def update_ignore_folders():
    """Get sub-folders in path and return them."""
    if request.method == 'GET':
        ignore_folders = [{
            "name": folder.name
        } for folder in IgnoreFolder.select().where(
            (IgnoreFolder.type == 'USER') & (IgnoreFolder.removed == False))]
        sync_db.close()
        return jsonify(ignore_folders)

    if request.method == 'PUT':
        folder = request.get_json()['folder']
        new_ignore = IgnoreFolder(name=folder, type='USER')
        db_queue.put([new_ignore, 'save'])

        sync_db.close()
        return Response(status=200)

    if request.method == 'DELETE':
        # Flag as removed so sync loop updates all assets blocked by it.
        folder = request.get_json()['folder']

        db_folder = IgnoreFolder.get((IgnoreFolder.type == 'USER')
                                     & (IgnoreFolder.name == folder))

        db_folder.removed = True
        db_queue.put([db_folder, 'save'])

        sync_db.close()
        return Response(status=200)

    return Response('Bad request', status=400)
Exemple #2
0
    def update_ignored_assets(self):
        """Find changes to ignore folders and un-flag blocked assets.

        Frame.io assets are added to DB even if they match an ignore folder.
        Remove the ignore flag, and download_new_assets will pick them up.

        Local assets are not added to DB if they match an ignore folder, just
        skipped. Reset last_scan will add/upload them.
        """
        removed_ignore_folders = self.IgnoreFolder.select().where(
            self.IgnoreFolder.removed == True)

        active_ignore_folders = [
            folder.name for folder in self.IgnoreFolder.select().where(
                self.IgnoreFolder.removed == False)
        ]

        all_blocked_folders = self.Asset.select().where(
            (self.Asset.ignore == True) & (self.Asset.is_file == False))

        for ignore_folder in removed_ignore_folders:
            logger.info('Removing ignore folder {}'.format(ignore_folder.name))

            blocked_folders = [
                f for f in all_blocked_folders if f.name == ignore_folder.name
                or self.wildcard_match(f.name, [ignore_folder.name])
            ]

            self.remove_ignore_flag(blocked_folders, active_ignore_folders)
            db_queue.put([ignore_folder, 'delete'])

        for project in self.Project.select():  # Trigger re-scan of all
            project.last_local_scan = 0
            db_queue.put([project, 'save'])
Exemple #3
0
    def run(self):
        while True:
            if authenticated_client():
                try:
                    logger.info('Checking for updates')
                    self.update_projects()

                    ignore_folders = [
                        folder.name
                        for folder in self.IgnoreFolder.select().where(
                            self.IgnoreFolder.removed == False)
                    ]

                    for project in self.Project.select().where(
                            self.Project.sync == True):
                        self.update_frameio_assets(
                            project=project, ignore_folders=ignore_folders)

                        self.update_local_assets(project=project,
                                                 ignore_folders=ignore_folders)

                        if config.SyncSetting.ASSETS_LOCAL_TO_FRAME:
                            self.upload_new_assets(project)
                        if config.SyncSetting.ASSETS_FRAMEIO_TO_LOCAL:
                            self.download_new_assets(project)

                    self.verify_new_uploads()

                except (requests.exceptions.ConnectionError,
                        requests.exceptions.HTTPError):
                    logger.info('Could not connect, retrying in {}'.format(
                        config.SCAN_INTERVAL))

                # Delete project from DB if requested by user.
                for project in self.Project.select().where(
                        self.Project.db_delete_requested == True):
                    self.delete_db_project(project)

                # Delete assets to redo sync from scratch if path has been changed.
                for project in self.Project.select().where(
                        self.Project.local_path_changed == True):
                    logger.info(
                        'Path changed, deleting and recreating assets in db')

                    self.delete_assets_from_db(project)
                    project.local_path_changed = False
                    project.last_local_scan = 0
                    project.last_frameio_scan = '2014-02-07T00:00:01.000000+00:00'
                    db_queue.put([project, 'save'])

