def handleMusicEnabled():
    if base.cr.music is not None:
        base.cr.music.play()
    return


base.accept('PandaPaused', maybeDoSomethingWithMusic, [0])
base.accept('PandaRestarted', maybeDoSomethingWithMusic, [1])
base.accept('MusicEnabled', handleMusicEnabled)


def doneInitLoad():
    print 'CIStart: Initial game load finished.'
    from lib.coginvasion.distributed import CogInvasionClientRepository
    base.cr = CogInvasionClientRepository.CogInvasionClientRepository(
        music, 'ver-' + game.version)


print 'CIStart: Starting initial game load...'
from InitialLoad import InitialLoad

il = InitialLoad(doneInitLoad)
music = base.loadMusic(CIGlobals.getThemeSong())
base.playMusic(music, looping=1, volume=0.75)
il.load()
try:
    base.run()
finally:
    os._exit(0)
vfs.mount(Filename("phase_7.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_8.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_9.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_10.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_11.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_12.mf"), ".", VirtualFileSystem.MFReadOnly)
vfs.mount(Filename("phase_13.mf"), ".", VirtualFileSystem.MFReadOnly)

import __builtin__
class game:
	process = 'client'
__builtin__.game = game

bgm = base.loadMusic("LOADING_TUNE.wav")

base.playMusic(bgm, looping = 1)
base.transitions.fadeOut(0)
"""
from lib.toontown.hood.SkyUtil import SkyUtil
util = SkyUtil()
track = loader.loadModel("phase_4/models/minigames/sprint_track.egg")
track.reparentTo(render)
sky = loader.loadModel("phase_3.5/models/props/TT_sky.bam")
sky.reparentTo(track)
util.startSky(sky)
"""
"""
light = render.attachNewNode(Spotlight('light'))
light.node().setColor(Vec4(1, 1, 1, 1))
light.node().setShadowCaster(True, 2048, 2048)
light.setPos(-22.00, -115, 20)
Exemple #3
0
def maybeDoSomethingWithMusic(condition):
    width, height, fs, music, sfx, tex_detail, model_detail, aa, af = sm.getSettings(jsonfile)
    if condition == 0:
        if music == True:
            base.enableMusic(False)
    elif condition == 1:
        if music == True:
            base.enableMusic(True)


base.accept("PandaPaused", maybeDoSomethingWithMusic, [0])
base.accept("PandaRestarted", maybeDoSomethingWithMusic, [1])


def doneInitLoad():
    print "CIStart: Initial game load finished."
    from lib.coginvasion.distributed import CogInvasionClientRepository

    base.cr = CogInvasionClientRepository.CogInvasionClientRepository(music, "ver-" + game.version)


print "CIStart: Starting initial game load..."
from InitialLoad import InitialLoad

il = InitialLoad(doneInitLoad)
music = base.loadMusic(CIGlobals.getThemeSong())
base.playMusic(music, looping=1, volume=0.75)
il.load()
base.run()