Exemple #1
0
def main():
    print("Shake Pi to Restart Life Cycle")
    print("    or ctrl-c to Quit")
    #sense.show_message("Shake Restarts")
    life_cycles = 1
    while (True):
        gl_color = (randint(1, 255), randint(1, 255), randint(1, 255))
        msg = str(life_cycles)
        sense.show_message(msg)
        game = GameOfLife(8, 8, gl_color)
        for i in game:
            sleep(0.5)
            game.update()
            if detect_shake(accel_thresh):
                life_cycles += 1
                break
            c = enterMod.getKey()
            if c == 1:
                sense.clear(0, 0, 0)
                sys.exit()
Exemple #2
0
        r -= 1

    if (g == 255 and b < 255 and r == 0):
        b += 1

    if (b == 255 and g > 0 and r == 0):
        g -= 1

    if (b == 255 and r < 255 and g == 0):
        r += 1

    if (r == 255 and b > 0 and g == 0):
        b -= 1

    pix[0] = r
    pix[1] = g
    pix[2] = b


sense.low_light = True
while (True):
    for pix in pixels:
        next_colour(pix)

    sense.set_pixels(pixels)
    #msleep(2)
    c = enterMod.getKey()
    if c == 1:
        sense.clear([0, 0, 0])
        sys.exit()
                    else:
                        new_board[i * height + j] = min(7, lvl + 1)
                else:
                    if neigh == 3:
                        new_board[i * height + j] = 0
                    else:
                        new_board[i * height + j] = min(7, lvl + 1)
        self.board = new_board

    def all_dead(self):
        for i in xrange(size):
            if self.board[i] != 7:
                return False
        return True

    def show_board(self):
        for i in xrange(width):
            for j in xrange(height):
                rgb = self.color[self.value(i, j)]
                sense.set_pixel(i, j, rgb[0], rgb[1], rgb[2])


life = GameOfLife()
while not life.all_dead():
    life.next_generation()
    life.show_board()
    time.sleep(0.35)
    if enterMod.getKey() == 1:
        sense.clear()
        sys.exit()