def test_Lottery_Hand_choose_single_chase_throws_case(self): """手动选号,单式,多注多倍,提交订单""" ###点击进入大乐透进入大乐透选号页面### hp = HomePage(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.Lottery_link()#点击大乐透链接 blcn = BigLotteryChooseNum(self.driver) blcl = BigLotteryConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) blcn.l_red_label5()#任意选择5个红球 blcn.l_bule_label2()#任意选择2个蓝球 ulcn = UnionLottoChooseNumber(self.driver) ulcn.Confirm_button()#点击确认选号按钮 cl.chase_ticket_button() # 点击追xx期 blcl.additional_radio_button() # 点击追加单选按钮 cl.chase_ticket_button_two() # 点击追加2期单选按钮 cl.throw_times_input(3) # 输入投注倍数 num1=cl.lottery_number_text()#获取注数 chase = cl.chase_time_text()#获取追号期数 times = cl.throw_time_text()#获取倍数 self.assertEqual("123",num1+chase+times) cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login(self.driver) l.new_user_login_tab() # 切换到新用户登录 l.login() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") '''######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
def test_group_six_add_clear_number_case(self): """验证选号页面,点击清除选号按钮功能""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_six_add_d() ##点击组六和值 hb.Group_six_addA() ###点击一个数字 hb2.clear_number() # 点击清除选号页面 hb1.Confirm_nu() # 点击确认选号 hb1.Confirm_nu() # 点击确认选号 hc.submit_order_to_station_owner_button() ##点击提交给站主 hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_UnionLotto_Continue_buy(self): """验证继续投注该彩种""" ha = HomePage(self.driver) hb = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallChooseNumber(self.driver) hl = Login(self.driver) hd = SubmitOrderSuccess(self.driver) hf = SubmitOrderSuccess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 mur = hc.lottery_number_text() # 读取注数 self.assertEqual('1', mur) ##断言 nu = hc.throw_time_text() ###倍数 self.assertEqual('1', nu) hc.submit_order_to_station_owner_button() hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 ha.Moveable_float_close() hd.Continue_buy() ##点击继续购买该彩种 mur1 = hc1.Play_fb() self.assertEqual('玩\n法', mur1) hb.machine_choose_button() # 点击机选 hb.machine_choose_one_button() # 机选一注 hb.Confirm_button() # 确认选号 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hf.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Play_bf_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bf() ###点击比分玩法 aa = hb1.Paintball_single_bf_nus_X(4) ###随机点击4场比赛 if aa>0: hb1.Emptying_pbs() hb.confirm_match() ###点击已选N场比赛 hb1.Paintball_single_bf_nus_X(5) ###随机点击5场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Direct_pause_ten_case(self): """验证选号页面,点击机选10注功能""" ha = HomePage(self.driver) hb=Arrang_there_choosenumber(self.driver) hb1=ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link()####点击排列3 hb.Play()###点击玩法 hb.Play_Direct()####点击直选 hb2.machine_choose_button()###点击机选 hb2.machine_choose_ten_button()##点击机选10注 mur = hd.Test_note_nu() self.assertEqual('10', mur) ####断言注数 hc.submit_order_to_station_owner_button()##点击提交给站主 hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_bqc() ##点击胜平负 aa = pbcn.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns() ##点击奖金优化 text = pbc.optimize_award() #获取奖金优化页上方文本 self.assertIn("平均优化购买", text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付
