def __init__(self): State.__init__(self) self.update_scr = True self.screen = pygame.display.get_surface() gfx = data.load_gfx( ["highscore.png", "donateblood.png", "cursor3.png"]) self.bg = gfx["highscore.png"] self.sprites = pygame.sprite.RenderUpdates() cursor = Cursor(gfx["cursor3.png"]) self.sprites.add(cursor) self.next = StartMenu() deco = gfx["donateblood.png"] self.back = ClickArea([300, 565, 196, 27], (285, 565), deco, (495, 565)) lines = HIGHSCORE.keys() lines.sort(reverse=True) pos = (50, 145) x, y = pos for line in lines: t = TextLine(str(HIGHSCORE[line]["name"])) self.bg.blit(t, (x, y)) t2 = TextLine(str(HIGHSCORE[line]["level"]).strip()) self.bg.blit(t2, (x + 270, y)) t3 = HighscoreText(line) self.bg.blit(t3, (x + 450, y)) y += 40
def __init__(self, req_tree, level=1): State.__init__(self) self.screen = pygame.display.get_surface() self.bg = self.screen.copy() images = data.load_gfx(["deathblossom.png"]) self.cursor = Cursor(images["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(self.cursor) img = data.load_image("perkboard.png") self.offset = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, self.offset) img = TextLine("Level: " + str(level)) self.bg.blit(img, (600, 400)) self.highlight = [] for p in req_tree.keys(): if req_tree[p] is True: ppos = perk[p]["pos"] x = self.offset[0] + ppos[0] y = self.offset[1] + ppos[1] self.bg.blit(perk[p]["img_p"], (x, y)) self.highlight.append(ToolTipArea([x, y, 32, 32], p)) self.tooltip = ToolTip() self.update_scr = True
def __init__(self): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() self.gfx = data.load_gfx( ["credits.png", "cursor3.png", "creditssh.png"]) self.bg = self.gfx["credits.png"] cursor = Cursor(self.gfx["cursor3.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(cursor) self.crd = pygame.rect.Rect([375, 497, 50, 50]) if SH_MODE[0]: self.bg.blit(self.gfx["creditssh.png"], (371, 493)) self.update_scr = True
def __init__(self): State.__init__(self) self.screen = pygame.display.get_surface() gfx = data.load_gfx([ "donateblood.png", "titlescreen.png", "deathblossom.png", "cursor3.png" ]) self.bg = gfx["titlescreen.png"] self.deco = gfx["donateblood.png"] self.sprites = pygame.sprite.RenderUpdates() cursor = Cursor(gfx["cursor3.png"]) self.sprites.add(cursor) self.start = ClickArea([15, 15, 212, 30], (230, 15), self.deco) self.quitgame = ClickArea([604, 559, 184, 30], (582, 563), self.deco) self.help = ClickArea([12, 560, 80, 27], (100, 563), self.deco) self.highscore = ClickArea([602, 13, 188, 30], (580, 15), self.deco) self.crd = pygame.rect.Rect([385, 352, 112, 116]) self.buttons = [self.start, self.quitgame, self.help, self.highscore] self.update_scr = True
def __init__(self, name="Scavenger"): State.__init__(self) self.screen = pygame.display.get_surface() alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) self.perk = perk[name] gfx = data.load_gfx( ["newperk.png", "deathblossom.png", "donateblood.png"]) deco = gfx["donateblood.png"] img = gfx["newperk.png"] pos = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, pos) img = self.perk["img_t"] x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 50)) img = self.perk["img_p"] x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 75)) img = TextArea(self.perk["desc"]) x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 110)) img = data.load_image("pause.png") self.bg.blit(img, (335, 525)) self.update_scr = True cursor = Cursor(gfx["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(cursor) self.cont = ClickArea([334, 408, 125, 25], (320, 408), deco, (463, 408))
def __init__(self, req_tree, level): State.__init__(self) self.screen = pygame.display.get_surface() self.req_tree = req_tree self.level = level alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) img_names = [ "escmenu.png", "deathblossom.png", "donateblood.png", "pause.png" ] images = data.load_gfx(img_names) img = data.load_image("pause.png") self.bg.blit(img, (335, 525)) self.deco = images["donateblood.png"] self.menu = images["escmenu.png"] self.menu_pos = utils.center(self.menu.get_size(), (800, 600)) self.bg.blit(self.menu, self.menu_pos) self.cursor = Cursor(images["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(self.cursor) self.update_scr = True self.cont = ClickArea([311, 217, 178, 25], (325, 220), self.deco, (459, 220)) self.perk = ClickArea([311, 278, 178, 25], (310, 280), self.deco, (476, 280)) self.surr = ClickArea([311, 339, 178, 25], (315, 342), self.deco, (470, 342)) self.buttons = [self.cont, self.perk, self.surr]