Exemple #1
0
 def _draw(self):
     # Update ticks prior to drawing if required
     if self._ticks_need_updating:
         self._update_xticks()
         self._update_yticks()
         self._ticks_need_updating = False
     # Prepare for plotting
     gl.glMatrixMode(gl.GL_MODELVIEW)
     gl.glPushMatrix()
     gl.glLoadMatrixd(self._gl_mview_xylims)
     # Clip everything in the pane
     gl.glScissor(*self._gl_scissor_xylims)
     gl.glEnable(gl.GL_SCISSOR_TEST)
     # Clear region defined by scissor-clipping
     gl.glClearColor(*self._bgcolour)
     gl.glClear(gl.GL_COLOR_BUFFER_BIT)
     for line in self.lines:
         line.draw()
     # Unclip to draw borders (all settings should be restored)
     gl.glDisable(gl.GL_SCISSOR_TEST)
     # Draw border in figure space (line never needs updating)
     gl.glLoadMatrixd(self._figure._gl_mview_xylims)
     self._edge_line.draw()
     # Draw tick text in pixel space
     gl.glPopMatrix()
     for t in self._gl_xticks.values() + self._gl_yticks.values():
         t['glt'].draw()
Exemple #2
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 def _resize(self, width, height):
     """Resize the OpenGL scene (only called by event handlers)"""
     gl.glViewport(0, 0, width, height)
     gl.glMatrixMode(gl.GL_PROJECTION)
     gl.glLoadIdentity()
     width = width or 1
     height = height or 1
     gl.glOrtho(0, width, 0, height, -1, 1)
     gl.glMatrixMode(gl.GL_MODELVIEW)
     self.set_rect([0, 0, width, height])
Exemple #3
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    def _ResizeGL(self, width, height):
        """
        Default _ResizeGL. This should be overridden by subclasses of GLPanel

        This function should not be called directly.
        To inform the GLPanel that it needs to resize call __OnSize().
        """
        gl.glViewport(0, 0, width, height)
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(-1,1,-1,1,-1,1)
        gl.glMatrixMode(gl.GL_MODELVIEW)
 def _draw(self):
     gl.glMatrixMode(gl.GL_MODELVIEW)
     gl.glPushMatrix()
     gl.glMultMatrixd(self._gl_mview_offset_scale)
     super(GLLineOffsetScale, self)._draw()
     gl.glPopMatrix()