Exemple #1
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def generate_lifeforms(dirname):
    # load board from file
    board = Board(filename=config.life, rows=config.rows, cols=config.cols)
    
    # generate image to add to the images
    print "Generating life images. Please be patient, this may take a while.\n"

    while board.step < config.steps:
        print ".",
        board.execute(config.sample_rate) 
        
        array = board.get_array()
        for manipulate in config.array_manipulators:
            array = manipulate[0](array, **manipulate[1])
        
        if config.array_manipulators == ():
			img = scipy.misc.toimage(array)
        else:
            img = Image.fromarray(array)
        
        for manipulate in config.image_manipulators:
            img = manipulate[0](img, **manipulate[1])
        
        filepath = os.path.join(dirname, "%d.png"%board.step)
        img.save(filepath)
Exemple #2
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def endscreen(message, Board):
    pygame.display.set_caption("Game Over! Result: %s" % message)
    head = big.render(message, True,
                      (255, 0, 0) if message[0].lower() == "r" else
                      ((0, 255, 0) if message[0].lower() == "g" else
                       (0, 0, 0)))
    foot = med.render("Click to play again!", True, (0, 0, 0))

    b = pygame.Surface(s)
    Board.draw(b)
    b.set_alpha(40)

    while True:
        screen.fill((0, 0, 255))

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()

            elif event.type == pygame.MOUSEBUTTONDOWN:
                return

        pygame.draw.rect(screen, (255, 255, 255),
                         ((50, 50), [i - 100 for i in s]), 0)
        screen.blit(head, head.get_rect(center=[s[0] / 2, s[1] / 2 - 50]))
        screen.blit(foot, foot.get_rect(center=[s[0] / 2, s[1] / 2 + 20]))
        screen.blit(b, (0, 0))

        pygame.display.flip()
Exemple #3
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def main(stdscr):
    # Clear screen
    stdscr.clear()
    stdscr.addstr("test")
    stdscr.addstr(3, 3, "x")
    stdscr.addstr(6, 6, "x")
    stdscr.clear()
    n = 0
    board = Board()
    while True:

        stdscr.clear()
        board.cursesDisplay(stdscr)
        p = stdscr.getyx()
        c = stdscr.getch()
        stdscr.move(2, 0)
        print(p)
        stdscr.move(1, 3)
        # if c == curses.KEY_UP:
        #     stdscr.move(p[0] + 1, p[1])
        # elif c == curses.KEY_DOWN:
        #     stdscr.move(p[0] - 1, p[1])
        # elif c == curses.KEY_LEFT:
        #     stdscr.move(p[0], p[1] - 1)
        # elif c == curses.KEY_RIGHT:
        #     stdscr.move(p[0], p[1] + 1)
        # elif c == curses.KEY_ENTER or c == 10 or c == 13:
        #     stdscr.move(p[0] + 1, p[1])

        n += 1
Exemple #4
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def main():
    b = Board(4, debug=False, cubes=14)
    s = Screen(500, 500, b)
    running = True
    pygame.event.set_allowed(None)
    pygame.event.set_allowed([pygame.KEYDOWN, pygame.QUIT])
    move = 'stay'
    while (not b.lost and running):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # change the value to False, to exit the main loop
                running = False
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_DOWN:
                    move = 'DOWN'
                elif event.key == pygame.K_UP:
                    move = 'UP'
                elif event.key == pygame.K_LEFT:
                    move = 'LEFT'
                elif event.key == pygame.K_RIGHT:
                    move = 'RIGHT'
        #move = input()
        #move = move.upper()
        b.move_board(move)
        move = 'stay'
        s.update_screen(b)
    return 0
Exemple #5
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 def test_make_move(self):
     board = Board()
     figure = board.getFigure(WHITE, PAWN, 0)
     self.assertFalse(figure.moved)
     with self.assertRaises(errors.WrongMoveError):
         figure.move(2, 3)
     figure.move(1, 3)
     self.assertTrue(figure.moved)
Exemple #6
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 def test_castle_1(self):
     board = Board('Ke1,Rh1,ke8')
     king = board.getFigure(WHITE, KING)
     rook = board.getFigure(WHITE, ROOK)
     self.assertEqual(str(king), 'Ke1')
     self.assertEqual(str(rook), 'Rh1')
     king.castle()
     self.assertEqual(str(king), 'Kg1')
     self.assertEqual(str(rook), 'Rf1')
Exemple #7
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 def test_get_piece_at_position(self):
     """Fetch a piece we add to the board, fetch an empty square
     and make sure we get None."""
     board, white = Board(), Player(Color.W)
     pos_white = [4, 6]  # e2
     pawn_white = Pawn(white, pos_white)
     board.add_to_board(pawn_white)
     self.assertTrue(board.get_piece_at_position(pos_white) is pawn_white)
     self.assertTrue(board.get_piece_at_position([1, 1]) is None)
Exemple #8
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 def setUp(self):
     self.chips = [
         ("black", 1, 0),
         ("black", 1, 1),
         ("black", 1, 2),
         ("white", 0, 2),
         ("white", 6, 2),
         ("white", 7, 2),
     ]
     self.board = Board()
Exemple #9
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    def test_make_move_pawn_double_jump(self):
        """Verifies that making a double jump opens up the piece for
         en passant."""
        board, white = Board(), Player(Color.W)
        pawn_pos_white = [5, 6]  # f2
        pawn_white = Pawn(white, pawn_pos_white)
        board.add_to_board(pawn_white)

