def go_right():
    i = 5
    while (i < 0):
        PressKey(D)
        i = i - 1
    #PressKey(D)
    ReleaseKey(A)
    ReleaseKey(S)
    time.sleep(d_time)
def no_keys():

    if random.randrange(0, 3) == 1:
        PressKey(W)
    else:
        ReleaseKey(W)
    ReleaseKey(A)
    ReleaseKey(S)
    ReleaseKey(D)
def go_left():
    i = 5
    while (i < 0):
        PressKey(A)
        i = i - 1

    ReleaseKey(S)
    ReleaseKey(D)
    time.sleep(d_time)
Exemple #4
0
def PlayCurveFever(statusRefImg, color):
    # Settings

    colors = {
        'red': np.array((69, 69, 255)),
        'pink': np.array((186, 164, 255)),
        'yellow': np.array((43, 233, 255)),
        'green': np.array((48, 255, 106)),
        'aqua': np.array((192, 209, 2)),
        'blue': np.array((255, 68, 68)),
        'orange': np.array((52, 136, 255))
    }
    full = {"top": 10, "left": 1320, "width": 2535 - 1320, "height": 1023 - 10}
    sct = mss.mss()
    PlayerColor = colors[color]  # red
    colMin = PlayerColor - 20
    colMax = PlayerColor + 20
    states = []
    pyauto.click(x=1900, y=500)
    while 'Play':
        last_time = time.time()
        state1, status = cfb.GrabScreen(statusRefImg, sct, full, colMin,
                                        colMax)

        if status == 'Play':
            states.append(state1)
            if (len(states) == 3):
                p1, p2 = cfb.proccesTwoStates(states[0], states[1], states[2])
                fit, params, dists = cfb.getParameters(p1, p2)
                # imgView = cv2.line(state2,
                #                   (int(p2[0]), int(p2[1])),
                #                   (int(params['collisionPoint'][0]), int(params['collisionPoint'][1])),
                #                   (255, 255, 255),
                #                   2)

                # dodac odelglosc punkt przeciecia dla sladu
                print(cfb.checkPathCollsion(states[2], fit, params, p2))
                if cfb.checkPathCollsion(states[2], fit, params, p2):
                    PressKey(A)
                else:
                    ReleaseKey(A)

                if params['walldist'] > 150:
                    #print("UP   |", "DIST: ", params['walldist'], "ANGLE: ", params['angle']
                    ReleaseKey(A)
                else:
                    # print("DOWN |", "DIST: ", params['walldist'], "ANGLE: ", params['angle'])
                    # press = np.abs(params['angle']) * 1.2 / 180
                    PressKey(A)

                states.pop(0)
def restart():
    wait()
    time.sleep(1)
    PressKey(SPACE)
    time.sleep(0.05)
    ReleaseKey(SPACE)
    time.sleep(0.2)
Exemple #6
0
def main():
    model = create_model()
    model.load_weights('model_opt.hdf')

    #    weights = model.layers[0].get_weights()[0]
    #    biases = model.layers[0].get_weights()[1]

    for i in list(range(5))[::-1]:
        print(i + 1)
        time.sleep(1)

    paused = False
    while (True):

        if not paused:
            screen = grab_screen(region=(0, 64, 640, 480))
            screen = cv2.resize(screen, (160, 120))
            screen = cv2.cvtColor(screen, cv2.COLOR_BGR2RGB)
            screen = np.expand_dims(screen, axis=0)
            prediction = model.predict(screen)[0]
            #            print(prediction)

            maxval = max(prediction)

            if prediction[1] == maxval:
                straight()
                print('straigh', maxval)
            elif prediction[2] == maxval:
                right()
                print('right', maxval)
            elif prediction[0] == maxval:
                left()
                print('left', maxval)

        keys = key_check()

        if 'P' in keys:
            if paused:
                paused = False
                time.sleep(1)
            else:
                paused = True
                ReleaseKey(A)
                ReleaseKey(W)
                ReleaseKey(D)
                time.sleep(1)
Exemple #7
0
def controller(key):
    if chr(key) == 'A':
        PressKey(A)
        print("A")
        time.sleep(0.10)
        ReleaseKey(A)
    if chr(key) == 'B':
        PressKey(B)
        print("B")
        time.sleep(0.10)
        ReleaseKey(B)
    if chr(key) == 'U':
        PressKey(Z)
        print("U")
        time.sleep(0.10)
        ReleaseKey(Z)
    if chr(key) == 'D':
        PressKey(S)
        print("D")
        time.sleep(0.10)
        ReleaseKey(S)
def left():
    PressKey(A)
    # ReleaseKey(W) # this was commented
    ReleaseKey(D)
def straight():
    PressKey(W)
    ReleaseKey(A)
    ReleaseKey(D)
def slow_ya_roll():
    ReleaseKey(W)
    ReleaseKey(A)
    ReleaseKey(D)
def t_key(key_a, key_b, key_c):
    PressKey(key_a)
    ReleaseKey(key_b)
    ReleaseKey(key_c)
    time.sleep(keytime)
Exemple #12
0
def go_reverse_right():
    PressKey(S)
    PressKey(D)
    ReleaseKey(W)
    ReleaseKey(A)