Exemple #1
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class DogTest(unittest.TestCase):
    def setUp(self):
        self.default_dog = Dog()
        self.custom_dog = Dog(name='Mickey', species='Lab')

    def test_defaults(self):
        self.assertEqual(self.default_dog.name, 'Spot')
        self.assertEqual(self.default_dog.species, 'Dalmation')
        self.assertEqual(self.custom_dog.name, 'Mickey')
        self.assertEqual(self.custom_dog.species, 'Lab')

    def test_bark(self):
        self.assertEqual(self.default_dog.bark(), 'Woof!')
        self.assertEqual(self.custom_dog.bark(), 'Woof!')

    def test_run(self):
        self.assertEqual(self.default_dog.run(),
                         'Vroom!')  # Doesn't work! Printing is a side effect
Exemple #2
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#my_dogs.py
from dog import Dog

my_dog = Dog("Rex", "Superdog")
my_other_dog = Dog("Annie", "Superdog")
my_other_other_dog = Dog("Rufus", "German Shepherd")

my_dog.bark()
my_other_dog.sit()
my_other_other_dog.rollOver()
#!/usr/bin/env python
from cat import Cat
from dog import Dog

if __name__ == '__main__':
    dog = Dog('Bello')
    print(dog)
    # <Dog named 'Bello'>

    print(dog.name)
    # Bello

    dog.bark()
    # woof woof!

    cat = Cat()
    dog.chase(cat)
    # woof woof!
    # meow!
Exemple #4
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"""Import modules."""

from dog import Dog

aardvark = Dog('Aardvark', 'Pit Bull')
aardvark.bark()

annie = Dog('Annie', 'Border Collie')
annie.bark()
Exemple #5
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# how to import
# This runs everything in dog.py
from dog import Dog

dog = Dog("DJ", "black and white")
dog.bark(20)
Exemple #6
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# my_dogs.py
from dog import Dog  # we need to specify exactly what we want

my_dog = Dog("Rex", "SuperDog")
my_dog.bark()

my_other_dog = Dog("Annie", "SuperDog")
my_other_dog.bark()

another_dog = Dog("Cane", "Shadow Hound")
another_dog.sit()

hound = Dog("Mordicai", "Mordicainian's Faithful Hound")
hound.roll_over()
# -----------------
# my_dogs.py
# -----------------
from dog import Dog

# Instantiation of Dog
my_dog = Dog("Rex", "SuperDog")
my_dog.bark()

my_other_dog = Dog("Annie", "SuperDog")
print(my_other_dog.name)

dog_2 = Dog("Matt", "SuperDog")
dog_2.bark()

dog_3 = Dog("Chris", "SuperDog")
dog_3.sit()

dog_4 = Dog("Alex", "SuperDog")
dog_4.roll_over()
Exemple #8
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from dog import Dog

my_dog = Dog("Rex", "SuperDog")
my_dog.bark()

my_other_dog = Dog("Annie", "SuperDog")
print(my_other_dog.name)

dog1 = Dog("Milo", "Rad Dog")
dog2 = Dog("Little Brother", "DogDog")
dog3 = Dog("Puppers", "Pup Dog")

dog1.bark()
dog2.sit()
dog3.rollover()

# Dog.greeting = "Woah"
Exemple #9
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#!/usr/bin/env python3
# -*- coding=utf-8 -*-
from cat import Cat
from dog import Dog

cat = Cat('囧爷', 'brown', 2)
dog1 = Dog.age('wang', 'brown', 2)
dog = Dog('', 'yellow')
print(cat)
print(dog1)
cat()

Dog.bark('wang wang wang')

cat.introduce()
dog.introduce()
cat.set_name('囧大爷')
print(cat.get_name())
cat.set_color(None)
print(not isinstance(cat.get_color(), str) or not cat.get_color())
cat.introduce()
cat.run()
dog.run()
print(dir(cat))

print(hasattr(cat, '_Animal__name'))  # true

try:
    cat.test2 = 'test failed'
except Exception as e:
    print('Exception: ', e)
Exemple #10
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# my_dogs.py
from dog import Dog

my_dog1 = Dog("Bubbles", "Maltipoo")
print(f"My dog's name is {my_dog1.name}, she is a {my_dog1.breed}")
my_dog1.bark()

my_dog2 = Dog("Bopper", "Corgi")
print(f"My dog's name is {my_dog2.name}, they are a {my_dog2.breed}")
my_dog2.sit()

my_dog3 = Dog("Buddy", "Jack Russell-Shih Tzu")
print(f"My dog's name is {my_dog3.name}, he is a {my_dog3.breed}")
my_dog3.roll_over()
Exemple #11
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class Gui(Frame):
    """class gui for creating UI frame"""

