Exemple #1
0
def on_send_message_request(server, request, connection_handler, game):
    """ Manage SND request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    _, _, token, power_name = utils.get_user_connection(
        server.users, game, connection_handler)

    message = ' '.join([
        str(
            tokens.Token(from_bytes=(request.message_bytes[i],
                                     request.message_bytes[i + 1])))
        for i in range(0, len(request.message_bytes), 2)
    ])

    for recipient_power_name in request.powers:
        game_message = Message(sender=power_name,
                               recipient=recipient_power_name,
                               phase=game.get_current_phase(),
                               message=message)
        send_game_message_request = internal_requests.SendGameMessage(
            power_name=power_name,
            message=game_message,
            game_role=power_name,
            phase=game.get_current_phase(),
            game_id=game.game_id,
            token=token)
        yield internal_request_managers.handle_request(
            server, send_game_message_request, connection_handler)

    return [responses.YES(bytes(request))]
Exemple #2
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def on_go_flag_request(server, request, connection_handler, game):
    """ Manage GOF request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    _, _, token, power_name = utils.get_user_connection(
        server.users, game, connection_handler)

    set_wait_flag_request = internal_requests.SetWaitFlag(
        power_name=power_name,
        wait=False,
        game_id=request.game_id,
        game_role=power_name,
        phase=game.get_current_phase(),
        token=token)
    yield internal_request_managers.handle_request(server,
                                                   set_wait_flag_request,
                                                   connection_handler)

    if not game.get_power(power_name).order_is_set:
        set_orders_request = internal_requests.SetOrders(
            power_name=power_name,
            orders=[],
            game_id=request.game_id,
            game_role=power_name,
            phase=game.get_current_phase(),
            token=token)
        yield internal_request_managers.handle_request(server,
                                                       set_orders_request,
                                                       connection_handler)

    return [responses.YES(bytes(request))]
Exemple #3
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def test_yes():
    """ Tests the YES response """
    daide_str = 'YES ( TME ( #60 ) )'
    request_daide_str = 'TME ( #60 )'
    response = responses.YES(request_bytes=str_to_bytes(request_daide_str))
    assert isinstance(response, responses.YES), 'Expected a YES response'
    assert bytes(response) == str_to_bytes(daide_str)
Exemple #4
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def on_i_am_request(server, request, connection_handler, game):
    """ Manage IAM request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    power_name, passcode = request.power_name, request.passcode

    # find user
    username = None
    for user in server.users.values():
        if not isinstance(user, DaideUser):
            continue
        is_passcode_valid = bool(user.passcode == passcode)
        if is_passcode_valid and game.is_controlled_by(power_name,
                                                       user.username):
            username = user.username
            break

    if username is None:
        return [responses.REJ(bytes(request))]

    try:
        server.assert_token(connection_handler.token, connection_handler)
    except exceptions.TokenException:
        connection_handler.token = None

    if not connection_handler.token:
        sign_in_request = internal_requests.SignIn(username=username,
                                                   password='******',
                                                   create_user=False)

        try:
            token_response = yield internal_request_managers.handle_request(
                server, sign_in_request, connection_handler)
            connection_handler.token = token_response.data
        except exceptions.UserException:
            return [responses.REJ(bytes(request))]

    join_game_request = internal_requests.JoinGame(
        game_id=game.game_id,
        power_name=power_name,
        registration_password=None,
        token=connection_handler.token)

    yield internal_request_managers.handle_request(server, join_game_request,
                                                   connection_handler)

    return [responses.YES(bytes(request))]
Exemple #5
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def on_name_request(server, request, connection_handler, game):
    """ Manage NME request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    username = connection_handler.get_name_variant() + request.client_name

    try:
        server.assert_token(connection_handler.token, connection_handler)
    except exceptions.TokenException:
        connection_handler.token = None

    if not connection_handler.token:
        user_exists = server.users.has_username(username)

        sign_in_request = internal_requests.SignIn(username=username,
                                                   password='******',
                                                   create_user=not user_exists)

        try:
            token_response = yield internal_request_managers.handle_request(
                server, sign_in_request, connection_handler)
            connection_handler.token = token_response.data
            if not isinstance(server.users.get_user(username), DaideUser):
                daide_user = DaideUser(
                    passcode=random.randint(1, 8191),
                    client_name=request.client_name,
                    client_version=request.client_version,
                    **server.users.get_user(username).to_dict())
                server.users.replace_user(username, daide_user)
                server.save_data()
        except exceptions.UserException:
            return [responses.REJ(bytes(request))]

    # find next available power
    power_name = [
        power_name for power_name, power in game.powers.items()
        if not power.is_controlled()
    ]
    if not power_name:
        return [responses.REJ(bytes(request))]

    return [responses.YES(bytes(request)), responses.MAP(game.map.name)]
Exemple #6
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def on_draw_request(server, request, connection_handler, game):
    """ Manage DRW request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    _, _, token, power_name = utils.get_user_connection(
        server.users, game, connection_handler)

    vote_request = internal_requests.Vote(power_name=power_name,
                                          vote=strings.YES,
                                          game_role=power_name,
                                          phase=game.get_current_phase(),
                                          game_id=game.game_id,
                                          token=token)
    yield internal_request_managers.handle_request(server, vote_request,
                                                   connection_handler)

    return [responses.YES(bytes(request))]
Exemple #7
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def on_not_request(server, request, connection_handler, game):
    """ Manage NOT request
        :param server: server which receives the request
        :param request: request to manage
        :param connection_handler: connection handler from which the request was sent
        :param game: the game
        :return: the list of responses
    """
    _, _, token, power_name = utils.get_user_connection(
        server.users, game, connection_handler)

    response = None
    not_request = request.request

    # Cancelling orders
    if isinstance(not_request, requests.SUB):
        if not_request.orders:  # cancel one order
            pass
        else:
            clear_orders_request = internal_requests.ClearOrders(
                power_name=power_name,
                game_id=game.game_id,
                game_role=power_name,
                phase=game.get_current_phase(),
                token=token)
            yield internal_request_managers.handle_request(
                server, clear_orders_request, connection_handler)
            response = responses.YES(bytes(request))

    # Cancel wait flag
    elif isinstance(not_request, requests.GOF):
        set_wait_flag_request = internal_requests.SetWaitFlag(
            power_name=power_name,
            wait=True,
            game_id=game.game_id,
            game_role=power_name,
            phase=game.get_current_phase(),
            token=token)
        yield internal_request_managers.handle_request(server,
                                                       set_wait_flag_request,
                                                       connection_handler)
        response = responses.YES(bytes(request))

    # Cancel get deadline request
    elif isinstance(not_request, requests.TME):
        response = responses.REJ(bytes(request))

    # Cancel vote
    elif isinstance(not_request, requests.DRW):
        vote_request = internal_requests.Vote(power_name=power_name,
                                              vote=strings.NEUTRAL,
                                              game_role=power_name,
                                              phase=game.get_current_phase(),
                                              game_id=game.game_id,
                                              token=token)
        yield internal_request_managers.handle_request(server, vote_request,
                                                       connection_handler)
        response = responses.YES(bytes(request))

    # Returning response
    return [response if response else responses.REJ(bytes(request))]