                # Updated ignored assets if an ignore folder has been removed.
                if self.IgnoreFolder.select().where(
                        self.IgnoreFolder.removed == True):
                    self.update_ignored_assets()

                self.db.close()
            sleep(config.SCAN_INTERVAL)
Exemple #4
0
    def delete_db_project(self, project):
        """Delete project and its associated assets from DB."""
        logger.info('Deleting project {} from DB.'.format(project.name))

        for asset in self.Asset.select().where(
                self.Asset.project_id == project.project_id):
            db_queue.put([asset, 'delete'])

        db_queue.put([project, 'delete'])
Exemple #5
0
    def remove_ignore_flag(self, assets, ignore_folders):
        for asset in assets:
            if asset.is_file:
                asset.ignore = False
                db_queue.put([asset, 'save'])

            if not asset.is_file:
                if asset.name not in ignore_folders and not self.wildcard_match(
                        asset.name, ignore_folders):
                    asset.ignore = False
                    db_queue.put([asset, 'save'])
                    children = self.Asset.select().where(
                        self.Asset.parent_id == asset.asset_id)
                    self.remove_ignore_flag(children, ignore_folders)
def remove_project(project_id):
    """Flag project so sync thread removes it and all its assets from DB."""
    try:
        project = Project.get(Project.project_id == project_id)
        project.db_delete_requested = True
        db_queue.put([project, 'save'])

        logger.info('Project {} requested to be deleted from DB'.format(
            project.name))
        sync_db.close()
        return Response(status=200)

    except Project.DoesNotExist:
        return Response('Bad request', status=400)
def save_tokens(tokens):
    """Save tokens to DB."""
    login = Login.select().limit(1).get()

    login.token = tokens['access_token']
    login.refresh_token = tokens['refresh_token']
    login.type = tokens['type']
    if tokens['type'] == 'DEVTOKEN':
        login.token_expires = 'NEVER'
    else:
        login.token_expires = time() + 3300  # 5min padding for safety

    db_queue.put([login, 'save'])
    sync_db.close()
def authenticated_client():
    """Return authenticated frame.io client either from cache or refresh"""
    if config.client_expires == 'NEVER':
        return config.authenticated_client
    if config.client_expires > time():
        return config.authenticated_client

    login = Login.select().limit(1).get()
    if login.token == '':  # Not logged in
        logger.info('Not logged in')
        sync_db.close()
        return False

    if login.type == 'DEVTOKEN':
        logger.info('Dev token login found')
        config.authenticated_client = frameioclient.FrameioClient(login.token)
        config.client_expires = 'NEVER'

        sync_db.close()
        return config.authenticated_client

    logger.info('Refreshing OAuth token')
    tokens = refresh_token(login.refresh_token)
    if tokens:
        tokens['type'] = 'OAUTH'
        save_tokens(tokens)
        token = tokens['access_token']
        config.authenticated_client = frameioclient.FrameioClient(token)
        config.client_expires = time() + 3300  # 5min padding for safety

    else:
        # Token might be too old, delete it to force use to re-auth
        logger.info("Couldn't refresh token, signing out")

        login = Login.select().limit(1).get()
        login.token = ''
        db_queue.put([login, 'save'])

        return False

    if not sync_db.is_closed():
        sync_db.close()

    return config.authenticated_client
Exemple #9
0
    def create_frameio_folder_tree(self, project, new_folder_path):
        """Step up folder tree in DB to find the closest parent folder on
        Frame.io. Then creates new folders on Frame.io down to the
        new folder and save all new asset_ids to DB.

