def blackout(count):
     state.myscene.blackout = True
     if count > 0:  
         count = count - 1
         pyglet.clock.schedule_once(make_dt_wrapper(show_stanislav_bag), 1.4, count)
     else:
         pyglet.clock.schedule_once(make_dt_wrapper(stanislav_gone), 3)
Exemple #2
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def potato_roll(actor, point):
    point_match = re.search(r"potato_(\d+)", point)
    if point_match and not state.myscene.global_dict['potato_stop']:
        current_index = int(point_match.group(1))
        next_index = current_index + 1
        if next_index > 40:
            next_index = 1
        next_point = "potato_%d" % next_index
        print "Potato rolling from %s to %s" % (point, next_point)
        pyglet.clock.schedule_once(make_dt_wrapper(actor.prepare_walkpath_move), 0, next_point)
        pyglet.clock.schedule_once(make_dt_wrapper(actor.next_action), 0)
Exemple #3
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def potato_drop(actor, point):
    if point == "potato_drop_end":
        squeak_snd = pyglet.resource.media("sound/squeak.wav", streaming=False)
        squeak_snd.play()

        actor.walk_speed = 200
        # stanislav is surprised at the critter
        pyglet.clock.schedule_once(make_dt_wrapper(state.myscene.begin_conversation), 1, "a_visitor")

        actor.update_state("run_note_4")

    if point == "shake_4":
        actor.prepare_walkpath_move("potato_exit")
        pyglet.clock.schedule_once(make_dt_wrapper(actor.next_action), 3)
        actor.update_state("run_4")
Exemple #4
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def potato_drop(actor, point):
    if point == "potato_drop_end":
        squeak_snd = pyglet.resource.media('sound/squeak.wav', streaming=False)
        squeak_snd.play()
        
        actor.walk_speed = 200
        #stanislav is surprised at the critter
        pyglet.clock.schedule_once(make_dt_wrapper(state.myscene.begin_conversation), 1, "a_visitor")
    
        actor.update_state('run_note_4')
 
    if point == "shake_4":
        actor.prepare_walkpath_move('potato_exit')
        pyglet.clock.schedule_once(make_dt_wrapper(actor.next_action), 3)
        actor.update_state('run_4')
def kidnap_stanislav():
    count = 2
    def show_stanislav_bag(count):
        state.myscene.blackout = False
        pyglet.clock.schedule_once(make_dt_wrapper(blackout), 0.2, count)
        
    def blackout(count):
        state.myscene.blackout = True
        if count > 0:  
            count = count - 1
            pyglet.clock.schedule_once(make_dt_wrapper(show_stanislav_bag), 1.4, count)
        else:
            pyglet.clock.schedule_once(make_dt_wrapper(stanislav_gone), 3)
        
    state.myscene.fade_music(0)
    state.myscene.blackout = True
    
    pos = (state.myscene.actors['stanislav'].abs_position_x(), state.myscene.actors['stanislav'].abs_position_y())
    state.myscene.remove_actor('stanislav')
    state.myscene.remove_actor('sneaky_bastard_1')
    
    scream_snd = pyglet.resource.media('sound/scream.wav', streaming=False)
    scream_snd.play()

    
    pyglet.clock.schedule_once(make_dt_wrapper(show_stanislav_bag), 2, count)
Exemple #6
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def handle_thermostat():
    if state.myscene.handler.handler.game_variables['temperature'] >= 80:
        state.myscene.actors['thermostat'].update_state('rising')
        # Nicole complains!
        tourist = state.myscene.actors['tourist']
        pyglet.clock.schedule_once(make_dt_wrapper(tourist.prepare_walkpath_move), 5, "tourist_complain")
        pyglet.clock.schedule_once(tourist.next_action, 5)
Exemple #7
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def levity_walk(actor, point):
    print "Walk handler called..."
    
