settings.getProperty("machine_width", "value")
            machine_depth = settings.getProperty("machine_depth", "value")
            scene_node.setPosition(
                Vector(-machine_width / 2, 0, machine_depth / 2))

        Logger.log("d", "GCode loading finished")

        if CuraApplication.getInstance().getPreferences().getValue(
                "gcodereader/show_caution"):
            caution_message = Message(catalog.i18nc(
                "@info:generic",
                "Make sure the g-code is suitable for your printer and printer configuration before sending the file to it. The g-code representation may not be accurate."
            ),
                                      lifetime=0,
                                      title=catalog.i18nc(
                                          "@info:title", "G-code Details"))
            caution_message.show()

        # The "save/print" button's state is bound to the backend state.
        backend = CuraApplication.getInstance().getBackend()
        backend.backendStateChange.emit(Backend.BackendState.Disabled)

        return scene_node
Exemple #10
0
    def _createSupportMesh(self, parent: CuraSceneNode, position: Vector):
        node = CuraSceneNode()

        node.setName("RoundTab")
            
        node.setSelectable(True)
        
        # long=Support Height
        _long=position.y

        # get layer_height_0 used to define pastille height
        _id_ex=0
        
        # This function can be triggered in the middle of a machine change, so do not proceed if the machine change
        # has not done yet.
        global_container_stack = CuraApplication.getInstance().getGlobalContainerStack()
        #extruder = global_container_stack.extruderList[int(_id_ex)] 
        extruder_stack = CuraApplication.getInstance().getExtruderManager().getActiveExtruderStacks()[0]        
        _layer_h_i = extruder_stack.getProperty("layer_height_0", "value")
        _layer_height = extruder_stack.getProperty("layer_height", "value")
        _line_w = extruder_stack.getProperty("line_width", "value")
        # Logger.log('d', 'layer_height_0 : ' + str(_layer_h_i))
        _layer_h = (_layer_h_i * 1.2) + (_layer_height * (self._Nb_Layer -1) )
        _line_w = _line_w * 1.2 
        
        if self._AsCapsule:
             # Capsule creation Diameter , Increment angle 4°, length, layer_height_0*1.2 , line_width
            mesh = self._createCapsule(self._UseSize,4,_long,_layer_h,_line_w)       
        else:
            # Cylinder creation Diameter , Increment angle 4°, length, layer_height_0*1.2
            mesh = self._createPastille(self._UseSize,4,_long,_layer_h)
        
        node.setMeshData(mesh.build())

        active_build_plate = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())

        stack = node.callDecoration("getStack") # created by SettingOverrideDecorator that is automatically added to CuraSceneNode
        settings = stack.getTop()

        # support_mesh type
        definition = stack.getSettingDefinition("support_mesh")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", True)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        definition = stack.getSettingDefinition("support_mesh_drop_down")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", False)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)
 
        if self._AsCapsule:
            s_p = global_container_stack.getProperty("support_type", "value")
            if s_p ==  'buildplate' :
                Message(text = "Info modification current profile support_type parameter\nNew value : everywhere", title = catalog.i18nc("@info:title", "Warning ! Tab Anti Warping")).show()
                Logger.log('d', 'support_type different : ' + str(s_p))
                # Define support_type=everywhere
                global_container_stack.setProperty("support_type", "value", 'everywhere')
                
            
        # Define support_xy_distance
        definition = stack.getSettingDefinition("support_xy_distance")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", self._UseOffset)
        # new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        # Fix some settings in Cura to get a better result
        id_ex=0
        global_container_stack = CuraApplication.getInstance().getGlobalContainerStack()
        extruder_stack = CuraApplication.getInstance().getExtruderManager().getActiveExtruderStacks()[0]
        #extruder = global_container_stack.extruderList[int(id_ex)]    
        
