def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x - 10, self.y - 10)) self.shot_positions.append(enemy.ShotPosition(self.x - 10, self.y + 10)) self.shot_positions.append(enemy.ShotPosition(self.x + 10, self.y - 10)) self.shot_positions.append(enemy.ShotPosition(self.x + 10, self.y + 10)) self.bullet_speed = 1.5 # self.move_functions.append(self.move_pattern1(0.4, 0.4, 1, 2, -math.pi / 2, 0.005)) for start_angle in range(0, 360, 30): self.set_shot_function(self.shot_positions[0].pattern19( start_angle, 2.1, 21, 180, math.inf, 1, 0, 60, lambda count: 16, lambda count: math.sin(self.count / 140) * 3)) start_angle = random.randint(0, 360) self.set_shot_function(self.shot_positions[1].pattern19( start_angle, 1.5, 20, 0, angle_function=lambda count: 7)) self.set_shot_function(self.shot_positions[2].pattern19( start_angle + 90, 1.5, 20, 0, angle_function=lambda count: -7)) self.set_shot_function(self.shot_positions[3].pattern19( start_angle + 180, 1.5, 20, 0, angle_function=lambda count: 7)) self.set_shot_function(self.shot_positions[4].pattern19( start_angle + 270, 1.5, 20, 0, angle_function=lambda count: -7))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_positions.append(enemy.ShotPosition(0, 0)) self.shot_positions.append(enemy.ShotPosition(pyxel.width, 0)) self.position_sigma = 10 # 標準偏差 self.move_functions.append( self.move_pattern1(0.5, 0.5, 3, 2.5, -math.pi / 2, 0.01)) self.set_shot_function(self.shot_positions[0].pattern3(3, 5, 1.1, 40))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x-13, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x+13, self.y)) self.shot_count = 0 self.start_angle = 0 self.delta_angle2 = 60 self.move_functions.append(self.move_pattern1(2, 1.4, 2, 5, -math.pi / 2, 0.04))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x - 20, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x + 20, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.move_functions.append( self.move_pattern1(0.5, 0.9, 1, 2, math.pi / 2, 0.04)) angle_function = lambda count: 100 * math.sin(count / 30) self.set_shot_function(self.shot_positions[0].pattern1( 0, 4, 2, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[1].pattern1( 180, 4, 2, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[2].pattern17( 0, 360, 0.8, 5))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x - 10, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x + 10, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x, self.y + 10)) self.shot_positions.append(enemy.ShotPosition(self.x, self.y - 10)) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) angle_function = lambda count: 2.4 * count self.set_shot_function(self.shot_positions[0].pattern1(0, 0.6, 9, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[1].pattern1(0, 0.6, 9, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[2].pattern1(0, 0.6, 9, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[3].pattern1(0, 0.6, 9, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[4].pattern2(2, 40)) self.set_shot_function(self.shot_positions[4].pattern2(2, 40, 500))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_positions.append(enemy.ShotPosition(self.x - 20, self.y - 20)) self.shot_positions.append(enemy.ShotPosition(self.x - 20, self.y + 20)) self.shot_positions.append(enemy.ShotPosition(self.x + 20, self.y - 20)) self.shot_positions.append(enemy.ShotPosition(self.x + 20, self.y + 20)) self.pattern1_init = False self.pattern2_init = False self.pattern3_init = False self.pattern4_init = False self.shot_count = 0
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) angle_function = lambda count: 30 * math.sin(self.count) self.set_shot_function(self.shot_positions[0].pattern1(90, 1.8, 2, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[0].pattern1(-90, 1.8, 10, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[0].pattern1(0, 1.8, 10, 0, math.inf, angle_function)) self.set_shot_function(self.shot_positions[0].pattern1(180, 1.8, 10, 0, math.inf, angle_function))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.move_functions.append(self.move_pattern1(1.6, 0.5, 1, 2, math.pi / 2, 0.03)) angle_function1 = lambda count: 26 * math.sin(count / 20) angle_function2 = lambda count: -26 * math.sin(count / 20) self.set_shot_function(self.shot_positions[0].pattern1(130, 4, 2, 0, math.inf, angle_function1)) self.set_shot_function(self.shot_positions[0].pattern1(50, 4, 2, 0, math.inf, angle_function2)) self.set_shot_function(self.shot_positions[0].pattern1(90, 0.8, 10, 0, math.inf, angle_function1))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_count = 0 self.start_angle = 0 self.delta_angle2 = 60 self.move_functions.append( self.move_pattern1(0.4, 1.1, 2, 5, -math.pi / 2, 0.02)) self.set_shot_function(self.shot_positions[0].pattern11( 10, 36, random.randint(0, 360), 7, 0.8, 0.18, 45))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.bullet_speed = 1.5 self.shot_count = 0 self.pattern1_init = False self.pattern2_init = False self.pattern3_init = False self.first_angle = random.randint(0, 360) self.move_functions.append( self.move_pattern1(0.5, 0.3, 1, 2, -math.pi / 2, 0.05, 0, math.inf))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.bullet_speed = 1.5 self.shot_count = 0 self.move_functions.append( self.move_pattern1(0.4, 0.7, 1, 6, math.pi / 2, 0.008)) self.bit_formation = { "1": { "x": self.x, "y": self.y + 50, "bit_object": None }, "2": { "x": self.x - 50, "y": self.y + 50, "bit_object": None }, "3": { "x": self.x + 50, "y": self.y + 50, "bit_object": None } }
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.set_move_function( self.move_pattern1(2, 0.5, 1, 2, math.pi / 2, 0.03)) self.set_shot_function(self.shot_positions[0].pattern4(6, 60, 2.1, 40))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.set_shot_function(self.shot_positions[0].pattern5( 7, 2, 5, 1, 0.2, 100, 50))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.bullet_speed = 1.5 self.move_functions.append( self.move_pattern1(0.4, 0.4, 1, 2, -math.pi / 2, 0.005))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_functions.append(self.shot_positions[0].pattern3( 1, 11, 1.5, 60))
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_count = 0 self.main_shot_target_position = 90
def __init__(self, x, y, width, height, hp, color): super().__init__(x, y, width, height, hp, color) self.shot_positions.append(enemy.ShotPosition(self.x, self.y)) self.shot_count = 0 self.start_angle = 0 self.delta_angle2 = 0