    levity = state.myscene.actors['levity']
    next_point = point
    if point == "levity_left" or point == "levity_right":   
        if point == "levity_left":
            state.myscene.global_dict['levity_direction'] = 'right'
            next_point = "levity_1"
        elif point == "levity_right":
            state.myscene.global_dict['levity_direction'] = 'left'
            next_point = "levity_4"
        #levity.prepare_walkpath_move(next_point)
        pyglet.clock.schedule_once(make_dt_wrapper(levity.prepare_walkpath_move), 1, next_point)
        pyglet.clock.schedule_once(levity.next_action, 60)
        
    else:
        if point == "levity_1":
            next_point = "levity_2" if state.myscene.global_dict['levity_direction'] == "right" else "levity_left"
        elif point == "levity_2":
            next_point = "levity_3" if state.myscene.global_dict['levity_direction'] == "right" else "levity_1"
        elif point == "levity_3":
            next_point = "levity_4" if state.myscene.global_dict['levity_direction'] == "right" else "levity_2"
        elif point == "levity_4":
            if state.myscene.global_dict.get('levity_exposition', False) == False:
                state.myscene.global_dict['levity_exposition'] = True
                #begin convo
                actor.update_state("stand_right")
                state.myscene.begin_conversation("introduction")
            else:
                next_point = "levity_right" if state.myscene.global_dict['levity_direction'] == "right" else "levity_3"
        
        if next_point is not point:    
            levity.prepare_walkpath_move(next_point)
            print "Moving from %s to %s..." % (point, next_point)
Exemple #8
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def ball_drop():
    #pause for a moment, then shake it off
    state.myscene.actors['potato_drop'].prepare_walkpath_move('shake_4')
    pyglet.clock.schedule_once(
        make_dt_wrapper(state.myscene.actors['potato_drop'].next_action), 3)
    state.myscene.actors['potato_drop'].update_state('run')
    state.myscene.begin_conversation('surprise_note')
Exemple #9
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def stanislav_loves_inga():
    
    x = state.myscene.actors['main'].abs_position_x()
    y = state.myscene.actors['main'].abs_position_y()
    interp = Linear2DInterpolator(state.myscene.camera, 'position',
            (x, y), speed=400.0, done_function=make_dt_wrapper(inga_to_stanny))
    state.myscene.add_interpolator(interp)
Exemple #10
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def queue_need_a_smoke():
    def begin_smoke_conv():
        myscene.begin_conversation("need_a_smoke")
    
    state.start_cutscene()
    interp = Linear2DInterpolator(myscene.camera, 'position', (0.0, 360.0), 
                                  start_tuple=(1920,360), speed=400.0, 
                                  done_function=util.make_dt_wrapper(begin_smoke_conv))
    myscene.add_interpolator(interp)
def stanislav_loves_inga():
    stan = state.myscene.actors['stanislav']
    stan.update_state('stand_front')
    stan.walkpath_point = 's_stand'
    x = state.myscene.actors['main'].abs_position_x()
    y = state.myscene.actors['main'].abs_position_y()
    interp = Linear2DInterpolator(state.myscene.camera, 'position',
            (x, y), speed=400.0, done_function=make_dt_wrapper(inga_to_stanny))
    state.myscene.add_interpolator(interp)
Exemple #12
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def handle_thermostat():
    if state.myscene.handler.handler.game_variables['temperature'] >= 80:
        state.myscene.actors['thermostat'].update_state('rising')
        # Nicole complains!
        tourist = state.myscene.actors['tourist']
        pyglet.clock.schedule_once(
            make_dt_wrapper(tourist.prepare_walkpath_move), 5,
            "tourist_complain")
        pyglet.clock.schedule_once(tourist.next_action, 5)
Exemple #13
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def return_to_inga():
    x = state.myscene.actors['main'].abs_position_x()
    y = state.myscene.actors['main'].abs_position_y()
    interp = Linear2DInterpolator(state.myscene.camera,
                                  'position', (x, y),
                                  speed=400.0,
                                  done_function=make_dt_wrapper(
                                      state.end_cutscene))
    state.myscene.add_interpolator(interp)
Exemple #14
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def inspect_duct():
    state.start_cutscene()
    interp = Linear2DInterpolator(
        state.myscene.camera,
        'position', (0.0, 360.0),
        start_tuple=(1920, 360),
        speed=400.0,
        done_function=make_dt_wrapper(return_to_inga))
    state.myscene.add_interpolator(interp)
Exemple #15
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def stanislav_loves_inga():
    stan = state.myscene.actors['stanislav']
    stan.update_state('stand_front')
    stan.walkpath_point = 's_stand'
    x = state.myscene.actors['main'].abs_position_x()
    y = state.myscene.actors['main'].abs_position_y()
    interp = Linear2DInterpolator(
        state.myscene.camera,
        'position', (x, y),
        speed=400.0,
        done_function=make_dt_wrapper(inga_to_stanny))
    state.myscene.add_interpolator(interp)
Exemple #16
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def queue_need_a_smoke():
    def begin_smoke_conv():
        myscene.begin_conversation("need_a_smoke")