        # hop to fix it in a futur release
        # https://github.com/Ultimaker/Cura/issues/9882
        # if self.Major < 5 or ( self.Major == 5 and self.Minor < 1 ) :
        _xy_distance = extruder_stack.getProperty("support_xy_distance", "value")
        if self._UseOffset !=  _xy_distance :
            _msg = "New value : %8.3f" % (self._UseOffset) 
            Message(text = "Info modification current profile support_xy_distance parameter\nNew value : %8.3f" % (self._UseOffset), title = catalog.i18nc("@info:title", "Warning ! Tab Anti Warping")).show()
            Logger.log('d', 'support_xy_distance different : ' + str(_xy_distance))
            # Define support_xy_distance
            extruder_stack.setProperty("support_xy_distance", "value", self._UseOffset)
 
        if self._Nb_Layer >1 :
            s_p = int(extruder_stack.getProperty("support_infill_rate", "value"))
            Logger.log('d', 'support_infill_rate actual : ' + str(s_p))
            if s_p < 99 :
                Message(text = "Info modification current profile support_infill_rate parameter\nNew value : 100%", title = catalog.i18nc("@info:title", "Warning ! Tab Anti Warping")).show()
                Logger.log('d', 'support_infill_rate different : ' + str(s_p))
                # Define support_infill_rate=100%
                extruder_stack.setProperty("support_infill_rate", "value", 100)
                
        
        
        op = GroupedOperation()
        # First add node to the scene at the correct position/scale, before parenting, so the support mesh does not get scaled with the parent
        op.addOperation(AddSceneNodeOperation(node, self._controller.getScene().getRoot()))
        op.addOperation(SetParentOperation(node, parent))
        op.push()
        node.setPosition(position, CuraSceneNode.TransformSpace.World)

        CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
Exemple #11
0
    def _readMeshFinished(self, job):
        Logger.log("d", "read mesh finisihed!")

        ### START PATCH: detect belt printer
        global_container_stack = self._application.getGlobalContainerStack()
        if not global_container_stack:
            return

        is_belt_printer = self._preferences.getValue("BeltPlugin/on_plugin")
        ### END PATCH

        nodes = job.getResult()
        file_name = job.getFileName()
        file_name_lower = file_name.lower()
        file_extension = file_name_lower.split(".")[-1]
        self._application._currently_loading_files.remove(file_name)

        self._application.fileLoaded.emit(file_name)
        target_build_plate = self._application.getMultiBuildPlateModel(
        ).activeBuildPlate

        root = self._application.getController().getScene().getRoot()
        fixed_nodes = []
        for node_ in DepthFirstIterator(root):
            if node_.callDecoration("isSliceable") and node_.callDecoration(
                    "getBuildPlateNumber") == target_build_plate:
                fixed_nodes.append(node_)
        global_container_stack = self._application.getGlobalContainerStack()
        machine_width = global_container_stack.getProperty(
            "machine_width", "value")
        machine_depth = global_container_stack.getProperty(
            "machine_depth", "value")
        arranger = Arrange.create(x=machine_width,
                                  y=machine_depth,
                                  fixed_nodes=fixed_nodes)
        min_offset = 8
        default_extruder_position = self._application.getMachineManager(
        ).defaultExtruderPosition
        default_extruder_id = self._application._global_container_stack.extruders[
            default_extruder_position].getId()

        select_models_on_load = self._application.getPreferences().getValue(
            "cura/select_models_on_load")

        for original_node in nodes:

            # Create a CuraSceneNode just if the original node is not that type
            if isinstance(original_node, CuraSceneNode):
                node = original_node
            else:
                node = CuraSceneNode()
                node.setMeshData(original_node.getMeshData())

                #Setting meshdata does not apply scaling.
                if (original_node.getScale() != Vector(1.0, 1.0, 1.0)):
                    node.scale(original_node.getScale())

            node.setSelectable(True)
            node.setName(os.path.basename(file_name))
            self._application.getBuildVolume().checkBoundsAndUpdate(node)

            is_non_sliceable = "." + file_extension in self._application._non_sliceable_extensions

            if is_non_sliceable:
                self._application.callLater(
                    lambda: self._application.getController().setActiveView(
                        "SimulationView"))

                block_slicing_decorator = BlockSlicingDecorator()
                node.addDecorator(block_slicing_decorator)
            else:
                sliceable_decorator = SliceableObjectDecorator()
                node.addDecorator(sliceable_decorator)

            scene = self._application.getController().getScene()

            # If there is no convex hull for the node, start calculating it and continue.
            if not node.getDecorator(ConvexHullDecorator):
                node.addDecorator(ConvexHullDecorator())
            for child in node.getAllChildren():
                if not child.getDecorator(ConvexHullDecorator):
                    child.addDecorator(ConvexHullDecorator())

            ### START PATCH: don't do standard arrange on load for belt printers
            ###              but place in a line instead
            if is_belt_printer:
                half_node_depth = node.getBoundingBox().depth / 2
                build_plate_empty = True
                leading_edge = self._application.getBuildVolume(
                ).getBoundingBox().front

                for existing_node in DepthFirstIterator(root):
                    if (not issubclass(type(existing_node), CuraSceneNode) or
                        (not existing_node.getMeshData()
                         and not existing_node.callDecoration("getLayerData"))
                            or
                        (existing_node.callDecoration("getBuildPlateNumber") !=
                         target_build_plate)):

