def handleOnStage(self): StagedObject.handleOnStage(self) self.allEnabled = False if self.lastZoneLevel is not None: self.setCollLevel(self.lastZoneLevel) else: self.setCollLevel(self.outerSphere)
def handleOnStage(self): StagedObject.handleOnStage(self) for id, connector in self.connectors.iteritems(): if connector: connector.goOnStage() self.builder.addCutsceneOriginNode()
def handleOnStage(self): StagedObject.handleOnStage(self) self.allEnabled = False if self.lastZoneLevel is not None: self.setCollLevel(self.lastZoneLevel) else: self.setCollLevel(self.outerSphere)
def handleOnStage(self): StagedObject.handleOnStage(self) self.cr.setActiveWorld(self) self.unstash() self.worldGrid.goOnStage() for island in self.islands.values(): if island: island.goOnStage()
def handleOnStage(self): StagedObject.handleOnStage(self) for (id, connector) in self.connectors.iteritems(): if connector: connector.goOnStage() continue self.builder.addCutsceneOriginNode()
def handleOnStage(self): StagedObject.handleOnStage(self) self.cr.setActiveWorld(self) self.unstash() self.worldGrid.goOnStage() for island in self.islands.values(): if island: island.goOnStage() continue
def handleOnStage(self): StagedObject.handleOnStage(self) self.startCustomEffects()
def handleOnStage(self): StagedObject.handleOnStage(self) self.startCustomEffects()