Exemple #1
0
def random_GameState2(w,s):
	cardlist=[d.adventurer, d.ambassador, d.baron, d.council_room, d.cutpurse,
                            d.embargo, d.feast, d.smithy, d.village,d.sea_hag]
	g=d.initializeGame(w, cardlist, s)
	for i in xrange(10):
		if d.isGameOver(g):
			break
		d.buyCard(random.choice(cardlist),g)
		d.playCard(len(g.hand[g.whoseTurn])-1,random.randrange(0,len(g.hand[g.whoseTurn])-1),random.choice(cardlist),random.choice(cardlist),g)
		d.endTurn(g)
	return g
Exemple #2
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def random_GameState(w,s):
	#x=random.randrange(2,5)
	g=d.initializeGame(w, [d.adventurer, d.ambassador, d.baron, d.council_room, d.cutpurse,
                            d.embargo, d.feast, d.gardens, d.great_hall,d.mine], s)
	for i in xrange(10):
		if d.isGameOver(g):
			break
		d.buyCard(random.randrange(7,17),g)
		d.playCard(len(g.hand[g.whoseTurn])-1,random.randrange(1,16),random.randrange(1,16),random.randrange(1,17),g)
		d.endTurn(g)
	return g
Exemple #3
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def test_endTurn(s):
	g=d.initializeGame(s, [d.adventurer, d.ambassador, d.baron, d.council_room, d.cutpurse,
                            d.embargo, d.feast, d.gardens, d.great_hall,d.mine], 2)
	n=random.randrange(0,s)
	g.whoseTurn=n
	r=d.endTurn(g)
	if r==0:
		assert g.whoseTurn!=n
Exemple #4
0
import dominion_p as d
import copy
game = d.initializeGame(2, [d.adventurer, d.ambassador, d.baron, d.council_room, d.cutpurse,
                            d.embargo, d.feast, d.gardens, d.great_hall, d.mine], 10)
							
							
							

assert(d.endTurn(game)==0)
assert(d.endTurn(game)==0)
assert(d.endTurn(game)==0)
assert(d.endTurn(game)==0)