        :Args:
            project (Project): In what project to create
            new_folder (string): Path to folder to create
        """
        current_path = os.path.dirname(new_folder_path)
        while current_path != '':  # While not at root
            try:
                db_asset = self.Asset.get(
                    self.Asset.project_id == project.project_id,
                    self.Asset.path == current_path,
                    self.Asset.on_frameio == True)
                break
            except self.Asset.DoesNotExist:
                # Not found, continue up in tree
                current_path = os.path.dirname(current_path)

        # Parent folder was found
        try:
            parent_asset_id = db_asset.asset_id
            parent_path = db_asset.path

        # No parent folder found, root is closest
        except NameError:
            parent_asset_id = project.root_asset_id
            parent_path = ''

        new_tree = os.path.relpath(new_folder_path, parent_path)
        for folder in new_tree.split('/'):
            asset_id = self.new_frameio_folder(folder, parent_asset_id)

            path = os.path.join(parent_path, folder)
            asset = self.Asset.get(self.Asset.path == path,
                                   self.Asset.project_id == project.project_id)
            asset.asset_id = asset_id
            asset.on_frameio = True
            db_queue.put([asset, 'save'])

            parent_asset_id = asset_id
            parent_path = path
Exemple #10
0
    def calculate_missing_paths(self, project, parent_id, parent_path,
                                ignore_folders, ignore):
        """Recurse through DB and add missing paths and if folder should be
        ignored.
        """
        children = self.Asset.select().where(
            (self.Asset.project_id == project.project_id)
            & (self.Asset.is_file == False)
            & (self.Asset.parent_id == parent_id))

        for child in children:
            if child.name in ignore_folders or ignore or self.wildcard_match(
                    child.name, ignore_folders):
                ignore = True

            if child.path == '':
                child.path = os.path.join(parent_path, child.name)
                child.ignore = ignore
                db_queue.put([child, 'save'])
                logger.info('Added path to folder {}'.format(child.path))

            self.calculate_missing_paths(project, child.asset_id, child.path,
                                         ignore_folders, ignore)
Exemple #11
0
    def verify_new_uploads(self):
        """Get xxhash from Frame.io and compare it to local hash in DB.
        Call delete and re-upload if hashes don't match.
        """
        new_assets = self.Asset.select().where(
            (self.Asset.upload_verified == False))

        if len(new_assets) == 0:
            return

        for asset in new_assets:
            if int(time()) - asset.uploaded_at < 100:
                continue  # Giving Frame.io time to calculate hash.

            logger.info('New upload to verify: {}'.format(asset.path))

            project = self.Project.get(
                self.Project.project_id == asset.project_id)

            try:
                frameio_asset = authenticated_client().get_asset(
                    asset.asset_id)
            except requests.exceptions.HTTPError:
                logger.info('Asset deleted from Frame.io, skipping')
                asset.upload_verified = True
                db_queue.put([asset, 'save'])
                continue

            if frameio_asset.get('upload_completed_at') is None:
                logger.info('Upload failed')
                self.delete_and_reupload(project=project, asset=asset)

            else:
                try:
                    frameio_hash = frameio_asset['checksums']['xx_hash']
                    if frameio_hash != asset.local_xxhash:
                        logger.info('Hash mismatch')
                        self.delete_and_reupload(project=project, asset=asset)

                    else:
                        logger.info('Upload succeeded')
                        asset.frameio_xxhash = frameio_hash
                        asset.upload_verified = True
                        db_queue.put([asset, 'save'])

                except (KeyError, TypeError):
                    logger.info('No calculated checksum yet')

                    # Edge cases where Frame.io fails to calculate a checksum.
                    # Mark as successful anyway.
                    if (time() - asset.uploaded_at) > 1800:
                        logger.info("""30 mins since upload and no checksum on 
                            Frame.io, marking as successful anyway""")
                        asset.upload_verified = True
                        db_queue.put([asset, 'save'])
Exemple #12
0
    def update_projects(self):
        """Get all projects from Frame.io and add new to DB."""
        projects = []
        try:
            for team in authenticated_client().get_all_teams():
                # print(f"{team['name']}: {team['id']}")
                projects += authenticated_client().get_projects(team['id'])
        except (requests.exceptions.ConnectionError,
                requests.exceptions.HTTPError):
            raise

        # try:
        #     projects += authenticated_client().get_shared_projects() # could take a while to run
        # except (requests.exceptions.ConnectionError,
        #         requests.exceptions.HTTPError):
        #     raise

        for project in projects:
            try:
                db_project = self.Project.get(
                    self.Project.project_id == project['id'])