    __colors = ["white", "black", "red", "yellow", "green", "cyan", "blue", "magenta", "orange", "brown", "pink", "grey"]

    def __init__(self, parent):
        """initialize gui itself"""
        Frame.__init__(self, parent, background="white")
        self.parent = parent
        self.parent.title("Test Gui")
        self.pack(fill=BOTH, expand=1)

        self.__dog = Dog
        self.__name_entry = MaxLengthEntry
        self.__first_number_entry = IntegerEntry
        self.__second_number_entry = IntegerEntry
        self.__text_label = Label
        self.__x_label = Label
        self.__ok_calc_button = Button
        self.__go_racing_button = Button
        self.__give_food_button = Button
        self.__give_drink_button = Button

        self.__center_window()
        self.__init_ui()

    def __center_window(self):
        """define position and size of gui"""
        w = 500
        h = 300

        sw = self.parent.winfo_screenwidth()
        sh = self.parent.winfo_screenheight()

        x = (sw - w) / 2
        y = (sh - h) / 2
        self.parent.geometry('%dx%d+%d+%d' % (w, h, x, y))

    def __init_ui(self):
        """initialize UI components"""

        # button "Wijzig achtergrondskleur"
        change_button = Button(self.parent, text="Wijzig achtergrondskleur", command=self.__change_button_on_click)
        change_button.place(x=50, y=50)

        # entry (textbox) for dog's name input
        self.__name_entry = MaxLengthEntry(self.parent, maxlength=30, width=30)
        self.__name_entry.place(x=50, y=104)

        # button "OK" for admitting dog's name input
        ok_name_button = Button(self.parent, text="OK", command=self.__ok_name_button_on_click, width=10)
        ok_name_button.place(x=300, y=100)

        # label for showing text to user
        self.__text_label = Label(self.parent, text="Hoe heet je hond?", background="white", wraplength=400)
        self.__text_label.place(x=50, y=204)

        # label "X" between entries for input numbers
        self.__x_label = Label(self.parent, text="X", background="white")
        self.__x_label.place(x=428, y=54)
        self.__x_label.lower()

        # entry for first number input
        self.__first_number_entry = IntegerEntry(self.parent, width=2)
        self.__first_number_entry.place(x=400, y=54)
        self.__first_number_entry.lower()

        # entry for second number input
        self.__second_number_entry = IntegerEntry(self.parent, width=2)
        self.__second_number_entry.place(x=450, y=54)
        self.__second_number_entry.lower()

        # button "OK, reken!" for making dog to do math
        self.__ok_calc_button = Button(self.parent, text="OK, reken!", command=self.__ok_math_button_on_click, width=10)
        self.__ok_calc_button.place(x=400, y=100)
        self.__ok_calc_button.lower()

        # button "Ga rennen!" for making dog to go racing
        self.__go_racing_button = Button(self.parent, text="Ga rennen!", command=self.__go_racing_button_on_click, width=10)
        self.__go_racing_button.place(x=200, y=150)
        self.__go_racing_button.lower()

        # button "Eten!" for giving food to dog
        self.__give_food_button = Button(self.parent, text="Eten!", command=self.__give_food_button_on_click, width=10)
        self.__give_food_button.place(x=300, y=150)
        self.__give_food_button.lower()

        # button "Drinken!" for giving drink to dog
        self.__give_drink_button = Button(self.parent, text="Drinken!", command=self.__give_drink_button_on_click, width=10)
        self.__give_drink_button.place(x=400, y=150)
        self.__give_drink_button.lower()

    def __change_button_on_click(self):
        """button click event of change_button"""
        color = self.__random_color(self["background"])
        self.configure(background=color)
        self.__text_label.configure(background=color)
        self.__x_label.configure(background=color)
        if color == "black":
            self.__text_label.configure(foreground="white")
            self.__x_label.configure(foreground="white")
        else:
            self.__text_label.configure(foreground="black")
            self.__x_label.configure(foreground="black")
        print(color)

    def __ok_name_button_on_click(self):
        """button click event of ok_name_button"""
        s = self.__name_entry.get()
        if s != "":
            self.__dog = Dog(s)
            self.__text_label.configure(text=self.__dog.bark())

            # show components:
            self.__x_label.lift()
            self.__first_number_entry.lift()
            self.__second_number_entry.lift()
            self.__ok_calc_button.lift()
            self.__go_racing_button.lift()
            self.__give_food_button.lift()
            self.__give_drink_button.lift()
        else:
            self.__text_label.configure(text="Graag een naam van je hond invoeren.")

