Exemple #1
0
 def __init__(self, steamHandler, queue):
     threading.Thread.__init__(self)
     self.queue = queue
     self.mm = steamHandler.mm
     self.dbHandler = database.DatabaseWrapper(
         self.mm, config.db_host, config.db_user, config.db_passwd,
         config.db_name, config.db_engine, config.db_charset)
Exemple #2
0
    def __init__(self):

        if (config.logfile_name):
            if (config.logfile_append):
                flag = 'a'
            else:
                flag = 'w'

            self.logFile = open(config.logfile_name, flag)

        self.dbHandler = database.DatabaseWrapper(
            self, config.db_host, config.db_user, config.db_passwd,
            config.db_name, config.db_engine, config.db_charset)

        self.sessionHandler = session.SessionHandler(self)
        self.userHandler = session.users.UserHandler(self)
        self.matchHandler = game.match.MatchHandler(self)
Exemple #3
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    def __init__(self):

        if (config.logfile_name):
            if (config.logfile_append):
                flag = 'a'
            else:
                flag = 'w'

            self.logFile = open(config.logfile_name, flag)

        self.log("Initializing...")

        self.dbHandler = database.DatabaseWrapper(
            self, config.db_host, config.db_user, config.db_passwd,
            config.db_name, config.db_engine, config.db_charset)

        self.sessionHandler = session.SessionHandler(self)
        self.userHandler = session.users.UserHandler(self)
        self.matchHandler = game.match.MatchHandler(self)
        self.steamHandler = steam.SteamHandler(self)

        self.log("Started successfully")