Exemple #1
0
    def __init__(self):
        # print("\tMenuState, init")
        super().__init__()
        self.entity_manager = ecs.EntityManager()
        self.system_manager = ecs.SystemManager(self.entity_manager)

        # used to make all the entities and shit
        self.maker = Maker(self.entity_manager, 'data/entities')
        """
        self.system_manager.add_system(ControllerSystem(), 0)
        self.system_manager.add_system(MovableSystem(), 1)
        self.system_manager.add_system(CollisionSystem(), 1)
        """
        self.system_manager.add_system(CommandSystem(), 0)
        self.system_manager.add_system(MovementSystem(), 1)
        self.system_manager.add_system(StateSystem(), 1)
        self.system_manager.add_system(AnimationSystem(), 1)
        self.system_manager.add_system(CollisionSystem(), 2)
        self.system_manager.add_system(DrawSystem(), 3)

        e = self.maker["Player"]("Detective.png", pos=(12, 12))
        e2 = self.maker["Player"]("Detective.png", pos=(36, 12))
        self.entity_manager.remove_component(e2, Commands)
        self.maker["Box"](pos=(12, 36))

        self.world = World()

        self.viewport = Viewport()
        # self.viewport.center_on((0, 0))
        self.viewport.lock_on(
            self.entity_manager.component_for_entity(e, Position))
Exemple #2
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def quickSimulation():
    """
		Lunch a quick simulation.
		"""

    world = World()
    print(world)
    while True:
        time.sleep(1)
        world.iterate()
        print(world)
Exemple #3
0
import pygame
from engine import Screen, World, Tile, Entity
from systems import System, GraphicsSystem, ControlSystem, SpriteSystem
from components import Component, Position, Camera, Control, State, Sprite

DEBUG = True

playertile = (0, 0)
playerposition = (0, 0)

pygame.init()
pygame.display.set_caption('~ R I K \' S   G A M E ~')
pygame.display.set_icon(pygame.image.load('icon.png'))
clock = pygame.time.Clock()

w = World(size=1024, tilesize=32)
s = Screen(800, 800)

gs = GraphicsSystem()
cs = ControlSystem()
ss = SpriteSystem()

p = Entity(w)
p.camera = Camera(0, 0, 800, 800, track=True, entitytotrack=p)
p.position = Position(0, 0, 32, 32, 2)
p.control = Control(pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT)
p.state = State()

p.sprite = Sprite()
p.sprite.sprites['idle'] = [
    pygame.image.load('images/player/idle.png'),