        board.make_move(pawn_white, [5, 4])
        self.assertTrue(board.en_passant is pawn_white)
Exemple #10
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 def test_castle_2(self):
     board = Board('Ke1,Rh1,Ng1,ke8')
     king = board.getFigure(WHITE, KING)
     rook = board.getFigure(WHITE, ROOK)
     self.assertEqual(str(king), 'Ke1')
     self.assertEqual(str(rook), 'Rh1')
     with self.assertRaises(errors.WrongMoveError):
         king.castle()
     self.assertEqual(str(king), 'Ke1')
     self.assertEqual(str(rook), 'Rh1')
Exemple #11
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    def test_check_if_empty(self):
        """Make sure check_if_empty returns True at first,
        and then False when we add a piece."""
        board, white = Board(), Player(Color.W)
        pos_white = [4, 6]  # e2
        pawn_white = Pawn(white, pos_white)

        self.assertTrue(board.check_if_empty(pos_white))
        board.add_to_board(pawn_white)
        self.assertFalse(board.check_if_empty(pos_white))
Exemple #12
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def main():
    startscreen()
    P1 = Player1()
    P2 = Player2()

    while True:
        board = Board(P1, P2, s)
        pygame.display.set_caption(
            "Connect 4 by NIP |||| Red: %s |||| Green: %s" %
            (P1.wins, P2.wins))

        while True:
            board.events()
            board.draw(screen)

            pygame.draw.circle(screen, (255, 0, 0) if board.turn else
                               (0, 255, 0), pygame.mouse.get_pos(), 10, 0)
            pygame.draw.circle(screen, (255, 0, 0) if board.turn else
                               (0, 255, 0), pygame.mouse.get_pos(), 30, 2)

            if board.check():
                break

            pygame.display.flip()

        if board.check() == 1:
            if not board.turn:
                P1.wins += 1
            else:
                P2.wins += 1

        endscreen(("Red Wins!" if not board.turn else "Green Wins!")
                  if board.check() == 1 else "Draw", board)
 def play(self):
     self.game = Board()
     self.game.start()
     self.round = 1
     pygame.init()
     pygame.display.set_caption('Chess')
     screen = pygame.display.set_mode(Settings.screen_size)
     screen.fill(Settings.bg_color)
     while True:
         self.update(screen)
         while not self.turn(screen):
             pass
Exemple #14
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    def test_pawn_white_simple(self):
        """Tests that a simple forward move is in the pawn's move list."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 4])  # d4
        pawn_white.first_move = False
        board.add_to_board(pawn_white)

        correct_move = [3, 3]  # d5

        returned_moves = pawn_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 1)
        self.assertTrue(correct_move in returned_moves)
Exemple #15
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    def test_pawn_black_simple(self):
        """Tests that a simple forward move is in the pawn's move list."""
        board, black = Board(), Player(Color.B)
        pawn_black = Pawn(black, [3, 4])  # d4
        pawn_black.first_move = False
        board.add_to_board(pawn_black)

        correct_move = [3, 5]  # d3

        returned_moves = pawn_black.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 1)
        self.assertTrue(correct_move in returned_moves)
Exemple #16
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    def test_pawn_black_first_move(self):
        """Tests that two moves are available to a new unimpeded pawn."""
        board, black = Board(), Player(Color.B)
        pawn_black = Pawn(black, [3, 1])  # d7
        board.add_to_board(pawn_black)