                # Check if project has been renamed
                if db_project.name != project['name']:
                    db_project.name = project['name']
                    db_queue.put([db_project, 'save'])

                    logger.info('Renamed project {} to {}'.format(
                        db_project.name, project['name']))

            except self.Project.DoesNotExist:
                logger.info('New project found: {}'.format(project['name']))

                new_project = self.Project(
                    name=project['name'],
                    project_id=project['id'],
                    root_asset_id=project['root_asset_id'],
                    team_id=project['team_id'],
                    on_frameio=True)
                db_queue.put([new_project, 'save'])

        # Check if any projects have been deleted
        active_projects = [project['id'] for project in projects]

        for db_project in self.Project.select().where(
                self.Project.deleted_from_frameio == False):
            if db_project.project_id not in active_projects:
                db_project.deleted_from_frameio = True
                db_project.sync = False
                db_queue.put([db_project, 'save'])

                logger.info("Project {} has been deleted, "
                            "turning off sync.".format(db_project.name))
Exemple #13
0
    def upload_new_assets(self, project):
        """Upload new local assets to Frame.io and save new asset ids to DB."""
        new_folders = self.Asset.select().where(
            (self.Asset.on_frameio == False) & (self.Asset.is_file == False)
            & (self.Asset.project_id == project.project_id))

        new_files = self.Asset.select().where(
            (self.Asset.on_frameio == False) & (self.Asset.is_file == True)
            & (self.Asset.project_id == project.project_id))

        if len(new_folders) == 0 and len(new_files) == 0:
            return

        for folder in new_folders:
            if not os.path.isdir(os.path.join(project.local_path,
                                              folder.path)):
                logger.info("Can't find {}, skipping.".format(folder.name))
                db_queue.put([folder, 'delete'])
                continue

            self.create_frameio_folder_tree(project=project,
                                            new_folder_path=folder.path)

        for file in new_files:
            if not os.path.isfile(os.path.join(project.local_path, file.path)):
                logger.info("Can't find {}".format(file.name))
                db_queue.put([file, 'delete'])
                continue

            logger.info('Uploading asset: {}'.format(file.path))
            abs_path = os.path.abspath(
                os.path.join(project.local_path, file.path))

            if os.path.dirname(file.path) == '':
                parent_asset_id = project.root_asset_id
            else:
                parent_asset_id = self.Asset.get(
                    self.Asset.project_id == project.project_id,
                    self.Asset.path == os.path.dirname(file.path)).asset_id

            new_asset = self.upload_asset(abs_path, parent_asset_id)
            logger.info('Upload done')

            file.asset_id = new_asset['id']
            file.original = new_asset['original']
            file.uploaded_at = int(time())
            file.on_frameio = True
            file.upload_verified = False
            db_queue.put([file, 'save'])
def logout():
    """Logout of Frame.io and clear database."""
    config.authenticated_client = None
    config.client_expires = 0

    login = Login.select().limit(1).get()
    db_queue.put([login, 'delete'])
    Login.create()  # Default row
    for asset in Asset.select():
        db_queue.put([asset, 'delete'])
    for project in Project.select():
        db_queue.put([project, 'delete'])

    sync_db.close()
    return Response(status=200)
def update_project(project_id):
    """Update selected project in DB."""
    try:
        project = Project.get(Project.project_id == project_id)
    except Project.DoesNotExist:
        return Response('Bad request', status=400)

    req = request.get_json()

    if req.get('sync') is not None:
        if req['sync'] is False:
            logger.info('Sync changed to FALSE for {}'.format(project.name))
            project.sync = False
            db_queue.put([project, 'save'])
        else:
            logger.info('Sync changed to TRUE for {}'.format(project.name))
            project.sync = True
            db_queue.put([project, 'save'])

        sync_db.close()
        return Response(status=200)

    if req.get('local_path') is not None:
        abs_path = os.path.abspath(req['local_path'])
        previous_path = project.local_path

        if os.access(abs_path, os.W_OK):
            if req.get('sub_folder') != "":
                os.makedirs(os.path.join(abs_path, req.get('sub_folder')),
                            exist_ok=True)
                project.local_path = os.path.join(abs_path,
                                                  req.get('sub_folder'))
            else:
                project.local_path = abs_path

