Exemple #1
0
		Global.setScreenSize(infoObject.current_w, infoObject.current_h);


	Global.screen = pygame.display.set_mode(Global.screenSize, settings);
	startMenu();
	initGame();

startApp();


#	--------------------------------------------------- *\
#		Main loop
#	--------------------------------------------------- */
while Global.isApplicationRunning:
	Render.onUpdate();
	Update.onUpdate();


	event = pygame.event.poll();
	if(event.type == pygame.QUIT):
		Global.isApplicationRunning = False;
		pygame.quit();
		os._exit(0);

	# Keyboard events
	if not (isGameStarting):
		if(event.type == pygame.KEYDOWN):
			k=deepcopy(Input.events);
			for e in k:
				for key in Input.events[e]['keys']:
					if(key == event.key):