        correct_move1 = [3, 2]  # d6
        correct_move2 = [3, 3]  # d5

        returned_moves = pawn_black.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 2)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
Exemple #17
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    def test_pawn_white_first_move(self):
        """Tests that two moves are available to a new unimpeded pawn."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 6])  # d2
        board.add_to_board(pawn_white)

        correct_move1 = [3, 5]  # d3
        correct_move2 = [3, 4]  # d4

        returned_moves = pawn_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 2)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
Exemple #18
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    def test_add_to_board(self):
        """Add a piece, verify the square is taken and that the board's
        pieces list has the piece in it."""
        board, white = Board(), Player(Color.W)
        pos_white = [4, 6]  # e2
        pawn_white = Pawn(white, pos_white)

        board.add_to_board(pawn_white)

        # fetch the piece using xy_conversion
        self.assertTrue(board.board[xy_to_num(pos_white)] is pawn_white)

        # assure that the piece is in the board's pieces list.
        self.assertTrue(pawn_white in board.pieces)
Exemple #19
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    def test_castling_normal(self):
        """Ensures that castling is properly returned in the King's moved
        list."""
        board, white = Board(), Player(Color.W)
        king_white = King(white, [4, 7])  # e1
        board.add_to_board(king_white)

        rook_white = Rook(white, [7, 7])  # h1
        board.add_to_board(rook_white)

        castle_move = [6, 7]  # g1

        returned_moves = king_white.get_legal_moves(board, True)
        self.assertTrue(castle_move in returned_moves)
Exemple #20
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    def test_simple(self):
        """Verifies that a knight's returned movelist has the correct
        number of moves and that the boundaries of it's movelist is correct."""
        board, white = Board(), Player(Color.W)
        knight_white = Knight(white, [3, 4])  # d4
        board.add_to_board(knight_white)
        # c6, e6, f5, f3, e2, c2, b3, b5
        correct_move_list = [[2, 2], [4, 2], [5, 3], [5, 5],
                             [4, 6], [2, 6], [1, 5], [1, 3]]

        returned_moves = knight_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 8)
        for move in correct_move_list:
            self.assertTrue(move in returned_moves)
Exemple #21
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def generate_board_and_save(board_name: str,
                            config: Config,
                            path_to_save: str = None,
                            archive: bool = False) -> NoReturn:
    board = Board(board_name).setup(project_name=config.project_name,
                                    mips_type=config.mips_type,
                                    flt=config.configs,
                                    conf=config.functions_params,
                                    func=config.functions).generate()

    if archive:
        _ = board.archive(path=path_to_save)
    else:
        _ = board.dump(path=path_to_save)
Exemple #22
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    def __init__(self, view_type):
        self.board = Board(10, 20)
        self.board.generate_piece()
        self.view_type = view_type
        self.game_over = False

        if view_type == TextView:
            def cls():
                os.system('cls')
            self.show_action = cls
            self.max_fps = 5
        else:
            self.show_action = None
            self.max_fps = 50
Exemple #23
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    def test_path_impeded(self):
        """Verifies that a bishop's returned moves stops when encountering
        another of the bishop's owner's pieces."""
        board, white = Board(), Player(Color.W)
        king_white = King(white, [3, 4])  # d4
        board.add_to_board(king_white)

        pawn_white = Pawn(white, [2, 4])  # c4
        board.add_to_board(pawn_white)

        incorrect_move1 = [2, 4]  # c4

        returned_moves = king_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 7)
        self.assertFalse(incorrect_move1 in returned_moves)
Exemple #24
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    def test_castling_already_moved(self):
        """Ensures that castling is not returned in the King's moved
        list if the King has already moved."""
        board, white = Board(), Player(Color.W)
        king_white = King(white, [4, 7])  # e1
        king_white.first_move = False
        board.add_to_board(king_white)

        rook_white = Rook(white, [7, 7])  # h1
        board.add_to_board(rook_white)

        castle_move = [6, 7]  # g1

        returned_moves = king_white.get_legal_moves(board, True)
        self.assertFalse(castle_move in returned_moves)
Exemple #25
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    def test_path_impeded(self):
        """Verifies that a rook's returned moves stops when encountering
        another of the rook's owner's pieces."""
        board, white = Board(), Player(Color.W)
        rook_white = Rook(white, [3, 4])  # d4
        board.add_to_board(rook_white)

        pawn_white = Pawn(white, [2, 4])  # c4
        board.add_to_board(pawn_white)

        incorrect_move1 = [2, 4]  # c4

        returned_moves = rook_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 11)
        self.assertTrue(incorrect_move1 not in returned_moves)
def board(board: str) -> Response:
    if board not in BOARDS:
        return create_error_response(
            ErrorCode.UNSUPPORTED_BOARD,
            description=f"There is no '{board}' in supported list: {BOARDS}"
        )
    return jsonify({'board': board, 'params': Board(board).params})
Exemple #27
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    def build(self):