            logger.info('Local path change to {} for {}'.format(
                project.local_path, project.name))

            if previous_path != '' and previous_path != project.local_path:
                project.local_path_changed = True

            db_queue.put([project, 'save'])
            sync_db.close()
            return Response(status=200)

        return Response('Invalid path', status=400)
Exemple #16
0
    def delete_and_reupload(self, project, asset):
        """Delete and re-upload asset to Frame.io. Max attempts: 3."""
        logger.info('Deleting and re-uploading: {}'.format(asset.name))

        if asset.upload_retries == 2:
            logger.info(
                'Asset already uploaded 3 times. Marking as successful anyway')
            asset.upload_verified = True
            db_queue.put([asset, 'save'])
            return

        try:
            authenticated_client().delete_asset(asset.asset_id)
        except requests.exceptions.HTTPError:  # Deleted by user already.
            pass

        abs_path = os.path.abspath(os.path.join(project.local_path,
                                                asset.path))

        if not os.path.isfile(abs_path):
            logger.info('{} not found'.format(asset.name))
            db_queue.put([asset, 'delete'])
            return

        if os.path.dirname(asset.path) == '':
            parent_asset_id = project.root_asset_id
        else:
            parent_asset_id = self.Asset.get(
                self.Asset.project_id == project.project_id,
                self.Asset.path == os.path.dirname(asset.path)).asset_id

        new_asset = self.upload_asset(abs_path, parent_asset_id)
        asset.asset_id = new_asset['id']
        asset.original = new_asset['original']
        asset.uploaded_at = int(time())
        asset.on_frameio = True
        asset.upload_verified = False
        asset.upload_retries += 1
        db_queue.put([asset, 'save'])
Exemple #17
0
    def update_frameio_assets(self, project, ignore_folders):
        """Fetch assets that've been added since last scan and add them to DB.

        :Args:
        project (DB Project)
        ignore_folders (List)
        """
        # Always overscan by 10 minutes to help avoid missing assets.
        new_scan_timestamp = (datetime.now(timezone.utc) -
                              timedelta(minutes=10)).isoformat()

        try:
            account_id = authenticated_client().get_project(
                project.project_id)['root_asset']['account_id']
            updated_assets = authenticated_client().get_updated_assets(
                account_id, project.project_id, project.last_frameio_scan)

        except (requests.exceptions.ConnectionError,
                requests.exceptions.HTTPError):
            raise

        # Find assets not already in DB.
        new_assets = []
        for asset in updated_assets:
            try:
                self.Asset.get(self.Asset.asset_id == asset['id'])

            except self.Asset.DoesNotExist:
                new_assets.append(asset)

        new_folders = [a for a in new_assets if a['type'] == 'folder']
        new_folders.sort(key=lambda a: a['inserted_at'])  # Oldest first
        new_files = [a for a in new_assets if a['type'] == 'file']

        added_folders = 0
        added_files = 0
        duplicates_folders = 0
        duplicates_files = 0

        # Filter out duplicate folders with same name/path
        new_folders_filtered = []
        for folder in new_folders:
            if (folder['name'] + folder['parent_id']) not in [
                    f['name'] + f['parent_id'] for f in new_folders_filtered
            ]:
                new_folders_filtered.append(folder)

        for folder in new_folders_filtered:
            ignore = False
            path = ''

            if folder['name'] in ignore_folders or self.wildcard_match(
                    folder['name'], ignore_folders):
                ignore = True

            if folder['parent_id'] == project.root_asset_id:
                path = folder['name']

            else:
                try:
                    parent = self.Asset.get(
                        self.Asset.asset_id == folder['parent_id'])

                    if parent.path != '':
                        path = os.path.join(parent.path, folder['name'])