                        continue

                    build_plate_empty = False
                    leading_edge = min(leading_edge,
                                       existing_node.getBoundingBox().back)

                if not build_plate_empty or leading_edge < half_node_depth:
                    node.setPosition(
                        Vector(
                            0, 0, leading_edge - half_node_depth -
                            self._margin_between_models))

            if file_extension != "3mf" and not is_belt_printer:
                ### END PATCH
                if node.callDecoration("isSliceable"):
                    # Only check position if it's not already blatantly obvious that it won't fit.
                    if node.getBoundingBox(
                    ) is None or self._application._volume.getBoundingBox(
                    ) is None or node.getBoundingBox(
                    ).width < self._application._volume.getBoundingBox(
                    ).width or node.getBoundingBox(
                    ).depth < self._application._volume.getBoundingBox().depth:
                        # Find node location
                        offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(
                            node, min_offset=min_offset)

                        # If a model is to small then it will not contain any points
                        if offset_shape_arr is None and hull_shape_arr is None:
                            Message(self._application._i18n_catalog.i18nc(
                                "@info:status",
                                "The selected model was too small to load."),
                                    title=self._application._i18n_catalog.
                                    i18nc("@info:title", "Warning")).show()
                            return

                        # Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
                        arranger.findNodePlacement(node,
                                                   offset_shape_arr,
                                                   hull_shape_arr,
                                                   step=10)

            # This node is deep copied from some other node which already has a BuildPlateDecorator, but the deepcopy
            # of BuildPlateDecorator produces one that's associated with build plate -1. So, here we need to check if
            # the BuildPlateDecorator exists or not and always set the correct build plate number.
            build_plate_decorator = node.getDecorator(BuildPlateDecorator)
            if build_plate_decorator is None:
                build_plate_decorator = BuildPlateDecorator(target_build_plate)
                node.addDecorator(build_plate_decorator)
            build_plate_decorator.setBuildPlateNumber(target_build_plate)

            op = AddSceneNodeOperation(node, scene.getRoot())
            op.push()

            node.callDecoration("setActiveExtruder", default_extruder_id)
            scene.sceneChanged.emit(node)

            if select_models_on_load:
                Selection.add(node)

        self._application.fileCompleted.emit(file_name)
    def processGCodeFile(self, file_name):
        Logger.log("d", "Preparing to load %s" % file_name)
        self._cancelled = False
        # We obtain the filament diameter from the selected printer to calculate line widths
        self._filament_diameter = Application.getInstance().getGlobalContainerStack().getProperty("material_diameter", "value")

        scene_node = CuraSceneNode()
        # Override getBoundingBox function of the sceneNode, as this node should return a bounding box, but there is no
        # real data to calculate it from.
        scene_node.getBoundingBox = self._getNullBoundingBox

        gcode_list = []
        self._is_layers_in_file = False

        Logger.log("d", "Opening file %s" % file_name)

        self._extruder_offsets = self._extruderOffsets()  # dict with index the extruder number. can be empty

        with open(file_name, "r") as file:
            file_lines = 0
            current_line = 0
            for line in file:
                file_lines += 1
                gcode_list.append(line)
                if not self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                    self._is_layers_in_file = True
            file.seek(0)

            file_step = max(math.floor(file_lines / 100), 1)

            self._clearValues()

            self._message = Message(catalog.i18nc("@info:status", "Parsing G-code"),
                                    lifetime=0,
                                    title = catalog.i18nc("@info:title", "G-code Details"))

            self._message.setProgress(0)
            self._message.show()

