Exemple #1
0
    def shoot_data(self, x, y, hspeed, vspeed):
        datafragment = DataFragment(x, y, self.fragmentWidth, self.fragmentHeight, ASSET.dataFragment)
        datafragment.collision_group = self.player1.collision_group.copy()
        datafragment.collision_group = self.player2.collision_group.copy()
        self.player1.movingforce_group.add(datafragment)
        self.player2.movingforce_group.add(datafragment)
        self.display_group.add(datafragment)
        self.datafragment_group.add(datafragment)

        datafragment.killer_group = self.enemy_group.copy()
        datafragment.storage_group.add(self.portals_group)
        datafragment.collision_group.add(self.dataspawner_group)
        datafragment.killer_group.add(self.saw_group)

        datafragment.hspeed = hspeed        
        datafragment.vspeed = vspeed
Exemple #2
0
    def spawn_data(self):
        speed = 0
        x = 0
        y = 0
        for spawner in self.dataspawner_group:
            x = spawner.rect.x + spawner.rect.width/2
            y = spawner.rect.y + spawner.rect.height
            speed = spawner.hspeed
        datafragment = DataFragment(x, y, self.fragmentWidth, self.fragmentHeight, ASSET.dataFragment)
        datafragment.hspeed = speed
        datafragment.collision_group = self.player1.collision_group.copy()
        datafragment.collision_group = self.player2.collision_group.copy()
        self.player1.movingforce_group.add(datafragment)
        self.player2.movingforce_group.add(datafragment)
        self.display_group.add(datafragment)
        self.datafragment_group.add(datafragment)

        datafragment.killer_group = self.enemy_group.copy()
        datafragment.storage_group.add(self.portals_group)
        datafragment.collision_group.add(self.dataspawner_group)
        datafragment.killer_group.add(self.saw_group)