                        if parent.ignore:
                            ignore = True

                except self.Asset.DoesNotExist:
                    pass

            # If folder has the same path/name as an existing one, ignore it
            try:
                self.Asset.get(self.Asset.path == path,
                               self.Asset.project_id == project.project_id)
                ignore = True
                duplicates_folders += 1

            except self.Asset.DoesNotExist:
                pass

            new_asset = self.Asset(name=folder['name'],
                                   project_id=project.project_id,
                                   path=path,
                                   asset_id=folder['id'],
                                   parent_id=folder['parent_id'],
                                   ignore=ignore,
                                   on_frameio=True)
            db_queue.put([new_asset, 'save'])
            added_folders += 1

        # If folders are out of order from Frame.io we need to calc paths.
        if self.Asset.select().where(self.Asset.path == ''):
            self.calculate_missing_paths(project=project,
                                         parent_id=project.root_asset_id,
                                         parent_path='',
                                         ignore_folders=ignore_folders,
                                         ignore=False)

        for file in new_files:
            if file['upload_completed_at'] is not None:
                ignore = False
                if file['parent_id'] == project.root_asset_id:
                    parent_path = ''

                else:
                    try:
                        parent = self.Asset.get(
                            self.Asset.asset_id == file['parent_id'])

                        if parent.path == '':
                            logger.info(
                                "Parent to {} path is not set, retry".format(
                                    file['name']))
                            continue

                        parent_path = parent.path

                        if parent.ignore:
                            ignore = True

                    except self.Asset.DoesNotExist:
                        logger.info('Parent to {} not found, retry'.format(
                            file['name']))
                        continue

                # Only add files with unique path and name.
                asset_path = os.path.join(parent_path, file['name'])
                try:
                    self.Asset.get(self.Asset.path == asset_path,
                                   self.Asset.project_id == project.project_id)
                    duplicates_files += 1

                except self.Asset.DoesNotExist:
                    new_asset = self.Asset(name=file['name'],
                                           project_id=project.project_id,
                                           path=asset_path,
                                           is_file=True,
                                           asset_id=file['id'],
                                           parent_id=file['parent_id'],
                                           original=file['original'],
                                           ignore=ignore,
                                           on_frameio=True)
                    db_queue.put([new_asset, 'save'])
                added_files += 1

        if added_folders - duplicates_folders != 0:
            logger.info('New folders on Frame.io for project {}'.format(
                project.name))
        if added_files - duplicates_files != 0:
            logger.info('New files on Frame.io for project {}'.format(
                project.name))

        if len(new_files) == added_files:  # All done. Moving up timestamp.
            project.last_frameio_scan = new_scan_timestamp

        db_queue.put([project, 'save'])
Exemple #18
0
    def update_local_assets(self, project, ignore_folders):
        """Scan local storage for assets and creates new ones in DB.

        :Args:
        project (DB project)
        ignore_folders (List)
        """
        abs_project_path = os.path.abspath(project.local_path)
        if not os.path.isdir(abs_project_path):
            logger.info(
                'Local folder for {} not found, turning off sync'.format(
                    project.name))
            self.delete_db_project(project)
            return

        new_scan_time = int(time()) - 500  # Overscan to avoid missing assets.
        all_assets_ready = True
        new_folders = False
        new_files = False

        for root, dirs, files in os.walk(abs_project_path, topdown=True):
            dirs[:] = [
                d for d in dirs
                if d not in ignore_folders and not d.startswith(".")
                and not self.wildcard_match(d, ignore_folders)
            ]

            for name in files:
                full_path = os.path.join(root, name)
                if not name.startswith('.'):
                    try:
                        create_time = os.path.getctime(full_path)
                    except FileNotFoundError:
                        all_assets_ready = False
                        continue

                    # Add new file criteria
                    # - Created since last complete scan (all_assets_ready)
                    # - Not changed in the last 60 secs
                    # - Size not 0
                    if create_time > project.last_local_scan:
                        if (time() - create_time) < 60 or os.path.getsize(
                                full_path) == 0:
                            all_assets_ready = False
                            continue

                        path = os.path.relpath(full_path, abs_project_path)

                        try:
                            db_asset = self.Asset.get(
                                self.Asset.project_id == project.project_id,
                                self.Asset.path == path)