        # Instantiate screen manager
        self.sm = ScreenManager()
        global sm
        sm = self.sm

        # Instantiate game engine
        self.game = Board()
        global game
        game = self.game

        # Set window size on desktop
        if platform.system() == 'Windows':
            Window.size = 540, 960

        # Derive font sizes from window height
        self.window_height = Window.height
        self.largest = Window.height / 10
        self.large = Window.height / 15
        self.medium = Window.height / 20
        self.small = Window.height / 25
        self.smallest = Window.height / 30
        self.tiny = Window.height / 40

        # Declare screen manager and add screens
        sm.add_widget(MenuScreen(name='menu_screen'))
        sm.add_widget(InstructionScreen(name='instruct_screen'))
        sm.add_widget(GameScreen(name='game_screen'))
        sm.add_widget(EndScreen(name='end_screen'))

        # return screen manager as root widget
        return sm
def get_configured_board(config: Config) -> Board:
    return Board(config.board).setup(
        project_name=config.project_name,
        mips_type=config.mips_type,
        flt=config.configs,
        conf=config.functions_params,
        func=config.functions
    ).generate()
Exemple #29
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    def test_pawn_black_promotion(self):
        """Tests that the four promotion moves are available to a promoting
         pawn."""
        board, black = Board(), Player(Color.B)
        pawn_black = Pawn(black, [3, 6])  # d2
        board.add_to_board(pawn_black)

        correct_move1 = [3, "Q"]  # d1
        correct_move2 = [3, "N"]  # d1
        correct_move3 = [3, "B"]  # d1
        correct_move4 = [3, "R"]  # d1

        returned_moves = pawn_black.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 4)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
        self.assertTrue(correct_move3 in returned_moves)
        self.assertTrue(correct_move4 in returned_moves)
Exemple #30
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    def test_pawn_white_promotion(self):
        """Tests that the four promotion moves are available to a promoting
         pawn."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 1])  # d7
        board.add_to_board(pawn_white)

        correct_move1 = [3, "Q"]  # d8
        correct_move2 = [3, "N"]  # d8
        correct_move3 = [3, "B"]  # d8
        correct_move4 = [3, "R"]  # d8

        returned_moves = pawn_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 4)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
        self.assertTrue(correct_move3 in returned_moves)
        self.assertTrue(correct_move4 in returned_moves)
Exemple #31
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    def test_simple(self):
        """Verifies that a rook's returned move list has the correct
        number of moves and that the boundaries of it's movelist is correct."""
        board, white = Board(), Player(Color.W)
        rook_white = Rook(white, [3, 4])  # d4
        board.add_to_board(rook_white)

        correct_move1 = [0, 4]  # a4
        correct_move2 = [7, 4]  # h4
        correct_move3 = [3, 0]  # d8
        correct_move4 = [3, 7]  # d1

        returned_moves = rook_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 14)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
        self.assertTrue(correct_move3 in returned_moves)
        self.assertTrue(correct_move4 in returned_moves)
Exemple #32
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    def test_simple(self):
        """Verifies that a bishops's returned movelist has the correct
        number of moves and that the boundaries of it's movelist is correct."""
        board, white = Board(), Player(Color.W)
        bishop_white = Bishop(white, [3, 4])  # d4
        board.add_to_board(bishop_white)

        correct_move1 = [7, 0]  # h8
        correct_move2 = [6, 7]  # g1
        correct_move3 = [0, 1]  # a7
        correct_move4 = [0, 7]  # a1

        returned_moves = bishop_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 13)
        self.assertTrue(correct_move1 in returned_moves)
        self.assertTrue(correct_move2 in returned_moves)
        self.assertTrue(correct_move3 in returned_moves)
        self.assertTrue(correct_move4 in returned_moves)
 def test_figure(self):
     with self.app.test_request_context():
         figure = Board('Ke1').getFigure(WHITE, KING)
         data = serializers.FigureSerializer(figure).calc()
         self.assertEqual(data['kind'], 'king')
         self.assertEqual(data['color'], 'white')
         self.assertEqual(data['position'], 'e1')
         self.assertEqual(sorted(data['moves']),
                          sorted(['d1', 'd2', 'e2', 'f2', 'f1']))
Exemple #34
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    def test_remove_a_piece(self):
        """Add a piece, then remove it, and verify space is empty"""
        board, white = Board(), Player(Color.W)
        pos_white = [4, 6]  # e2
        pawn_white = Pawn(white, pos_white)
        board.add_to_board(pawn_white)

