Exemple #1
0
    def buttonPressed(self, buttonID):
        if buttonID == "cartesianGrid":
            self.cartesian = True
            self.polar = False
            self.buttons["cartesianGrid"].setState(True)
            self.buttons["polarGrid"].setState(False)

        elif buttonID == "polarGrid":
            self.cartesian = False
            self.polar = True
            self.buttons["cartesianGrid"].setState(False)
            self.buttons["polarGrid"].setState(True)

        elif buttonID == "snapToGrid":
            self.snapGrid = not self.snapGrid
            self.buttons["snapToGrid"].setState(self.snapGrid)

        elif buttonID == "snapToPoint":
            self.snapPoint = not self.snapPoint
            self.buttons["snapToPoint"].setState(self.snapPoint)

        elif buttonID == "point":
            if self.pointAdding:
                self.pointAdding = False
            else:
                self.pointAdding = True
                self.pinAdding = False
                self.segmentAdding = False
                self.buttons["pin"].setState(False)
                self.buttons["segment"].setState(False)
            self.buttons["point"].setState(self.pointAdding)

        elif buttonID == "pin":
            if self.pinAdding:
                self.pinAdding = False
            else:
                self.pinAdding = True
                self.segmentAdding = False
                self.pointAdding = False
                self.buttons["point"].setState(False)
                self.buttons["segment"].setState(False)
            self.buttons["pin"].setState(self.pinAdding)

        elif buttonID == "segment":
            if self.segmentAdding:
                self.segmentAdding = False
            else:
                self.segmentAdding = True
                self.pointAdding = False
                self.pinAdding = False
                self.buttons["point"].setState(False)
                self.buttons["pin"].setState(False)
            self.buttons["segment"].setState(self.segmentAdding)

        elif buttonID == "undo":
            if len(self.allGeometry) > 0:
                self.allGeometry.pop()
            elif len(self.prevGeometry) > 0:
                for geom in self.prevGeometry:
                    self.allGeometry.append(geom)
                self.prevGeometry = []
            self.buttons["undo"].setState(True)

        elif buttonID == "delete":
            if len(self.allGeometry) > 0:
                for geom in self.allGeometry:
                    self.prevGeometry.append(geom)
                self.allGeometry = []
            self.buttons["delete"].setState(True)

        elif buttonID == "run":
            if not self.runningSimulation:
                if len(self.allGeometry) > 0:
                    self.diagram, self.varList, self.angleDict = StaticDrawing.makeDiagram(
                        self.allGeometry, self.origin
                    )
                    self.traj, tempLag = Driver.drive(self.diagram, self.varList, self.angleDict)
                    frame = DisplayLagrangeWindow(None, "Euler-Lagrange Equations", tempLag)
                    #                    app.MainLoop()
                    self.runSimulationStart()
                self.buttons["run"].setState(True)
            else:
                if self.simulationPaused:
                    self.simulationPaused = False
                    self.buttons["pause"].setState(False)

        elif buttonID == "pause":
            if self.runningSimulation:
                self.simulationPaused = not self.simulationPaused
            self.buttons["pause"].setState(self.simulationPaused)

        elif buttonID == "restart":
            if self.runningSimulation:
                self.runningSimulation = False
                self.buttons["run"].setState(False)
                self.buttons["pause"].setState(False)
Exemple #2
0
 def buttonPressed(self, buttonID):
     if buttonID == "cartesianGrid":
         self.cartesian = True
         self.polar = False
         self.buttons["cartesianGrid"].setState(True)
         self.buttons["polarGrid"].setState(False)
         
     elif buttonID == "polarGrid":
         self.cartesian = False
         self.polar = True
         self.buttons["cartesianGrid"].setState(False)
         self.buttons["polarGrid"].setState(True)
         
     elif buttonID == "snapToGrid":
         self.snapGrid = not self.snapGrid
         self.buttons["snapToGrid"].setState(self.snapGrid)
         
     elif buttonID == "snapToPoint":
         self.snapPoint = not self.snapPoint
         self.buttons["snapToPoint"].setState(self.snapPoint)
         
         
     elif buttonID == "point":
         if self.pointAdding:
             self.pointAdding = False
         else:
             self.pointAdding = True
             self.pinAdding = False
             self.segmentAdding = False
             self.buttons["pin"].setState(False)
             self.buttons["segment"].setState(False)
         self.buttons["point"].setState(self.pointAdding)
         
     elif buttonID == "pin":
         if self.pinAdding:
             self.pinAdding = False
         else:
             self.pinAdding = True
             self.segmentAdding = False
             self.pointAdding = False
             self.buttons["point"].setState(False)
             self.buttons["segment"].setState(False)
         self.buttons["pin"].setState(self.pinAdding)
         
     elif buttonID == "segment":
         if self.segmentAdding:
             self.segmentAdding = False
         else:
             self.segmentAdding = True
             self.pointAdding = False
             self.pinAdding = False
             self.buttons["point"].setState(False)
             self.buttons["pin"].setState(False)
         self.buttons["segment"].setState(self.segmentAdding)
         
     elif buttonID == "undo":
         if len(self.allGeometry) > 0:
             self.allGeometry.pop()
         elif len(self.prevGeometry) > 0:
             for geom in self.prevGeometry:
                 self.allGeometry.append(geom)
             self.prevGeometry = []
         self.buttons["undo"].setState(True)
         
     elif buttonID == "delete":
         if len(self.allGeometry) > 0:
             for geom in self.allGeometry:
                 self.prevGeometry.append(geom)
             self.allGeometry = []
         self.buttons["delete"].setState(True)
         
     elif buttonID == "run":
         if len(self.allGeometry) > 0:
             self.diagram, self.varList, self.angleDict = StaticDrawing.makeDiagram(self.allGeometry, self.origin)
             self.traj = Driver.drive(self.diagram, self.varList, self.angleDict)
             self.runSimulationStart()
         self.buttons["run"].setState(True)