Exemple #1
0
def checkEndTurn(game):
  d.buyCard(c.embargo,game)
  d.endTurn(game)
  assert (d.whoseTurn(game) == 1)
  assert(d.numHandCards(game) == 5)

  print "TEST CASE PASSED"
Exemple #2
0
def test1(game):
  d.buyCard(c.silver, game)
  d.endTurn(game)
  assert (d.buyCard(c.copper, game) == 0)
  d.buyCard(c.silver, game)
  assert (d.whoseTurn(game) == 1)
  assert (d.buyCard(c.silver, game) == -1)
  d.endTurn(game)
  assert (d.buyCard(c.province,game) == -1) 
    
  print "TEST CASE PASSED" 
  return 0                  
Exemple #3
0
def checkPlayCard(game):
  d.updateCoins(0,game,20)
  d.buyCard(c.baron,game)
  d.endTurn(game)
  d.endTurn(game)
  assert(d.playCard(-1,0,0,0,game) == -1)
  for i in range(d.numHandCards(game)):
    if (d.handCard(0,game) == c.baron):
      assert(d.playCard(i,1,0,0,game) == 0) 
    else:
      assert(d.playCard(0,0,0,0,game) == -1)

  # Still need to refine this

  print "TEST CASE PASSED"
def test_endTurn():
    kingdomCards = [d.Adventurer, d.Ambassador, d.Baron, d.Council_Room, d.Cutpurse, d.Embargo, d.Feast, d.Gardens, d.Great_Hall, d.Village]
    print("Testing endTurn")
    r= d.initializeGame(2, kingdomCards,111)
    assert(r != -1)
    print ("Whose Turn:")
    print r.whoseTurn
    s = d.endTurn(r)
    assert (s == 0)
    print ("After endTurn:")
    print ("Whose Turn:")
    print r.whoseTurn
Exemple #5
0
def checkScore(game):
  score = d.scoreFor(0,game)
  assert(score == 3)
  d.updateCoins(0,game,20)
  d.buyCard(c.province,game)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.duchy,game)
  score = d.scoreFor(0,game)
  assert(score == 9)
  score = d.scoreFor(1,game)
  assert(score == 6)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.great_hall,game)
  d.endTurn(game)
  d.updateCoins(0,game,20)
  d.buyCard(c.gardens,game)
  score = d.scoreFor(0,game)
  assert(score == 10)
  for i in range(10):
    d.gainCard(c.silver,game,1,1)
  score = d.scoreFor(1,game)
  assert(score == 7)
  
  print "TEST CASE PASSED"  
   def act53(self):
      if self.__collectCov:
         self.__cov.start()
      try:
         __result = mydom.endTurn(self.p_GAME[0])

      finally:
         if self.__collectCov:
            self.__cov.stop()
            self.__updateCov()
      __result_REF = otherdom.endTurn(self.p_GAME_REF[0])

      assert __result == __result_REF, " (%s) == (%s) " % (__result, __result_REF)
def test_endTurn():
    ##kingdomCards = [d.Adventurer, d.Ambassador, d.Baron, d.Council_Room, d.Cutpurse, d.Embargo, d.Feast, d.Gardens, d.Great_Hall, d.Village]
    print("Testing endTurn")
    r= d.initializeGame(numPlayers, kingdomCards,randomSeed)
    assert(r != -1)
    print ("Whose Turn:")
    print r.whoseTurn
    print "Discard"
    print r.discard
    print "Hand"
    print r.hand
    s = d.endTurn(r)
    assert (s == 0)
    print ("After endTurn:")
    print ("Whose Turn:")
    print r.whoseTurn
    print "Discard"
    print r.discard
    print "Hand"
    print r.hand
Exemple #8
0
def checkOutpost(game):
  # Outpost case
  d.updateCoins(0,game,5)
  assert(d.buyCard(c.outpost,game) == 0)
  d.endTurn(game)
  d.endTurn(game)
  outpost = -1
  for i in range(5):
    if handCard(i,game) == card.outpost:
      outpost = i
  if outpost == -1:
    d.playCard(outpost,0,0,0,game)
    d.endTurn(game)
    assert(d.whoseTurn(game) == 1)
    assert(d.numHandCards(game) == 3)

  print "TEST CASE PASSED"