def test_collect_blinds(self): initial_stack = 1000 small_blind_size = 5 big_blind_size = small_blind_size * 2 button_player = self.setup_new_player("Button", initial_stack) player2 = self.setup_new_player("SmallBlind", initial_stack) player3 = self.setup_new_player("BigBlind", initial_stack) seating = Seating([button_player, player2, player3]) deck = Deck() dealer = Dealer(deck, seating) dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack, button_player.stack) self.assertEqual(initial_stack - small_blind_size, player2.stack) self.assertEqual(initial_stack - big_blind_size, player3.stack) self.assertEqual(big_blind_size + small_blind_size, dealer.pot.total_count()) dealer.move_button() dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack - big_blind_size, button_player.stack) self.assertEqual(initial_stack - small_blind_size, player2.stack) self.assertEqual(initial_stack - big_blind_size - small_blind_size, player3.stack) self.assertEqual(big_blind_size + small_blind_size, dealer.pot.total_count()) self.assertTrue(button_player in dealer.pot.chips_per_player) self.assertTrue(player3 in dealer.pot.chips_per_player)
def test_player_calls__when_players_allin_with_stack_that_is_too_small__side_pot_is_formed(self): player1 = Player("Player1", 1000) player2 = Player("Player2", 90) player3 = Player("Player3", 80) pot = Pot() pot.player_calls(player1, 100) pot.player_calls(player2, 90) pot.player_calls(player3, 80) pots = pot.get_all_pots() self.assertEqual(3, len(pots)) main_pot = pots[0] self.assertEqual(240, main_pot.pot_size()) self.assertTrue(player1 in main_pot.chips_per_player) self.assertTrue(player2 in main_pot.chips_per_player) self.assertTrue(player3 in main_pot.chips_per_player) side_pot = pots[1] self.assertEqual(20, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player) side_pot = pots[2] self.assertEqual(10, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 not in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player)
def test_player_calls__when_players_allin_after_placing_blinds(self): player1 = Player("Player1", 1000) player2 = Player("Player2", 600) player3 = Player("Player3", 200) pot = Pot() pot.player_calls(player2, 5) pot.player_calls(player3, 200) pot.player_calls(player1, 1000) pot.player_calls(player2, 600) pots = pot.get_all_pots() self.assertEqual(3, len(pots)) main_pot = pots[0] self.assertEqual(600, main_pot.pot_size()) self.assertTrue(player1 in main_pot.chips_per_player) self.assertTrue(player2 in main_pot.chips_per_player) self.assertTrue(player3 in main_pot.chips_per_player) side_pot = pots[1] self.assertEqual(800, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player) side_pot = pots[2] self.assertEqual(400, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 not in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player)
def play_preflop(self, small_blind_size): self.big_blind_size = small_blind_size * 2 self.pot = Pot() self.collect_blinds(small_blind_size) self.deal_cards_to_players() bb_player = self.seating.big_blind_player() amount_to_match = small_blind_size * 2 return self.ask_players_for_actions(bb_player, amount_to_match, True)
def test_collect_blinds__when_player_dont_have_enough_chips(self): initial_stack = 100 small_blind_size = 5 big_blind_size = small_blind_size * 2 button_player = self.setup_new_player("Button", 100) player2 = self.setup_new_player("SmallBlind", small_blind_size - 1) player3 = self.setup_new_player("BigBlind", big_blind_size - 1) seating = Seating([button_player, player2, player3]) deck = Deck() dealer = Dealer(deck, seating) dealer.pot = Pot() dealer.collect_blinds(small_blind_size) self.assertEqual(initial_stack, button_player.stack) self.assertEqual(0, player2.stack) self.assertEqual(0, player3.stack) self.assertEqual(13, dealer.pot.total_count()) self.assertTrue(player2 in dealer.pot.chips_per_player) self.assertTrue(player3 in dealer.pot.chips_per_player)
def test_player_calls__when_three_players_allin_with_stacks_that_are_too_small__three_side_pots_are_formed(self): player1 = Player("Player1", 1000) player2 = Player("Player2", 600) player3 = Player("Player3", 200) player4 = Player("Player4", 50) pot = Pot() pot.player_calls(player1, 999) pot.player_calls(player2, 600) pot.player_calls(player3, 200) pot.player_calls(player4, 50) pots = pot.get_all_pots() self.assertEqual(4, len(pots)) main_pot = pots[0] self.assertEqual(200, main_pot.pot_size()) self.assertTrue(player1 in main_pot.chips_per_player) self.assertTrue(player2 in main_pot.chips_per_player) self.assertTrue(player3 in main_pot.chips_per_player) self.assertTrue(player4 in main_pot.chips_per_player) side_pot = pots[1] self.assertEqual(450, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 in side_pot.chips_per_player) self.assertTrue(player3 in side_pot.chips_per_player) self.assertTrue(player4 not in side_pot.chips_per_player) side_pot = pots[2] self.assertEqual(800, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player) self.assertTrue(player4 not in side_pot.chips_per_player) side_pot = pots[3] self.assertEqual(399, side_pot.pot_size()) self.assertTrue(player1 in side_pot.chips_per_player) self.assertTrue(player2 not in side_pot.chips_per_player) self.assertTrue(player3 not in side_pot.chips_per_player) self.assertTrue(player4 not in side_pot.chips_per_player)