def test_machine_choose_continue_button_case(self): '''投注确认页“继续选号”按钮测试流程''' hp = HomePage(self.driver) ulcn = UnionLottoChooseNumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.sd_11_5_link() # 点击山东11选5链接 efcn = ElevenFiveChooseNumber(self.driver) efcn.countdown_text() # 检查“距离第xxx期截止:”文案是否存在 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选一注 efcn.confirm_number_button() # 确认选号 ecfcl = EleChooseFiveConfirmLottery(self.driver) ecfcl.countdown_text() # 检查倒计时文案 ecfcl.continue_choose_num() # 点击“继续选号”按钮 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选一注 efcn.confirm_number_button() # 确认选号 check = ecfcl.lottery_chase_throw_text() # 获取投注注数、追号期数、投注倍数 self.assertIn("2注1期1倍", check) ##验证投注注数、投注期号、投注倍数 ecfcl.submit_order_button() # 提交订单给站主 l = Login(self.driver) l.login() # 登录 ecfcl.submit_order_button() # 提交订单给站主 cl = ConfirmLottery(self.driver) cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess(self.driver) text = sos.submit_order_success() # 获取页面“订单提交成功”文本 self.assertEqual("订单提交成功", text) hp.Moveable_float_close() # 如果出现浮层弹框,关闭 trade_name = sos.trade_name_text() # 获取页面商品名称文本 self.assertIn("商品名称:乐米彩票-山东11选5", trade_name) sos.check_order_details() # 点击查看详情 od = OrderDetails(self.driver) od.order_details_check() # 检查订单详情页页面元素
def test_UnionLotto_Machine_choose_five_case(self): '''机选五注流程测试''' ###点击进入双色球选号页面### hp = HomePage(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ####选择机选一注并确认选号#### ulcn = UnionLottoChooseNumber(self.driver) ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_five_button() # 机选5注 ######进入提交订单页面###### cl = ConfirmLottery(self.driver) chase = cl.chase_time_text() # 获取追号期数 times = cl.throw_time_text() # 获取输入的投注倍数 lottery_num = cl.lottery_number_text()#获取投注注数 self.assertEqual("5",lottery_num)#检查投注的注数为5注 self.assertEqual("1", chase) # 检查追号期数是否是所选期数 self.assertEqual("1", times) # 检查投注倍数是否是所投注倍数 cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login(self.driver) l.login() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() # 关闭弹窗 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") trade_text = sos.trade_name_text() # 获取商品名称 self.assertIn("商品名称:乐米彩票-双色球", trade_text) # 检查商品名称正确 sos.check_order_details() # 查看订单详情 od = OrderDetails(self.driver) od.order_details_check() # 检查订单详情页
def test_group_six_Screening_da_case(self): """验证选号页面筛选 大 按钮功能""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_there_d() ####点击组三 hb.Screening_d(2) ###点击筛选中 大 按钮 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual('20', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_mix_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.Basketball_mix_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.Emptying() ##点击清除 hb.confirm_match() ###点击已选N场比赛 hb.Basketball_mix_nus_X(5) ###随机点击5场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_group_six_click_too_confirm_case(self): """验证选号页面,点击2次确认选号按钮功能""" ha = HomePage(self.driver) hb = Arrang_there_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Group_six() ####点击组六 hb1.Confirm_nu() # 点击确认选号 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual('1', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Lottery_DanTuo_4_18_1_11_case(self): '''胆拖模式前区选择4个胆码,18个拖码,后区选择1个胆码,11个拖码测试流程''' hp = HomePage(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.Lottery_link() # 点击大乐透链接 blcn = BigLotteryChooseNum(self.driver) ulcn = UnionLottoChooseNumber(self.driver) ulcn.DanTuo_mode() # 选择胆拖模式 blcn.l_red_four_eighteen() # 红球选取4个胆码18个拖码 blcn.l_bule_one_eleven() # 后区选择1个胆码11个拖码 ulcn.Confirm_button() # 点击确认选号 cl = ConfirmLottery(self.driver) cl.submit_order_to_station_owner_button() # 点击提交订单给站主 l = Login(self.driver) l.new_user_login_tab() # 