        # emptySpace
        self.assertFalse(board.check_if_empty(pos_white))
        board.remove_from_board(pos_white)
        self.assertTrue(board.check_if_empty(pos_white))
Exemple #35
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 def test_try_to_castle_black(self):
     # short castle
     king = Board('Ke1,rh8,ke8').getFigure(BLACK, KING)
     self.assertFalse(king.try_to_castle(6, 8))
     self.assertFalse(king.try_to_castle(8, 8))
     self.assertEqual(king.try_to_castle(7, 8), '0-0')
     # long castle
     king = Board('Ke1,ra8,ke8').getFigure(BLACK, KING)
     self.assertFalse(king.try_to_castle(1, 8))
     self.assertFalse(king.try_to_castle(2, 8))
     self.assertFalse(king.try_to_castle(4, 8))
     self.assertEqual(king.try_to_castle(3, 8), '0-0-0')
Exemple #36
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    def test_board_with_passed_in_board(self):
        """Tests the creation of a board using a previous
        board's array. Each peice should have a copy created."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 2])  # d6
        board.add_to_board(pawn_white)

        new_board = Board(board.board)
        self.assertEqual(len(new_board.pieces), 1)
        self.assertFalse(new_board.check_if_empty([3, 2]))
        self.assertFalse(new_board.get_piece_at_position([3, 2]) is
                         pawn_white)
Exemple #37
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 def test_try_to_castle_white(self):
     # short castle
     king = Board('Ke1,Rh1,ke8').getFigure(WHITE, KING)
     self.assertFalse(king.try_to_castle(6, 1))
     self.assertFalse(king.try_to_castle(8, 1))
     self.assertEqual(king.try_to_castle(7, 1), '0-0')
     # long castle
     king = Board('Ke1,Ra1,ke8').getFigure(WHITE, KING)
     self.assertFalse(king.try_to_castle(1, 1))
     self.assertFalse(king.try_to_castle(2, 1))
     self.assertFalse(king.try_to_castle(4, 1))
     self.assertEqual(king.try_to_castle(3, 1), '0-0-0')
Exemple #38
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    def test_make_move_castle_queenside(self):
        """Ensures queenside castling moving works correctly."""
        board, white = Board(), Player(Color.W)
        king_pos_white = [4, 7]  # e1
        rook_pos_white = [0, 7]  # a1
        king_white = King(white, king_pos_white)
        rook_white = Rook(white, rook_pos_white)
        board.add_to_board(king_white)
        board.add_to_board(rook_white)

        board.make_move(king_white, [2, 7])  # castle to c1
        self.assertTrue(board.get_piece_at_position([2, 7]) is king_white)
        self.assertTrue(board.get_piece_at_position([3, 7]) is rook_white)
        self.assertTrue(board.get_piece_at_position([4, 7]) is None)
        self.assertTrue(board.get_piece_at_position([0, 7]) is None)
        self.assertTrue(board.get_piece_at_position([1, 7]) is None)
Exemple #39
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    def test_simple(self):
        """Verifies that a king's returned movelist has the correct
        number of moves and that the boundaries of it's movelist is correct."""
        board, white = Board(), Player(Color.W)
        king_white = King(white, [3, 4])  # d4
        board.add_to_board(king_white)

        correct_move_list = [[3, 5]]  # d3
        correct_move_list += [2, 5],  # c3
        correct_move_list += [4, 5],  # e3
        correct_move_list += [4, 4],  # e4
        correct_move_list += [2, 4],  # c4
        correct_move_list += [4, 3],  # e5
        correct_move_list += [3, 3],  # d5
        correct_move_list += [2, 3],  # c5

        returned_moves = king_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 8)
        for move in correct_move_list:
            self.assertTrue(move in returned_moves)
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    def test_simple(self):
        """Verifies that a queen's returned movelist has the correct
        number of moves and that the boundaries of it's movelist is correct."""
        board, white = Board(), Player(Color.W)
        queen_white = Queen(white, [3, 4])  # d4
        board.add_to_board(queen_white)

