def setUp(self): initialise_db() pg.init() self.battle = init_test_battle() self.plr = self.battle._plr self.curr = self.battle._gfx.party.sprites()[0] self.plr.current = self.curr
def setUp(self): initialise_db() pg.init() self.demo = Demo() self.demo._eventhandler = StubEventHandler() self.demo._keys = self.demo._eventhandler.keys self.demo._clock = StubClock() self.demo._screen = pg.display.set_mode(NATIVE_RESOLUTION, pg.HIDDEN) self.demo._renderer = Renderer(self.demo._screen)
def __init__(self): '''Constructor for the Demo class.''' initialise_db() self._clock = pg.time.Clock() self._keys = Keys() self._eventhandler = EventHandler(self._keys) self._screen = initialise_demo_display() self._renderer = Renderer(self._screen) self._title_screen = TitleScreen(self._renderer) self._help_screen = HelpScreen(self._renderer) self._party = create_demo_party() self.battle = False self.title = False self.help = False
def setUp(self): initialise_db() self.target = StubCharacter()
def setUp(self): initialise_db() pg.init() self.battle = init_test_battle()
def setUp(self): initialise_db() pg.init() pg.display.set_mode(NATIVE_RESOLUTION, pg.HIDDEN)
def setUp(self): initialise_db() pg.init() pg.display.set_mode(NATIVE_RESOLUTION, pg.HIDDEN) self.char = Character('bob') self.char.inventory = load_inventory('bob')
def setUp(self): initialise_db()
def setUp(self): initialise_db() pg.init() pg.display.set_mode(NATIVE_RESOLUTION, pg.HIDDEN) self.char = Monster('bob') self.char._skills.pop('attack', None)
def setUp(self): initialise_db() pg.init() pg.display.set_mode(NATIVE_RESOLUTION, pg.HIDDEN) self.char = PartyMember('bob')
def setUp(self): initialise_db() pg.init() pg.display.set_mode((SCREEN_W, SCREEN_W), pg.HIDDEN)