def __init__(self, countlimit): # for control battle count self.countLimit = countlimit # current battle count self._currentCount = 0 # engine initial self.registerengine = registerengine.RegisterEngine() self.imageengine = imageengine.ImageEngine(self.registerengine) self.mouseengine = mouseengine.MouseEngine(self.registerengine) return
def __init__(self, countlimit): # engine initial self.registerengine = registerengine.RegisterEngine() self.imageengine = imageengine.ImageEngine(self.registerengine) self.mouseengine = mouseengine.MouseEngine(self.registerengine) # master or slave or self mode # 1-master # 2-slave # 3-self self.masterMode = self.registerengine.mastermode # for control battle count self.countLimit = countlimit # current battle count self._currentCount = 0 return