        correct_move_list = [[7, 0]]  # h8
        correct_move_list += [6, 7],  # g1
        correct_move_list += [0, 1],  # a7
        correct_move_list += [0, 7],  # a1
        correct_move_list += [0, 4],  # a4
        correct_move_list += [7, 4],  # h4
        correct_move_list += [3, 0],  # d8
        correct_move_list += [3, 7],  # d1

        returned_moves = queen_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 27)
        for move in correct_move_list:
            self.assertTrue(move in returned_moves)
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    def test_make_move_pawn_promotion(self):
        """Verifies that making promition moves work appropriately."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 1])  # d7
        board.add_to_board(pawn_white)

        board.make_move(pawn_white, [3, 'Q'])  # promotion at d8 square
        # ensure the new piece is a queen.
        self.assertTrue(isinstance(board.get_piece_at_position([3, 0]), Queen))
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    def test_make_move_simple(self):
        """Makes a simple move, verifies values are appropriately updated."""
        board, white = Board(), Player(Color.W)
        rook_white = Rook(white, [3, 2])  # d6
        board.add_to_board(rook_white)

        board.make_move(rook_white, [5, 2])  # f6
        # ensure make_move updated piece position
        self.assertTrue(rook_white.position == [5, 2])
        # ensure make_move updated board position
        self.assertTrue(board.get_piece_at_position([5, 2]) is rook_white)
        self.assertTrue(board.get_piece_at_position([3, 2]) is None)
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    def test_make_move_pawn_simple(self):
        """Makes a simple pawn move, verifies values are appropriately
         updated."""
        board, white = Board(), Player(Color.W)
        pawn_white = Pawn(white, [3, 6])  # d2
        board.add_to_board(pawn_white)

        board.make_move(pawn_white, [3, 4])  # d4
        # ensure make_move updated piece position
        self.assertTrue(pawn_white.position == [3, 4])
        # ensure make_move updated board position
        self.assertTrue(board.get_piece_at_position([3, 4]) is pawn_white)
        self.assertTrue(board.get_piece_at_position([3, 6]) is None)
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    def test_castling_to_check(self):
        """Ensures that castling is not returned in the King's moved
        list if the King would be castling into check."""
        board, white, black = Board(), Player(Color.W), Player(Color.B)
        king_white = King(white, [4, 7])  # e1
        board.add_to_board(king_white)

        rook_white = Rook(white, [7, 7])  # h1
        board.add_to_board(rook_white)

        castle_move = [6, 7]  # g1

        returned_moves = king_white.get_legal_moves(board, True)
        self.assertTrue(castle_move in returned_moves)

        rook_black = Rook(black, [6, 0])  # g7
        board.add_to_board(rook_black)
        returned_moves = king_white.get_legal_moves(board, True)
        self.assertFalse(castle_move in returned_moves)
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    def test_path_impeded(self):
        """Verifies that a bishop's returned moves stops when encountering
        another of the bishop's owner's pieces."""
        board, white = Board(), Player(Color.W)
        queen_white = Queen(white, [3, 4])  # d4
        board.add_to_board(queen_white)

        pawn_white1 = Pawn(white, [2, 3])  # c5
        board.add_to_board(pawn_white1)

        incorrect_move1 = [2, 3]  # c6

        pawn_white2 = Pawn(white, [2, 4])  # c4
        board.add_to_board(pawn_white2)

        incorrect_move2 = [2, 4]  # c4

        returned_moves = queen_white.get_legal_moves(board, True)
        self.assertTrue(len(returned_moves) == 21)
        self.assertTrue(incorrect_move1 not in returned_moves)
        self.assertTrue(incorrect_move2 not in returned_moves)
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    def test_get_all_legal_moves_simple(self):
        """Simply verify that getting the legal moves of two pieces
        sum to the returned value of get_all_legal_moves."""
        board, white = Board(), Player(Color.W)
        pos_white = [4, 6]  # e2
        pawn_white = Pawn(white, pos_white)
        board.add_to_board(pawn_white)

        pos_white2 = [3, 3]  # d5
        rook_white = Rook(white, pos_white2)
        board.add_to_board(rook_white)

        combined_positions = []
        for move in pawn_white.get_legal_moves(board, True):
            combined_positions += [pawn_white, move],
        for move in rook_white.get_legal_moves(board, True):
            combined_positions += [rook_white, move],

        self.assertEqual(board.get_all_legal_moves(white), combined_positions)