def init(self, player, room=None): """ Initialize the game and its components. """ self.player = player # create the empty list of sprites self.sprites = pygame.sprite.LayeredDirty() self.sprites.empty() scumm.init(self) item.init() actor.init() r.init() door.init() static_item.init() if room == None: self.change_room(room.lobby) else: self.change_room(room)
#!/usr/bin/env python # vim: tabstop=8 expandtab shiftwidth=4 softtabstop=4 import door #quit() door.init() door.open_door() door.exit_door()
def afterHotUpdate(): door.init() #重新建立编号与模块的映射关系