            Logger.log("d", "Parsing %s..." % file_name)

            current_position = self._position(0, 0, 0, 0, [0])
            current_path = []
            min_layer_number = 0
            negative_layers = 0
            previous_layer = 0

            for line in file:
                if self._cancelled:
                    Logger.log("d", "Parsing %s cancelled" % file_name)
                    return None
                current_line += 1

                if current_line % file_step == 0:
                    self._message.setProgress(math.floor(current_line / file_lines * 100))
                    Job.yieldThread()
                if len(line) == 0:
                    continue

                if line.find(self._type_keyword) == 0:
                    type = line[len(self._type_keyword):].strip()
                    if type == "WALL-INNER":
                        self._layer_type = LayerPolygon.InsetXType
                    elif type == "WALL-OUTER":
                        self._layer_type = LayerPolygon.Inset0Type
                    elif type == "SKIN":
                        self._layer_type = LayerPolygon.SkinType
                    elif type == "SKIRT":
                        self._layer_type = LayerPolygon.SkirtType
                    elif type == "SUPPORT":
                        self._layer_type = LayerPolygon.SupportType
                    elif type == "FILL":
                        self._layer_type = LayerPolygon.InfillType
                    else:
                        Logger.log("w", "Encountered a unknown type (%s) while parsing g-code.", type)

                # When the layer change is reached, the polygon is computed so we have just one layer per layer per extruder
                if self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                    try:
                        layer_number = int(line[len(self._layer_keyword):])
                        self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
                        current_path.clear()

                        # When using a raft, the raft layers are stored as layers < 0, it mimics the same behavior
                        # as in ProcessSlicedLayersJob
                        if layer_number < min_layer_number:
                            min_layer_number = layer_number
                        if layer_number < 0:
                            layer_number += abs(min_layer_number)
                            negative_layers += 1
                        else:
                            layer_number += negative_layers

                        # In case there is a gap in the layer count, empty layers are created
                        for empty_layer in range(previous_layer + 1, layer_number):
                            self._createEmptyLayer(empty_layer)

                        self._layer_number = layer_number
                        previous_layer = layer_number
                    except:
                        pass

                # This line is a comment. Ignore it (except for the layer_keyword)
                if line.startswith(";"):
                    continue

                G = self._getInt(line, "G")
                if G is not None:
                    # When find a movement, the new posistion is calculated and added to the current_path, but
                    # don't need to create a polygon until the end of the layer
                    current_position = self.processGCode(G, line, current_position, current_path)
                    continue

                # When changing the extruder, the polygon with the stored paths is computed
                if line.startswith("T"):
                    T = self._getInt(line, "T")
                    if T is not None:
                        self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
                        current_path.clear()

                        current_position = self.processTCode(T, line, current_position, current_path)

                if line.startswith("M"):
                    M = self._getInt(line, "M")
                    self.processMCode(M, line, current_position, current_path)

            # "Flush" leftovers. Last layer paths are still stored
            if len(current_path) > 1:
                if self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0])):
                    self._layer_number += 1
                    current_path.clear()

        material_color_map = numpy.zeros((8, 4), dtype = numpy.float32)
        material_color_map[0, :] = [0.0, 0.7, 0.9, 1.0]
        material_color_map[1, :] = [0.7, 0.9, 0.0, 1.0]
        material_color_map[2, :] = [0.9, 0.0, 0.7, 1.0]
        material_color_map[3, :] = [0.7, 0.0, 0.0, 1.0]
        material_color_map[4, :] = [0.0, 0.7, 0.0, 1.0]
        material_color_map[5, :] = [0.0, 0.0, 0.7, 1.0]
        material_color_map[6, :] = [0.3, 0.3, 0.3, 1.0]
        material_color_map[7, :] = [0.7, 0.7, 0.7, 1.0]
        layer_mesh = self._layer_data_builder.build(material_color_map)
        decorator = LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        scene_node.addDecorator(decorator)

        gcode_list_decorator = GCodeListDecorator()
        gcode_list_decorator.setGCodeList(gcode_list)
        scene_node.addDecorator(gcode_list_decorator)

        # gcode_dict stores gcode_lists for a number of build plates.
        active_build_plate_id = Application.getInstance().getBuildPlateModel().activeBuildPlate
        gcode_dict = {active_build_plate_id: gcode_list}
        Application.getInstance().getController().getScene().gcode_dict = gcode_dict

        Logger.log("d", "Finished parsing %s" % file_name)
        self._message.hide()

        if self._layer_number == 0:
            Logger.log("w", "File %s doesn't contain any valid layers" % file_name)

        settings = Application.getInstance().getGlobalContainerStack()
        machine_width = settings.getProperty("machine_width", "value")
        machine_depth = settings.getProperty("machine_depth", "value")
        print_speed = settings.getProperty("speed_wall_0", "value")
        travel_speed = settings.getProperty("speed_travel", "value")
        time = (self._total_move_length - self._extrusion_retraction_length) / travel_speed + self._extrusion_retraction_length / print_speed
        radius = Application.getInstance().getGlobalContainerStack().getProperty("material_diameter", "value") / 2

        for i in range(len(self._extrusion_max_amounts)):
            self._extrusion_max_amounts[i] *= (math.pi * (radius ** 2))
        total_extrusion = self._extrusion_max_amounts

        print_statistics_decorator = PrintStatisticsDecorator()
        print_statistics_decorator.setPrintTime(time)
        print_statistics_decorator.setMaterialAmounts(total_extrusion)
        scene_node.addDecorator(print_statistics_decorator)

        if not self._center_is_zero:
            scene_node.setPosition(Vector(-machine_width / 2, 0, machine_depth / 2))