            # hide components:
            self.__x_label.lower()
            self.__first_number_entry.lower()
            self.__second_number_entry.lower()
            self.__ok_calc_button.lower()
            self.__go_racing_button.lower()
            self.__give_food_button.lower()
            self.__give_drink_button.lower()

    def __ok_math_button_on_click(self):
        """button click event of ok_math_button"""
        n1 = int(self.__first_number_entry.get())
        n2 = int(self.__second_number_entry.get())
        self.__text_label.configure(text=self.__dog.do_math(n1, n2))

    def __go_racing_button_on_click(self):
        """button click event of go_racing_button"""
        self.__text_label.configure(text=self.__dog.go_racing())

    def __give_food_button_on_click(self):
        """button click event of give_food_button"""
        self.__text_label.configure(text=self.__dog.get_food())

    def __give_drink_button_on_click(self):
        """button click event of give_drink_button"""
        self.__text_label.configure(text=self.__dog.get_drink())

    def __random_color(self, old_color):
        """get different color"""
        new_color = old_color
        while new_color == old_color:
            new_color = choice(self.__colors)
        return new_color
# A class for instantiating Dog objects.
from dog import Dog

my_dog = Dog("Tommy", "WatchDog")
my_dog.bark()

my_other_dog = Dog("Annabelle", "CornDog")
print(my_other_dog.name)

# Stretch challenge dogs
cartoon_dog = Dog("Scooby", "DetectiveDog")
bull_dog = Dog("Thrasher", "K9")
mythical_dog = Dog("Cerberus", "Harry Potter Dog")

cartoon_dog.bark()
bull_dog.sit()
mythical_dog.roll_over()
from dog import Dog

Rex = Dog("Golden", 8)  # make a Dog instance, Rex
Spot = Dog("Pit Bull", 12)  # make another Dog instance, Spot
Rex.addTrick("roll over")  # add a trick to Rex
Spot.addTrick("sit")  # add a trick to Spot
Spot.addTrick("play dead")  # add another trick to Spot

print(Rex.kind)  # print kind, which is inherited by all Dogs
print(Spot.kind)
print(Rex.breed)  # breed is specified at instantiation
print(Rex.age)  # age is specified at instantiation
print(Spot.breed)
print(Spot.age)
print(Rex.tricks)  # all dogs have a tricks array
print(Spot.tricks)

Spot.age += 1  # you can modify Dog properties
Spot.weight = 70  # i just added a property to Spot from outside the class.  this is bad form.

print(Spot.age)  # see the age has been modified
print(Spot.weight)  # you're allowed to do this, but ew.
print(Spot.bark())  # the bark method returns "arf"
Exemple #14
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from dog import Dog
from cat import Cat

dog_karma = Dog("Karma", "Pitbull", "Blue and White")
print(dog_karma.name, dog_karma.breed, dog_karma.color)
dog_karma.bark()

cat_cali = Cat("Cali", "stray", "Black and Orange")
print(cat_cali.name, cat_cali.breed, cat_cali.color)
cat_cali.meow()
from dog import Dog

my_dog = Dog('Rex', 'SuperDog')
my_dog.bark()

my_other_dog = Dog('Annie', 'SuperDog')
print(my_other_dog.name)

amigo = Dog('Amigo', 'SuperSuperDog')
solo = Dog('Solo', 'SuperDuperDog')
mando = Dog('Mando', 'SuperSuperDuperDog')

amigo.sit()
solo.roll()
mando.bark()
Exemple #16
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from dog import Dog

my_dog = Dog("Rex", "Superdog")
print(my_dog.name)
my_dog.bark()

my_other_dog = Dog("Annie", "SuperDog")
print(my_other_dog.name)
my_other_dog.rollover()

my_moms_dog = Dog("Bodie", "Crocker Spaniel")
print(my_moms_dog.name)
my_moms_dog.sit()
my_moms_dog.bark()


Dog.greeting = ("woah")