Exemple #1
0
def import_from_2012():
    old_session = OldSession()
    session = Session()

    # Match and teams
    match = Match()
    match.name = "24 ore 2012"
    first_team = session.query(Team).filter(Team.name == "Matematici").one()
    second_team = session.query(Team).filter(Team.name == "Fisici").one()
    match.team_a = first_team
    match.team_b = second_team

    # Team mapping
    _team_map = {}
    old_first_team = old_session.query(OldTeam).filter(OldTeam.name == "Matematici").one()
    old_second_team = old_session.query(OldTeam).filter(OldTeam.name == "Fisici").one()
    _team_map[old_first_team.id] = first_team
    _team_map[old_second_team.id] = second_team
    team_map = lambda x: _team_map[x.id]

    # Player mapping
    _player_map = {}
    player_matches = []
    found_player_id = set()
    for old_player in old_session.query(OldPlayer).all():
        player = Player.get_or_create(session, old_player.fname, old_player.lname, None)
        _player_map[old_player.id] = player
        player_match = PlayerMatch()
        player_match.player = player
        player_match.match = match
        player_match.team = team_map(old_player.team)
        player_matches.append(player_match)
    player_map = lambda x: _player_map[x.id]

    # Events
    events = []
    for old_event in old_session.query(OldEvent).order_by(OldEvent.timestamp).all():
        if old_event.type == 'sched_begin':
            match.sched_begin = old_event.timestamp
        elif old_event.type == 'begin':
            match.begin = old_event.timestamp
        elif old_event.type == 'sched_end':
            match.sched_end = old_event.timestamp
        elif old_event.type  == 'end':
            match.end = old_event.timestamp
        else:
            event = Event()
            event.match = match
            event.timestamp = old_event.timestamp
            event.source = Event.EV_SOURCE_MANUAL
            event.type = old_event.type
            if old_event.type in [Event.EV_TYPE_GOAL, Event.EV_TYPE_GOAL_UNDO]:
                event.team = _team_map[int(old_event.param)]
            elif old_event.type == Event.EV_TYPE_SWAP:
                old_red_team_id, old_blue_team_id = map(int, old_event.param.split(','))
                event.red_team = _team_map[old_red_team_id]
                event.blue_team = _team_map[old_blue_team_id]
            elif old_event.type == Event.EV_TYPE_CHANGE:
                old_team_id, old_player_a_id, old_player_b_id = map(int, old_event.param.split(','))
                event.team = _team_map[old_team_id]
                event.player_a = _player_map[old_player_a_id]
                event.player_b = _player_map[old_player_b_id]
                found_player_id.add(event.player_a.id)
                found_player_id.add(event.player_b.id)
            else:
                assert(False, "Command not supported")
            events.append(event)

    session.add(match)
    for pm in player_matches:
        if pm.player.id in found_player_id:
            session.add(pm)
    for ev in events:
        session.add(ev)
        assert(ev.check_type())
    session.flush()
    old_session.rollback()
    session.commit()
Exemple #2
0
def replay_match(orig_match_id, mult=1.0, initial_wait=0.0):

    session = Session()

    # Retrieve the original match and prepare the new event list
    # (already sorted by SQLAlchemy)
    orig_match = session.query(Match).filter(Match.id == orig_match_id).one()
    events = [((min(max(x.timestamp, orig_match.begin), orig_match.end) - orig_match.begin).total_seconds(), x)
              for x in orig_match.events]
    ref_time = 0.0
    for i in xrange(len(events)):
        delta = events[i][0] - ref_time
        ref_time = events[i][0]
        events[i] = (delta / mult, events[i][1])

    # Replicate the original match
    match = Match()
    match.sched_begin = datetime.datetime.now() + datetime.timedelta(seconds=0.5 * initial_wait)
    match.sched_end = match.sched_begin + multiply_timedelta(1.0 / mult, orig_match.sched_end - orig_match.sched_begin)
    match.name = "Replay of \"%s\"" % (orig_match.name)
    match.team_a = orig_match.team_a
    match.team_b = orig_match.team_b
    session.add(match)

    # Add the advantage phases
    phase = AdvantagePhase()
    phase.match = match
    phase.start_sec = 0
    phase.advantage = 10
    session.add(phase)
    phase = AdvantagePhase()
    phase.match = match
    phase.start_sec = 30 * 60
    phase.advantage = 5
    session.add(phase)
    phase = AdvantagePhase()
    phase.match = match
    phase.start_sec = 60 * 60
    phase.advantage = 3
    session.add(phase)

    # Replicate the player_matches
    for orig_pm in session.query(PlayerMatch).filter(PlayerMatch.match == orig_match):
        pm = PlayerMatch()
        pm.match = match
        pm.player = orig_pm.player
        pm.team = orig_pm.team
        session.add(pm)