        Logger.log("d", "Loaded %s" % file_name)

        if Preferences.getInstance().getValue("gcodereader/show_caution"):
            caution_message = Message(catalog.i18nc(
                "@info:generic",
                "Make sure the g-code is suitable for your printer and printer configuration before sending the file to it. The g-code representation may not be accurate."),
                lifetime=0,
                title = catalog.i18nc("@info:title", "G-code Details"))
            caution_message.show()

        # The "save/print" button's state is bound to the backend state.
        backend = Application.getInstance().getBackend()
        backend.backendStateChange.emit(Backend.BackendState.Disabled)

        return scene_node
Exemple #13
0
    def _createSupportMesh(self, parent: CuraSceneNode, position: Vector , position2: Vector):
        node = CuraSceneNode()

        if self._SType == 'cylinder':
            node.setName("CustomSupportCylinder")
        elif self._SType == 'tube':
            node.setName("CustomSupportTube")
        elif self._SType == 'cube':
            node.setName("CustomSupportCube")
        elif self._SType == 'abutment':
            node.setName("CustomSupportAbutment")
        elif self._SType == 'freeform':
            node.setName("CustomSupportFreeForm")            
        else:
            node.setName("CustomSupportCustom")
            
        node.setSelectable(True)
        
        # long=Support Height
        long=position.y
                
                
        if self._SType == 'cylinder':
            # Cylinder creation Diameter , Increment angle 2°, length
            mesh = self._createCylinder(self._UseSize,self._MaxSize,2,long,self._UseAngle)
        elif self._SType == 'tube':
            # Tube creation Diameter , Diameter Int, Increment angle 2°, length
            mesh =  self._createTube(self._UseSize,self._MaxSize,self._UseISize,2,long,self._UseAngle)
        elif self._SType == 'cube':
            # Cube creation Size , length
            mesh =  self._createCube(self._UseSize,self._MaxSize,long,self._UseAngle)
        elif self._SType == 'freeform':
            # Cube creation Size , length
            mesh = MeshBuilder()  
            MName = self._SubType + ".stl"
            model_definition_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "models", MName)
            # Logger.log('d', 'Model_definition_path : ' + str(model_definition_path)) 
            load_mesh = trimesh.load(model_definition_path)
            origin = [0, 0, 0]
            DirX = [1, 0, 0]
            DirY = [0, 1, 0]
            DirZ = [0, 0, 1]
            load_mesh.apply_transform(trimesh.transformations.scale_matrix(self._UseSize, origin, DirX))
            load_mesh.apply_transform(trimesh.transformations.scale_matrix(self._UseSize, origin, DirY))   
            load_mesh.apply_transform(trimesh.transformations.scale_matrix(long, origin, DirZ)) 
            if self._MirrorSupport == True :   
                load_mesh.apply_transform(trimesh.transformations.rotation_matrix(math.radians(180), [0, 0, 1]))
            if self._UseYDirection == True :
                load_mesh.apply_transform(trimesh.transformations.rotation_matrix(math.radians(90), [0, 0, 1]))

            mesh =  self._toMeshData(load_mesh)
            
        elif self._SType == 'abutment':
            # Abutement creation Size , length , top
            if self._EqualizeHeights == True :
                Logger.log('d', 'SHeights : ' + str(self._SHeights)) 
                if self._SHeights==0 :
                    self._SHeights=position.y 
                top=self._UseSize+(self._SHeights-position.y)

            else:
                top=self._UseSize
                self._SHeights=0
            
            # Logger.log('d', 'top : ' + str(top))
            mesh =  self._createAbutment(self._UseSize,self._MaxSize,long,top,self._UseAngle,self._UseYDirection)
        else:           
            # Custom creation Size , P1 as vector P2 as vector
            # Get support_interface_height as extra distance 
            extruder_stack = self._application.getExtruderManager().getActiveExtruderStacks()[0]
            extra_top=extruder_stack.getProperty("support_interface_height", "value")            
            mesh =  self._createCustom(self._UseSize,self._MaxSize,position,position2,self._UseAngle,extra_top)

