Exemple #1
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 def random_opponent(self):
     """randomly choosing an opponent"""
     opp_chars = {1: heavy, 2: cat, 3: rogue, 4: giant, 5: amazon, 6: two_orc}  # pre-built characters
     opp_roll = die6()
     return opp_chars[opp_roll]
Exemple #2
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                return standard
            elif chosen_style in range(4, 6):
                return aggressive
            elif chosen_style == 6:
                return defensive
            elif chosen_style in range(7, 9):
                return strong
            elif chosen_style == 9:
                return furious
            elif chosen_style == 10:
                return parry
            else:
                return standard


""" Predefined opponents """
heavy = Character("Bruno", "heavily-armored knight", "", sword, 15, 4, 12, standard)
cat = Character("Leonardo", "agile catling swashbuckler", "", rapier, 11, 7, 11, standard)
rogue = Character("Ratty", "dirty fighting rogue", "", sabre, 15, 6, 9, standard)
giant = Character("Ka-haak", "giant,slow but strong", "", great_club, 30, 4, 8, standard)
amazon = Character("Sheila", "amazon lancer", "", lance, 13, 5, 10, standard)
two_orc = Character("Grim and Grum", "two orcish raiders", "They are two, so they attack twice a round.", two_sabres, 16, 4, 9, standard)
""" Predefined players """
random_character = Character("", "newbie adventurer", "", "random_weapon(self)", die6() + 10, die6() // 3 + 4, die6() // 3 + 9, standard)
p_heavy = Character("Desmond", "heavily-armored knight", "", sword, 15, 4, 12, standard)
p_cat = Character("Bubbles", "agile catling swashbuckler", "", rapier, 11, 7, 11, standard)
p_rogue = Character("Louis", "dirty fighting rogue", "", sabre, 15, 6, 9, standard)
p_giant = Character("Tul-duru", "giant,slow but strong", "", great_club, 30, 4, 8, standard)
p_amazon = Character("Noelle", "amazon lancer", "", lance, 13, 5, 10, standard)
p_two_orc = Character("Shargat and Gobrath", "two orcish raiders", "They are two, so they attack twice a round.", two_sabres, 12, 0, 4, standard)