Exemple #1
0
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.allEnabled = False
     if self.lastZoneLevel is not None:
         self.setCollLevel(self.lastZoneLevel)
     else:
         self.setCollLevel(self.outerSphere)
    def handleOnStage(self):
        StagedObject.handleOnStage(self)
        for id, connector in self.connectors.iteritems():
            if connector:
                connector.goOnStage()

        self.builder.addCutsceneOriginNode()
Exemple #3
0
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.allEnabled = False
     if self.lastZoneLevel is not None:
         self.setCollLevel(self.lastZoneLevel)
     else:
         self.setCollLevel(self.outerSphere)
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.cr.setActiveWorld(self)
     self.unstash()
     self.worldGrid.goOnStage()
     for island in self.islands.values():
         if island:
             island.goOnStage()
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     for (id, connector) in self.connectors.iteritems():
         if connector:
             connector.goOnStage()
             continue
     
     self.builder.addCutsceneOriginNode()
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.cr.setActiveWorld(self)
     self.unstash()
     self.worldGrid.goOnStage()
     for island in self.islands.values():
         if island:
             island.goOnStage()
             continue
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.startCustomEffects()
 def handleOnStage(self):
     StagedObject.handleOnStage(self)
     self.startCustomEffects()