    state.start_cutscene()
    interp = Linear2DInterpolator(
        myscene.camera,
        'position', (0.0, 360.0),
        start_tuple=(1920, 360),
        speed=400.0,
        done_function=util.make_dt_wrapper(begin_smoke_conv))
    myscene.add_interpolator(interp)
def potato_adventure():
    state.myscene.ui.inventory.get_item('potato_note')

    def potato_drop():
        potato = state.myscene.actors['potato_drop']
        potato.walk_speed = 800
        potato.prepare_walkpath_move('potato_drop_end')
        potato.next_action()

    state.start_cutscene()
    interp = Linear2DInterpolator(state.myscene.camera, 'position', (0.0, 360.0), 
                                  start_tuple=(1920,360), speed=400.0, 
                                  done_function=make_dt_wrapper(potato_drop))
    state.myscene.add_interpolator(interp)
Exemple #18
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def potato_adventure():
    state.myscene.ui.inventory.get_item('potato_note')

    def potato_drop():
        potato = state.myscene.actors['potato_drop']
        potato.walk_speed = 800
        potato.prepare_walkpath_move('potato_drop_end')
        potato.next_action()

    state.start_cutscene()
    interp = Linear2DInterpolator(state.myscene.camera,
                                  'position', (0.0, 360.0),
                                  start_tuple=(1920, 360),
                                  speed=400.0,
                                  done_function=make_dt_wrapper(potato_drop))
    state.myscene.add_interpolator(interp)
Exemple #19
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 def show_stanislav_bag(count):
     state.myscene.blackout = False
     state.myscene.play_sound("lights_out")
     pyglet.clock.schedule_once(make_dt_wrapper(blackout), 0.2, count)
Exemple #20
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def ball_drop():
    #pause for a moment, then shake it off
    state.myscene.actors['potato_drop'].prepare_walkpath_move('shake_4')
    pyglet.clock.schedule_once(make_dt_wrapper(state.myscene.actors['potato_drop'].next_action), 3)
    state.myscene.actors['potato_drop'].update_state('run')
    state.myscene.begin_conversation('surprise_note')
Exemple #21
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def return_to_inga():
    x = state.myscene.actors['main'].abs_position_x()
    y = state.myscene.actors['main'].abs_position_y()
    interp = Linear2DInterpolator(state.myscene.camera, 'position',
            (x, y), speed=400.0, done_function=make_dt_wrapper(state.end_cutscene))
    state.myscene.add_interpolator(interp)
Exemple #22
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def inspect_duct():
    state.start_cutscene()
    interp = Linear2DInterpolator(state.myscene.camera, 'position', (0.0, 360.0), 
                                  start_tuple=(1920,360), speed=400.0, 
                                  done_function=make_dt_wrapper(return_to_inga))
    state.myscene.add_interpolator(interp)
 def show_stanislav_bag(count):
     state.myscene.blackout = False
     pyglet.clock.schedule_once(make_dt_wrapper(blackout), 0.2, count)