def __init__(self, row, position):
     surface, rect = graphic(f'explosion{_IMG_COLORS[row]}', position)
     surface = transform.scale(surface, (40, 35))
     BasicSprite.__init__(self, surface, rect)
     self.start_time = 0
     self.row = row
     self.moved = False
 def __init__(self, score, position):
     x, y = position
     surface, rect = text(str(score), SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.SMALL.value,
                          position=(x + 20, y + 6))
     BasicSprite.__init__(self, surface, rect)
     self.start_time = 600
     self.row = MYSTERY_ROW
Exemple #3
0
 def __init__(self, game):
     BaseScene.__init__(self, game, active=True)
     self.life_text = BasicSprite(
         *text('Lives', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.SMALL.value, position=(640, 5)))
     self.life_1 = BasicSprite(*graphic('ship', position=(715, 3), scale=(23, 23)))
     self.life_2 = BasicSprite(*graphic('ship', position=(742, 3), scale=(23, 23)))
     self.life_3 = BasicSprite(*graphic('ship', position=(769, 3), scale=(23, 23)))
Exemple #4
0
 def __init__(self, game):
     BaseScene.__init__(self, game, active=True)
     items = [
         text('Space Invaders',
              SpaceInvadersColor.WHITE.value,
              *SpaceInvadersFont.LARGE.value,
              position=(164, 155)),
         text('Press any key to continue',
              SpaceInvadersColor.WHITE.value,
              *SpaceInvadersFont.MEDIUM.value,
              position=(201, 225)),
         graphic('enemy3_1', (318, 370), (40, 40)),
         text('   =   10 pts',
              SpaceInvadersColor.GREEN.value,
              *SpaceInvadersFont.MEDIUM.value,
              position=(368, 270)),
         graphic('enemy2_2', (318, 320), (40, 40)),
         text('   =   20 pts',
              SpaceInvadersColor.BLUE.value,
              *SpaceInvadersFont.MEDIUM.value,
              position=(368, 320)),
         graphic('enemy1_2', (318, 270), (40, 40)),
         text('   =   30 pts',
              SpaceInvadersColor.PURPLE.value,
              *SpaceInvadersFont.MEDIUM.value,
              position=(368, 370)),
         graphic('mystery', (299, 420), (80, 40)),
         text('   =  ?????',
              SpaceInvadersColor.RED.value,
              *SpaceInvadersFont.MEDIUM.value,
              position=(368, 420))
     ]
     for item in items:
         self.group.add(BasicSprite(*item))
 def __init__(self, game):
     BaseScene.__init__(self, game)
     self.group.add(
         BasicSprite(*text('Game Over',
                           SpaceInvadersColor.WHITE.value,
                           *SpaceInvadersFont.LARGE.value,
                           position=(250, 270))))
     self.menu_time = 0.0
Exemple #6
0
 def set_score(self, score):
     self.group.empty()
     self.group.add(self.score_label)
     self.group.add(
         BasicSprite(*text(str(score),
                           SpaceInvadersColor.GREEN.value,
                           *SpaceInvadersFont.SMALL.value,
                           position=(85, 5))))
 def __init__(self, position):
     surface, rect = graphic('ship', position)
     BasicSprite.__init__(self, surface, rect)
     self.start_time = 900
Exemple #8
0
 def __init__(self, game):
     BaseScene.__init__(self, game, active=True)
     self.score_label = BasicSprite(*text('Score',
                                          SpaceInvadersColor.WHITE.value,
                                          *SpaceInvadersFont.SMALL.value,
                                          position=(5, 5)))