切换到新用户登录 l.login() # 点击登录 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_jxks_many_note_a_double_case(self): """多注1倍号码""" ha = HomePage(self.driver) hb = JXKS_ChooseNumber(self.driver) hb1 = ElevenFiveChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = EleChooseFiveConfirmLottery(self.driver) hl = Login(self.driver) hd = LessPaySucess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.jiangxi_express_three_link() # 点击江西快三 hb.play_jxks_ebth() ##点击二不同号 hb.Ebth(3) ##点击3个选号 hb1.confirm_number_button() ###点击确认选号 mur = hc1.lottery_chase_throw_text() #读取注数 self.assertEqual('3注1期1倍共6元', mur) hc1.submit_order_button() # 点击提交给站主 hl.login() # 输入账号,密码 hc1.submit_order_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_throw100_case(self): '''选择投100倍流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(100) # 点击投注100倍 text = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn('1注100倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_seven_color_Del_all_nu_case(self): """验证确认投注页面,点击删除选号图标功能""" ha = HomePage(self.driver) hb = Seven_color_choosenumber(self.driver) hb2 = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) hd = LessPaySucess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_five_link() ###点击排列5 hb1.Afive_nuws(1) # 随机选择1个万位号码 hb1.Afive_nuqs(1) # 随机选择1个千位号码 hb1.Afive_nubs(1) # 随机选择1个百位号码 hb1.Afive_down() # 鼠标向下 hb1.Afive_nuss(1) # 随机选择1个十位号码 hb1.Afive_nugs(1) # 随机选择1个个位号码 hb1.Confirm_nu() # 点击确认选号按钮 hc.delete_all_num_button() ###点击清除所有选号 mur = hb2.Clear() self.assertEqual('清空', mur)
def test_UnionLotto_Machine_delete_all_num_case(self): '''提交订单页“删除所有选号”按钮并确认删除测试''' hp = HomePage(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber(self.driver) ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选1注 ulcn.Confirm_button()#确认选号 cl = ConfirmLottery(self.driver) cl.delete_all_num_button()#点击删除所有选号 cl.confirm_delete_button()#点击确定删除按钮 ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选1注 ulcn.Confirm_button()#确认选号 cl = ConfirmLottery(self.driver) lottery_number = cl.lottery_number_text()#获取投注注数文本 self.assertIn("1",lottery_number)#检查投注注数 cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login(self.driver) l.login() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() # 关闭弹窗 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") trade_text = sos.trade_name_text() # 获取商品名称 self.assertIn("商品名称:乐米彩票-双色球", trade_text) # 检查商品名称正确 sos.check_order_details() # 查看订单详情 od = OrderDetails(self.driver) od.order_details_check() # 检查订单详情页
def test_choosenumber_case(self): """验证选号页赛事结果功能""" ha = HomePage(self.driver) hb = RX9C_choosenumber(self.driver) hc = RX9C_ConfirmLottery(self.driver) hc1 = ConfirmLottery(self.driver) hl = Login(self.driver) hd = LessPaySucess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.victory_defeat_14_link() # 点击胜负14场 a = hb.Games_nu() ###点击展示的全部赛事结果 if a == 1: hb.Games_nu() ###取消展示的全部赛事结果 hb.Games_nus(14, 1) ###点击14场展示的赛事结果 hb.Confirm_pick() ###点击确认选号 hc.Submit_station() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.Submit_station() # 点击提交给站主 hc1.confirm_and_pay_button() # 点击确认支付() mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_seven_color_Del_all_nu_ok_case(self): """验证确认投注页面,点击删除选号,点击确定""" ha = HomePage(self.driver) hb = Arrang_there_choosenumber(self.driver) hb1 = Seven_color_choosenumber(self.driver) hb2 = ArrangeFiveChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallChooseNumber(self.driver) hl = Login(self.driver) hd = LessPaySucess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Direct() ####点击直选 hb.there_bais(2) # 随机选取百位去个数字 hb.there_shis(1) # 随机选取十位1个数字 hb.there_ges(1) # 随机选择个位1个数字 hb2.Confirm_nu() # 点击确认选号 hc.delete_all_num_button() ###点击清除所有选号 hc.confirm_delete_button() # 点击确定 mur = hc1.Play_fb() self.assertEqual('玩\n法', mur)