        # Mesh Freeform are loaded via trimesh doesn't aheve the Build method
        if self._SType != 'freeform':
            node.setMeshData(mesh.build())
        else:
            node.setMeshData(mesh)

        # test for init position
        node_transform = Matrix()
        node_transform.setToIdentity()
        node.setTransformation(node_transform)
        
        active_build_plate = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
        node.addDecorator(BuildPlateDecorator(active_build_plate))
        node.addDecorator(SliceableObjectDecorator())
              
        stack = node.callDecoration("getStack") # created by SettingOverrideDecorator that is automatically added to CuraSceneNode

        settings = stack.getTop()

        # Define the new mesh as "support_mesh" or "support_mesh_drop_down"
        # Must be set for this 2 types
        # for key in ["support_mesh", "support_mesh_drop_down"]:
        # Don't fix
        
        definition = stack.getSettingDefinition("support_mesh")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", True)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        definition = stack.getSettingDefinition("support_mesh_drop_down")
        new_instance = SettingInstance(definition, settings)
        new_instance.setProperty("value", False)
        new_instance.resetState()  # Ensure that the state is not seen as a user state.
        settings.addInstance(new_instance)

        global_container_stack = CuraApplication.getInstance().getGlobalContainerStack()    
        
        s_p = global_container_stack.getProperty("support_type", "value")
        if s_p ==  'buildplate' :
            Message(text = "Info modification support_type new value : everywhere", title = catalog.i18nc("@info:title", "Custom Supports Cylinder")).show()
            Logger.log('d', 'support_type different : ' + str(s_p))
            # Define support_type=everywhere
            global_container_stack.setProperty("support_type", "value", 'everywhere')
            
        op = GroupedOperation()
        # First add node to the scene at the correct position/scale, before parenting, so the support mesh does not get scaled with the parent
        op.addOperation(AddSceneNodeOperation(node, self._controller.getScene().getRoot()))
        op.addOperation(SetParentOperation(node, parent))
        op.push()
        node.setPosition(position, CuraSceneNode.TransformSpace.World)

        CuraApplication.getInstance().getController().getScene().sceneChanged.emit(node)
Exemple #14
0
    def run(self):
        Logger.log(
            "d", "Processing new layer for build plate %s..." %
            self._build_plate_number)
        start_time = time()
        view = Application.getInstance().getController().getActiveView()
        if view.getPluginId() == "SimulationView":
            view.resetLayerData()
            self._progress_message.show()
            Job.yieldThread()
            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return

        Application.getInstance().getController().activeViewChanged.connect(
            self._onActiveViewChanged)

        # The no_setting_override is here because adding the SettingOverrideDecorator will trigger a reslice
        new_node = CuraSceneNode(no_setting_override=True)
        new_node.addDecorator(BuildPlateDecorator(self._build_plate_number))

        # Force garbage collection.
        # For some reason, Python has a tendency to keep the layer data
        # in memory longer than needed. Forcing the GC to run here makes
        # sure any old layer data is really cleaned up before adding new.
        gc.collect()

        mesh = MeshData()
        layer_data = LayerDataBuilder.LayerDataBuilder()
        layer_count = len(self._layers)

        # Find the minimum layer number
        # When using a raft, the raft layers are sent as layers < 0. Instead of allowing layers < 0, we
        # instead simply offset all other layers so the lowest layer is always 0. It could happens that
        # the first raft layer has value -8 but there are just 4 raft (negative) layers.
        min_layer_number = 0
        negative_layers = 0
        for layer in self._layers:
            if layer.id < min_layer_number:
                min_layer_number = layer.id
            if layer.id < 0:
                negative_layers += 1

        current_layer = 0

        for layer in self._layers:
            # Negative layers are offset by the minimum layer number, but the positive layers are just
            # offset by the number of negative layers so there is no layer gap between raft and model
            abs_layer_number = layer.id + abs(
                min_layer_number
            ) if layer.id < 0 else layer.id + negative_layers

            layer_data.addLayer(abs_layer_number)
            this_layer = layer_data.getLayer(abs_layer_number)
            layer_data.setLayerHeight(abs_layer_number, layer.height)
            layer_data.setLayerThickness(abs_layer_number, layer.thickness)