    # Flush and commit
    session.flush()
    session.commit()

    # Print match ID and start wait
    print "> Feeding match with ID %d" % (match.id)
    print "> Scheduled times: %s -- %s" % (match.sched_begin, match.sched_end)
    print "> Waiting initial %f seconds..." % (initial_wait)
    time.sleep(initial_wait)

    # Set begin
    match.begin = datetime.datetime.now()
    print "> Match begins at %s" % (match.begin)
    session.commit()

    # Replay events
    for wait_secs, orig_ev in events:
        print "> Waiting %f seconds..." % (wait_secs)
        time.sleep(wait_secs)
        ev = Event()
        ev.timestamp = datetime.datetime.now()
        ev.match = match
        ev.type = orig_ev.type
        ev.source = orig_ev.source
        ev.team = orig_ev.team
        ev.player_a = orig_ev.player_a
        ev.player_b = orig_ev.player_b
        ev.red_team = orig_ev.red_team
        ev.blue_team = orig_ev.blue_team
        ev.phase = orig_ev.phase
        print "> Pushing event of type %s and timestamp %s" % (ev.type, ev.timestamp)
        session.add(ev)
        ev.check_type()
        session.commit()

    # Set end
    match.end = datetime.datetime.now()
    print "> Match ends at %s" % (match.end)
    session.commit()

    print "> Finished feeding match with ID %d" % (match.id)
    print "> Scheduled times were: %s -- %s" % (match.sched_begin, match.sched_end)
Exemple #3
0
def import_log(match, session, logfile):
    first_team = session.query(Team).filter(Team.name == "Matematici").one()
    second_team = session.query(Team).filter(Team.name == "Fisici").one()

    events = []
    first_players = set()
    second_players = set()

    def add_player(p):
	if not p in goalPerPlayer:
            goalPerPlayer[p] = 0
            timePerPlayer[p] = 0
        try:
            fname, lname = p.split(' ', 1)
        except ValueError:
            fname = p
            lname = ''
        player = Player.get_or_create(session, fname, lname, None)
        return player

    def add_pair(p):
	if not p in goalPerPair:
            goalPerPair[p] = 0
            timePerPair[p] = 0

    def split_and_add_players(data):
	playersList = data.split(',')
	playersList.sort()
	players = tuple(playersList)
	p1 = add_player(players[0])
        p2 = add_player(players[1])
	add_pair(players)
        return players, (p1, p2)

    log = dict()
    for line in codecs.open(logfile, encoding='utf-8'):
	if line.startswith("#"):
            continue
	match_ = line_re.match(line)
	if match_ == None:
            print "Bad line: %s" % (line)
            sys.exit(1)
	else:
            log[int(match_.group(1))] = (match_.group(2),  match_.group(3))

    firstGoal = 0
    secondGoal = 0
    firstBest = 0
    secondBest = 0
    swapped = False
    goalPerPlayer = dict()
    goalPerPair = dict()
    timePerPlayer = dict()
    timePerPair = dict()
    freqPerPlayer = dict()
    freqPerPair = dict()
    firstLastTime = None
    secondLastTime = None
    firstPlayers = (None, None)
    secondPlayers = (None, None)
    startTime = None
    stopTime = None
    lastTime = None

    frames = log.keys()
    frames.sort()
    for time in frames:
        if lastTime != None:
            assert(time > lastTime)
            lastTime = time
        cmd = log[time][0]
	data = log[time][1]
	goal = 0
	first = None
	if cmd == 'TEAM_SWAP':
            swapped = not swapped

            # Event
            ev = Event()
            ev.match = match
            ev.timestamp = datetime.datetime.fromtimestamp(float(time) / 1000)
            ev.type = Event.EV_TYPE_SWAP
            ev.source = Event.EV_SOURCE_MANUAL
            ev.red_team = first_team if not swapped else second_team
            ev.blue_team = second_team if not swapped else first_team
            events.append(ev)
	elif cmd == 'RED_GOAL':
            goal = 1
            first = True
	elif cmd == 'BLUE_GOAL':
            goal = 1
            first = False
	elif cmd == 'RED_GOAL_UNDO':
            goal = -1
            first = True
	elif cmd == 'BLUE_GOAL_UNDO':
            goal = -1
            first = False
	elif cmd == 'FIRST_TEAM_CHANGE':
            if firstLastTime != None:
                timeDelta = time - firstLastTime
                timePerPair[firstPlayers] += timeDelta
                timePerPlayer[firstPlayers[0]] += 0.5 * timeDelta
                timePerPlayer[firstPlayers[1]] += 0.5 * timeDelta
            firstLastTime = time
            firstPlayers, (p1, p2) = split_and_add_players(data)
            first_players.add(p1)
            first_players.add(p2)