def test_onestar_clear_num_case(self): '''一星玩法,选择5号码,并清除,流程测试''' hp = HomePage(self.driver) hp.open() l = Login(self.driver) efcn = ElevenFiveChooseNumber(self.driver) ulcn = UnionLottoChooseNumber(self.driver) hp.Moveable_float_close() # 点击关闭浮窗 hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.cqssc_link() # 点击重庆时时彩链接 ssc_cn = CQSSC_ChooseNumber(self.driver) ssc_cn.play_mode() # 选择模式 ssc_cn.one_star() # 选择一星 ssc_cn.gewei_random(5) #选择5个号码 aa = efcn.total_buy_text() self.assertIn("5注", aa) ulcn.clear_number() #清除所有选号 cc = efcn.total_buy_text() self.assertIn("请至少选择1个号码", cc) ssc_cn.gewei_random(2) #选择2个号码 aa = efcn.total_buy_text() self.assertIn("2注", aa)
def test_Play_bqc_Times_input(self): """验证修改倍数输入框功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 mul = hc1.Times_display() ###获取倍数 self.assertEqual('3', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_throw_add_btn_case(self): '''点击投注倍数的+按钮流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_add() #点击+按钮 sleep(4) text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注6倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_machine_choose_five_delete_all_cancel_case(self): '''机选5注,投注确认页点击删除选号按钮并取消删除流程测试''' hp = HomePage(self.driver) cl = ConfirmLottery(self.driver) hp.open() ulcn = UnionLottoChooseNumber(self.driver) ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.gd_11_5_link() # 点击广东11选5链接 efcn = ElevenFiveChooseNumber(self.driver) efcn.countdown_text() # 检查“距离第xxx期截止:”文案是否存在 ulcn.machine_choose_button() #点击机选 ulcn.machine_choose_five_button() #机选5注 ecfcl = EleChooseFiveConfirmLottery(self.driver) ecfcl.countdown_text() # 检查倒计时文案 check = ecfcl.lottery_chase_throw_text() self.assertIn("5注1期1倍", check) cl.delete_all_num_button() #点击删除所有选号 cl.cancel_delete_button() #点击取消删除选号 recheck = ecfcl.lottery_chase_throw_text() self.assertIn("5注1期1倍", recheck) ecfcl.submit_order_button() # 提交订单给站主 l = Login(self.driver) l.login() # 登录 ecfcl.submit_order_button() # 提交订单给站主 cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() # 如果出现浮层弹框,关闭 text = sos.submit_order_success() # 获取页面“订单提交成功”文本 self.assertEqual("订单提交成功", text) hp.Moveable_float_close() # 如果出现浮层弹框,关闭 trade_name = sos.trade_name_text() # 获取页面商品名称文本 self.assertIn("商品名称:乐米彩票-粤11选5", trade_name) sos.check_order_details() # 点击查看详情 od = OrderDetails(self.driver) od.order_details_check() # 检查订单详情页页面元素
def test_UnionLotto_Hand_re_r18b1_case(self): '''重复选号取消选中测试''' ###点击进入双色球选号页面### hp = HomePage(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber(self.driver) ulcn.u_rechoose_red_label18() #随机选中18个红球,再取消选中的红球 ulcn.u_red_label18() #重新选取18个红球 ulcn.u_bule_label1() #选取1个蓝球 ulcn.Confirm_button() #点击确认选号按钮 cl = ConfirmLottery(self.driver) cl.submit_order_to_station_owner_button() # 提交订单给站主 l = Login(self.driver) #####用户登录###### l.login() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击确认并支付按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess(self.driver) hp.Moveable_float_close() # 关闭悬浮窗口 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")