            for p in range(layer.repeatedMessageCount("path_segment")):
                polygon = layer.getRepeatedMessage("path_segment", p)

                extruder = polygon.extruder

                line_types = numpy.fromstring(
                    polygon.line_type,
                    dtype="u1")  # Convert bytearray to numpy array
                line_types = line_types.reshape((-1, 1))

                points = numpy.fromstring(
                    polygon.points,
                    dtype="f4")  # Convert bytearray to numpy array
                if polygon.point_type == 0:  # Point2D
                    points = points.reshape(
                        (-1, 2)
                    )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
                else:  # Point3D
                    points = points.reshape((-1, 3))

                line_widths = numpy.fromstring(
                    polygon.line_width,
                    dtype="f4")  # Convert bytearray to numpy array
                line_widths = line_widths.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_thicknesses = numpy.fromstring(
                    polygon.line_thickness,
                    dtype="f4")  # Convert bytearray to numpy array
                line_thicknesses = line_thicknesses.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                line_feedrates = numpy.fromstring(
                    polygon.line_feedrate,
                    dtype="f4")  # Convert bytearray to numpy array
                line_feedrates = line_feedrates.reshape(
                    (-1, 1)
                )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.

                global_container_stack = Application.getInstance(
                ).getGlobalContainerStack()
                half_outer_wall_thickness = global_container_stack.getProperty(
                    "wall_line_width_0", "value") / 2

                # Adjust layer data to show Raft line type, if it is enabled
                if global_container_stack.getProperty("blackbelt_raft",
                                                      "value"):
                    raft_thickness = global_container_stack.getProperty(
                        "blackbelt_raft_thickness", "value")

                    extrusion_started = False
                    for index, segment_type in enumerate(line_types):
                        if points[index + 1][
                                1] <= half_outer_wall_thickness + raft_thickness:
                            if segment_type in [
                                    LayerPolygon.LayerPolygon.Inset0Type,
                                    LayerPolygon.LayerPolygon.InsetXType
                            ]:
                                line_types[
                                    index] = LayerPolygon.LayerPolygon.SkirtType
                                extrusion_started = True
                            elif extrusion_started:
                                break

                # Adjust layer data to show Belt Wall feed rate, if it is enabled
                if global_container_stack.getProperty(
                        "blackbelt_belt_wall_enabled", "value"):
                    belt_wall_feedrate = global_container_stack.getProperty(
                        "blackbelt_belt_wall_speed", "value")

                    belt_wall_indices = []
                    for index, point in enumerate(points):
                        if point[1] <= half_outer_wall_thickness:
                            if last_point_hit_wall and line_feedrates[
                                    index - 1] > belt_wall_feedrate:
                                belt_wall_indices.append(index)
                            last_point_hit_wall = True
                        else:
                            last_point_hit_wall = False

                    dimensionality = points.shape[1]
                    edited_points = points.flatten()
                    line_types = line_types.flatten()
                    line_widths = line_widths.flatten()
                    line_thicknesses = line_thicknesses.flatten()
                    line_feedrates = line_feedrates.flatten()
                    for index in reversed(belt_wall_indices):
                        edited_points = numpy.insert(
                            edited_points, dimensionality * (index),
                            numpy.append(points[index - 1], points[index]))
                        line_types = numpy.insert(line_types, index,
                                                  [line_types[index - 1]] * 2)
                        line_widths = numpy.insert(
                            line_widths, index, [line_widths[index - 1]] * 2)
                        line_thicknesses = numpy.insert(
                            line_thicknesses, index,
                            [line_thicknesses[index - 1]] * 2)
                        line_feedrates = numpy.insert(line_feedrates,
                                                      index - 1,
                                                      [belt_wall_feedrate] * 2)

                    # Fix shape of adjusted data
                    if polygon.point_type == 0:
                        points = edited_points.reshape(
                            (-1, 2)
                        )  # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
                    else:
                        points = edited_points.reshape((-1, 3))

                    line_types = line_types.reshape((-1, 1))
                    line_widths = line_widths.reshape((-1, 1))
                    line_thicknesses = line_thicknesses.reshape((-1, 1))
                    line_feedrates = line_feedrates.reshape((-1, 1))