                            # Already synced
                            if db_asset.on_local_storage is False:
                                db_asset.on_local_storage = True
                                db_queue.put([db_asset, 'save'])

                        # New file
                        except self.Asset.DoesNotExist:
                            try:
                                file_hash = calculate_hash(full_path)
                            except FileNotFoundError:
                                all_assets_ready = False
                                continue

                            new_files = True
                            new_asset = self.Asset(
                                name=name,
                                project_id=project.project_id,
                                path=path,
                                is_file=True,
                                on_local_storage=True,
                                local_xxhash=file_hash)
                            db_queue.put([new_asset, 'save'])

            for name in dirs:
                full_path = os.path.join(root, name)
                try:
                    create_time = os.path.getctime(full_path)
                except FileNotFoundError:
                    all_assets_ready = False
                    continue

                if create_time > project.last_local_scan:
                    path = os.path.relpath(full_path, abs_project_path)

                    try:
                        db_asset = self.Asset.get(
                            self.Asset.project_id == project.project_id,
                            self.Asset.path == path)

                        # Already synced
                        if db_asset.on_local_storage is False:
                            db_asset.on_local_storage = True
                            db_queue.put([db_asset, 'save'])

                    except self.Asset.DoesNotExist:
                        new_folders = True
                        new_asset = self.Asset(name=name,
                                               project_id=project.project_id,
                                               on_local_storage=True,
                                               path=path)
                        db_queue.put([new_asset, 'save'])

        if all_assets_ready:
            project.last_local_scan = new_scan_time
            db_queue.put([project, 'save'])

        if new_folders:
            logger.info('New local folders for project {}'.format(
                project.name))
        if new_files:
            logger.info('New local files for project {}'.format(project.name))
Exemple #19
0
 def delete_assets_from_db(self, project):
     """Delete all assets from DB."""
     for asset in self.Asset.select().where(
             self.Asset.project_id == project.project_id):
         db_queue.put([asset, 'delete'])
Exemple #20
0
    def download_new_assets(self, project):
        """Get new assets from DB and download them"""
        new_folders = self.Asset.select().where(
            (self.Asset.on_local_storage == False)
            & (self.Asset.is_file == False)
            & (self.Asset.project_id == project.project_id)
            & (self.Asset.ignore == False) & (self.Asset.path != ''))

        new_files = self.Asset.select().where(
            (self.Asset.on_local_storage == False)
            & (self.Asset.is_file == True)
            & (self.Asset.project_id == project.project_id)
            & (self.Asset.ignore == False))

        if len(new_folders) == 0 and len(new_files) == 0:
            return

        for folder in new_folders:
            logger.info('Creating local folder: {}'.format(
                os.path.join(project.local_path, folder.path)))

            os.makedirs(os.path.join(project.local_path, folder.path),
                        exist_ok=True)

            folder.on_local_storage = True
            db_queue.put([folder, 'save'])

        for file in new_files:
            try:
                asset = authenticated_client().get_asset(file.asset_id)
            except requests.exceptions.HTTPError:
                logger.info('File removed from Frame.io')
                db_queue.put(file, 'delete')
                continue

            if asset['checksums'] is None:
                logger.info('No checksum for {}'.format(file.name))

                # Allow Frame.io some time to calculate hash, retry next loop
                asset_uploaded_epoch = parser.parse(
                    asset['upload_completed_at']).timestamp()
                if time() - asset_uploaded_epoch < 300:
                    logger.info('Waiting for checksum'.format(file.name))
                    continue

            download_folder = os.path.join(project.local_path,
                                           os.path.dirname(file.path))

            if os.path.isdir(download_folder):
                logger.info('Downloading: {}'.format(file.path))

                try:
                    authenticated_client().download(
                        asset, download_folder=download_folder, replace=False)

                except FileExistsError:
                    logger.info('{} already exists.'.format(file.path))

                # Add local props to new file
                file.on_local_storage = True
                db_queue.put([file, 'save'])
            else:
                logger.info('Download folder not found: {}'.format(file.path))
                db_queue.put([file, 'delete'])