            # Event
            ev = Event()
            ev.match = match
            ev.timestamp = datetime.datetime.fromtimestamp(float(time) / 1000)
            ev.type = Event.EV_TYPE_CHANGE
            ev.source = Event.EV_SOURCE_MANUAL
            ev.team = first_team
            ev.player_a = p1
            ev.player_b = p2
            events.append(ev)
	elif cmd == 'SECOND_TEAM_CHANGE':
            if secondLastTime != None:
                timeDelta = time - secondLastTime
                timePerPair[secondPlayers] += timeDelta
                timePerPlayer[secondPlayers[0]] += 0.5 * timeDelta
                timePerPlayer[secondPlayers[1]] += 0.5 * timeDelta
            secondLastTime = time
            secondPlayers, (p1, p2) = split_and_add_players(data)
            second_players.add(p1)
            second_players.add(p2)

            # Event
            ev = Event()
            ev.match = match
            ev.timestamp = datetime.datetime.fromtimestamp(float(time) / 1000)
            ev.type = Event.EV_TYPE_CHANGE
            ev.source = Event.EV_SOURCE_MANUAL
            ev.team = second_team
            ev.player_a = p1
            ev.player_b = p2
            events.append(ev)
	elif cmd == 'START_MATCH':
            firstLastTime = time
            secondLastTime = time
            startTime = time

            # Match
            match.sched_begin = datetime.datetime.fromtimestamp(float(startTime) / 1000)
            match.begin = datetime.datetime.fromtimestamp(float(startTime) / 1000)
            _, first_team_name, second_team_name = data.split(',')
            assert(first_team_name == "Matematici")
            assert(second_team_name == "Fisici")
            match.team_a = first_team
            match.team_b = second_team

            # Initial swap
            ev = Event()
            ev.match = match
            ev.timestamp = match.begin
            ev.type = Event.EV_TYPE_SWAP
            ev.source = Event.EV_SOURCE_MANUAL
            ev.red_team = first_team
            ev.blue_team = second_team
            events.append(ev)
	elif cmd == 'STOP_MATCH':
            if firstLastTime != None:
                timeDelta = time - firstLastTime
                timePerPair[firstPlayers] += timeDelta
                timePerPlayer[firstPlayers[0]] += 0.5 * timeDelta
                timePerPlayer[firstPlayers[1]] += 0.5 * timeDelta
            if secondLastTime != None:
                timeDelta = time - secondLastTime
                timePerPair[secondPlayers] += timeDelta
                timePerPlayer[secondPlayers[0]] += 0.5 * timeDelta
                timePerPlayer[secondPlayers[1]] += 0.5 * timeDelta
		stopTime = time
            match.sched_end = datetime.datetime.fromtimestamp(float(stopTime) / 1000)
            match.end = datetime.datetime.fromtimestamp(float(stopTime) / 1000)
        elif cmd == 'START_LOG':
            pass
	else:
            print "Unknown command: %s" % (cmd)

	#print (first, goal)
        if first == None:
            assert(goal == 0)
        if first != None:
            ev = Event()
            ev.match = match
            ev.timestamp = datetime.datetime.fromtimestamp(float(time) / 1000)
            assert(goal == 1 or goal == -1)
            if goal == 1:
                ev.type = Event.EV_TYPE_GOAL
            else:
                ev.type = Event.EV_TYPE_GOAL_UNDO
            ev.source = Event.EV_SOURCE_MANUAL
            if swapped:
                first = not first
            if first:
                ev.team = first_team
                assert(goal != 0)
                firstGoal += goal
                goalPerPlayer[firstPlayers[0]] += 0.5 * goal
                goalPerPlayer[firstPlayers[1]] += 0.5 * goal
                goalPerPair[firstPlayers] += goal
                if firstGoal > secondGoal and firstBest < firstGoal - secondGoal:
                    firstBest = firstGoal - secondGoal
            else:
                ev.team = second_team
                assert(goal != 0)
                secondGoal += goal
                goalPerPlayer[secondPlayers[0]] += 0.5 * goal
                goalPerPlayer[secondPlayers[1]] += 0.5 * goal
                goalPerPair[secondPlayers] += goal
                if secondGoal > firstGoal and secondBest < secondGoal - firstGoal:
                    secondBest = secondGoal - firstGoal
            events.append(ev)

    session.add(match)

    # Player association
    for player in first_players:
        playermatch = PlayerMatch()
        playermatch.match = match
        playermatch.player = player
        playermatch.team = first_team
        session.add(playermatch)
        session.flush()
    for player in second_players:
        playermatch = PlayerMatch()
        playermatch.match = match
        playermatch.player = player
        playermatch.team = second_team
        session.add(playermatch)
        session.flush()

    for ev in events:
        session.add(ev)
        assert(ev.check_type())
    session.flush()
    session.commit()