                # Create a new 3D-array, copy the 2D points over and insert the right height.
                # This uses manual array creation + copy rather than numpy.insert since this is
                # faster.
                new_points = numpy.empty((len(points), 3), numpy.float32)
                if polygon.point_type == 0:  # Point2D
                    new_points[:, 0] = points[:, 0]
                    new_points[:,
                               1] = layer.height / 1000  # layer height value is in backend representation
                    new_points[:, 2] = -points[:, 1]
                else:  # Point3D
                    new_points[:, 0] = points[:, 0]
                    new_points[:, 1] = points[:, 2]
                    new_points[:, 2] = -points[:, 1]

                this_poly = LayerPolygon.LayerPolygon(extruder, line_types,
                                                      new_points, line_widths,
                                                      line_thicknesses,
                                                      line_feedrates)
                this_poly.buildCache()

                this_layer.polygons.append(this_poly)

                Job.yieldThread()
            Job.yieldThread()
            current_layer += 1
            progress = (current_layer / layer_count) * 99
            # TODO: Rebuild the layer data mesh once the layer has been processed.
            # This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.

            if self._abort_requested:
                if self._progress_message:
                    self._progress_message.hide()
                return
            if self._progress_message:
                self._progress_message.setProgress(progress)

        # We are done processing all the layers we got from the engine, now create a mesh out of the data

        # Find out colors per extruder
        global_container_stack = Application.getInstance(
        ).getGlobalContainerStack()
        manager = ExtruderManager.getInstance()
        extruders = list(
            manager.getMachineExtruders(global_container_stack.getId()))
        if extruders:
            material_color_map = numpy.zeros((len(extruders), 4),
                                             dtype=numpy.float32)
            for extruder in extruders:
                position = int(
                    extruder.getMetaDataEntry("position",
                                              default="0"))  # Get the position
                try:
                    default_color = ExtrudersModel.defaultColors[position]
                except IndexError:
                    default_color = "#e0e000"
                color_code = extruder.material.getMetaDataEntry(
                    "color_code", default=default_color)
                color = colorCodeToRGBA(color_code)
                material_color_map[position, :] = color
        else:
            # Single extruder via global stack.
            material_color_map = numpy.zeros((1, 4), dtype=numpy.float32)
            color_code = global_container_stack.material.getMetaDataEntry(
                "color_code", default="#e0e000")
            color = colorCodeToRGBA(color_code)
            material_color_map[0, :] = color

        # We have to scale the colors for compatibility mode
        if OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance(
        ).getValue("view/force_layer_view_compatibility_mode")):
            line_type_brightness = 0.5  # for compatibility mode
        else:
            line_type_brightness = 1.0
        layer_mesh = layer_data.build(material_color_map, line_type_brightness)

        if self._abort_requested:
            if self._progress_message:
                self._progress_message.hide()
            return

        # Add LayerDataDecorator to scene node to indicate that the node has layer data
        decorator = LayerDataDecorator.LayerDataDecorator()
        decorator.setLayerData(layer_mesh)
        new_node.addDecorator(decorator)

        new_node.setMeshData(mesh)
        # Set build volume as parent, the build volume can move as a result of raft settings.
        # It makes sense to set the build volume as parent: the print is actually printed on it.
        new_node_parent = Application.getInstance().getBuildVolume()
        new_node.setParent(
            new_node_parent)  # Note: After this we can no longer abort!

        settings = Application.getInstance().getGlobalContainerStack()
        if not settings.getProperty("machine_center_is_zero", "value"):
            new_node.setPosition(
                Vector(-settings.getProperty("machine_width", "value") / 2,
                       0.0,
                       settings.getProperty("machine_depth", "value") / 2))

        transform = self._scene.getRoot().callDecoration("getTransformMatrix")
        if transform and transform != Matrix():
            transform_matrix = new_node.getLocalTransformation().preMultiply(
                transform.getInverse())
            new_node.setTransformation(transform_matrix)
            front_offset = self._scene.getRoot().callDecoration(
                "getSceneFrontOffset")
            if global_container_stack.getProperty("blackbelt_raft", "value"):
                front_offset = front_offset - global_container_stack.getProperty("blackbelt_raft_margin", "value") \
                                            - global_container_stack.getProperty("blackbelt_raft_thickness", "value")
            new_node.translate(Vector(0, 0, front_offset),
                               SceneNode.TransformSpace.World)

        if self._progress_message:
            self._progress_message.setProgress(100)

        if self._progress_message:
            self._progress_message.hide()

        # Clear the unparsed layers. This saves us a bunch of memory if the Job does not get destroyed.
        self._layers = None

        Logger.log("d", "Processing layers took %s seconds",
                   time() - start_time)